Merge branch 'andy-arbeit' into 'master'

celebrate with fireworks if bingo was scored 🎆

See merge request panki/bingo!4
merge-requests/5/head
Felix Pankratz 2 years ago
commit 63e2466eb1

@ -0,0 +1,235 @@
window.requestAnimFrame = (function () {
return window.requestAnimationFrame ||
window.webkitRequestAnimationFrame ||
window.mozRequestAnimationFrame ||
function (callback) {
window.setTimeout(callback, 1000 / 60);
};
})();
var canvas = null,
ctx = null,
cw = window.innerWidth,
ch = window.innerHeight,
fireworksLimit = 10,
fireworksShown = 0,
fireworks = [],
particles = [],
hue = 120,
timerTotal = 25,
timerTick = 0,
animationEnd = true;
function random(min, max) {
return Math.random() * (max - min) + min;
}
/* To sprawdzic... */
function calculateDistance(p1x, p1y, p2x, p2y) {
var xDistance = p1x - p2x,
yDistance = p1y - p2y;
return Math.sqrt(Math.pow(xDistance, 2) + Math.pow(yDistance, 2));
}
function Firework(sx, sy, tx, ty) {
this.x = sx;
this.y = sy;
this.sx = sx;
this.sy = sy;
this.tx = tx;
this.ty = ty;
this.distanceToTarget = calculateDistance(sx, sy, tx, ty);
this.distanceTraveled = 0;
this.coordinates = [];
this.coordinateCount = 3;
while (this.coordinateCount--) {
this.coordinates.push([this.x, this.y]);
}
this.angle = Math.atan2(ty - sy, tx - sx);
this.speed = 2;
this.acceleration = 1.05;
this.brightness = random(50, 70);
this.targetRadius = 1;
}
Firework.prototype.update = function (index) {
this.coordinates.pop();
this.coordinates.unshift([this.x, this.y]);
if (this.targetRadius < 8) {
this.targetRadius += 0.3;
} else {
this.targetRadius = 1;
}
// speed up the firework
this.speed *= this.acceleration;
// get the current velocities based on angle and speed
var vx = Math.cos(this.angle) * this.speed,
vy = Math.sin(this.angle) * this.speed;
// how far will the firework have traveled with velocities applied?
this.distanceTraveled = calculateDistance(this.sx, this.sy, this.x + vx, this.y + vy);
if (this.distanceTraveled >= this.distanceToTarget) {
createParticles(this.tx, this.ty);
// remove the firework, use the index passed into the update function to determine which to remove
fireworks.splice(index, 1);
} else {
// target not reached, keep traveling
this.x += vx;
this.y += vy;
}
}
// draw firework
Firework.prototype.draw = function () {
ctx.beginPath();
// move to the last tracked coordinate in the set, then draw a line to the current x and y
ctx.moveTo(this.coordinates[this.coordinates.length - 1][0], this.coordinates[this.coordinates.length - 1][1]);
ctx.lineTo(this.x, this.y);
ctx.strokeStyle = 'hsl(' + hue + ', 100%, ' + this.brightness + '%)';
ctx.stroke();
}
function Particle(x, y) {
this.x = x;
this.y = y;
// track the past coordinates of each particle to create a trail effect, increase the coordinate count to create more prominent trails
this.coordinates = [];
this.coordinateCount = 5;
while (this.coordinateCount--) {
this.coordinates.push([this.x, this.y]);
}
// set a random angle in all possible directions, in radians
this.angle = random(0, Math.PI * 2);
this.speed = random(1, 10);
// friction will slow the particle down
this.friction = 0.98;
// gravity will be applied and pull the particle down
this.gravity = 1;
// set the hue to a random number +-50 of the overall hue variable
this.hue = random(hue - 50, hue + 50);
this.brightness = random(50, 80);
this.alpha = 1;
// set how fast the particle fades out
this.decay = random(0.015, 0.03);
}
// update particle
Particle.prototype.update = function (index) {
// remove last item in coordinates array
this.coordinates.pop();
// add current coordinates to the start of the array
this.coordinates.unshift([this.x, this.y]);
// slow down the particle
this.speed *= this.friction;
// apply velocity
this.x += Math.cos(this.angle) * this.speed;
this.y += Math.sin(this.angle) * this.speed + this.gravity;
// fade out the particle
this.alpha -= this.decay;
// remove the particle once the alpha is low enough, based on the passed in index
if (this.alpha <= this.decay) {
particles.splice(index, 1);
}
if (particles.length === 0) {
if (fireworksShown === fireworksLimit) {
animationEnd = true;
}
}
}
// draw particle
Particle.prototype.draw = function () {
ctx.beginPath();
// move to the last tracked coordinates in the set, then draw a line to the current x and y
ctx.moveTo(this.coordinates[this.coordinates.length - 1][0], this.coordinates[this.coordinates.length - 1][1]);
ctx.lineTo(this.x, this.y);
ctx.strokeStyle = 'hsla(' + this.hue + ', 100%, ' + this.brightness + '%, ' + this.alpha + ')';
ctx.stroke();
}
// create particle group/explosion
function createParticles(x, y) {
// increase the particle count for a bigger explosion, beware of the canvas performance hit with the increased particles though
var particleCount = 500;
while (particleCount--) {
particles.push(new Particle(x, y));
}
}
function loop() {
if (animationEnd === true) {
animationFinish();
return true;
}
requestAnimationFrame(loop);
hue = random(0, 360);
ctx.globalCompositeOperation = 'destination-out';
ctx.fillStyle = 'rgba(0, 0, 0, 0.5)';
ctx.fillRect(0, 0, cw, ch);
ctx.globalCompositeOperation = 'lighter';
var i = fireworks.length;
while (i--) {
fireworks[i].draw();
fireworks[i].update(i);
}
var i = particles.length;
while (i--) {
particles[i].draw();
particles[i].update(i);
}
if (timerTick >= timerTotal) {
// start the firework at the bottom middle of the screen, then set the random target coordinates, the random y coordinates will be set within the range of the top half of the screen
if (fireworksShown < fireworksLimit) {
fireworks.push(new Firework(cw / 2, ch, random(0, cw), random(0, ch / 2)));
fireworksShown++;
timerTick = 0;
}
} else {
timerTick++;
}
}
//window.onload = loop;
window.fireworks.start = function () {
/* Prevent multiple animations */
if (animationEnd === false) {
return false;
}
fireworksShown = 0;
animationEnd = false;
canvas = document.createElement('canvas');
document.body.appendChild(canvas);
ctx = canvas.getContext('2d');
canvas.style.zIndex = 100;
canvas.style.top = 0;
canvas.style.left = 0;
canvas.style.position = 'fixed';
canvas.width = cw;
canvas.height = ch;
//canvas.style.background = "rgba(0,0,0,0.7)";
loop();
//setTimeout(function(){animationEnd = true;}, 4500);
}
animationFinish = function () {
document.body.removeChild(canvas);
};

@ -9,11 +9,57 @@
<link rel="stylesheet" href="style.css">
<script src="script.js" defer></script>
<script src="fireworks.js" defer></script>
</head>
<body>
<h1>7 vs. Wild Bingo <span id="refresh-bingo">🔄</span></h1>
<table id="bingo"></table>
<table id="bingo">
<tr>
<td data-row="0" data-col="0" class="bingo-field"></td>
<td data-row="0" data-col="1" class="bingo-field"></td>
<td data-row="0" data-col="2" class="bingo-field"></td>
<td data-row="0" data-col="3" class="bingo-field"></td>
<td data-row="0" data-col="4" class="bingo-field"></td>
</tr>
<tr>
<td data-row="1" data-col="0" class="bingo-field"></td>
<td data-row="1" data-col="1" class="bingo-field"></td>
<td data-row="1" data-col="2" class="bingo-field"></td>
<td data-row="1" data-col="3" class="bingo-field"></td>
<td data-row="1" data-col="4" class="bingo-field"></td>
</tr>
<tr>
<td data-row="2" data-col="0" class="bingo-field"></td>
<td data-row="2" data-col="1" class="bingo-field"></td>
<td data-row="2" data-col="2" class="center-field drawn">
<img id="center-field-image" alt="Image" src="#">
</td>
<td data-row="2" data-col="3" class="bingo-field"></td>
<td data-row="2" data-col="4" class="bingo-field"></td>
</tr>
<tr>
<td data-row="3" data-col="0" class="bingo-field"></td>
<td data-row="3" data-col="1" class="bingo-field"></td>
<td data-row="3" data-col="2" class="bingo-field"></td>
<td data-row="3" data-col="3" class="bingo-field"></td>
<td data-row="3" data-col="4" class="bingo-field"></td>
</tr>
<tr>
<td data-row="4" data-col="0" class="bingo-field"></td>
<td data-row="4" data-col="1" class="bingo-field"></td>
<td data-row="4" data-col="2" class="bingo-field"></td>
<td data-row="4" data-col="3" class="bingo-field"></td>
<td data-row="4" data-col="4" class="bingo-field"></td>
</tr>
</table>
<p id="seeed">Seeed: <span id="seeed-value"></span> <span id="copy-permalink">📋</span></p>
<div id="winner-message">
<div>B</div>
<div>I</div>
<div>N</div>
<div>G</div>
<div>O</div>
</div>
</body>
</html>

@ -1,3 +1,4 @@
"use strict"
let fields = [
// 'MARTINAA/JAAAAA??!!',
// '"Du bist doch auch so einer, der ..."',
@ -49,19 +50,29 @@ let fields = [
'kleine Krebse',
];
const FREE_FIELD_TEXT = "Freies Parken"
let seed;
const urlParams = new URLSearchParams(window.location.search);
const seed_elem = document.querySelector('#seeed-value');
const centerFieldImage = document.querySelector('#center-field-image');
const bingoFields = document.querySelectorAll('#bingo td.bingo-field');
const refreshBingoButton = document.querySelector('#refresh-bingo');
const copyPermalinkButton = document.querySelector('#copy-permalink');
const winnerMessage = document.querySelector('#winner-message');
centerFieldImage.src = "img/7-vs-wild-logo.svg";
centerFieldImage.alt = "7 vs. Wild Logo";
/**
* Reads the seed from URL Parameter or generates new seed
*/
let seed;
if (urlParams.has('seeed')) {
seed = urlParams.get('seeed');
} else {
seed = Date.now().toString();
}
const copyPermalinkButton = document.querySelector('#copy-permalink');
const copyPermalinkToClipboard = function () {
const permalink = window.location.href;
navigator.clipboard.writeText(permalink);
@ -69,69 +80,76 @@ const copyPermalinkToClipboard = function () {
copyPermalinkButton.addEventListener('click', copyPermalinkToClipboard);
const generateTable = function () {
const shuffleBoard = () => {
let prng_hash_seed = cyrb128(seed);
let rand = sfc32(prng_hash_seed[0], prng_hash_seed[1], prng_hash_seed[2], prng_hash_seed[3]);
let shuffled = fields
return fields
.map(value => ({value, sort: rand()}))
.sort((a, b) => a.sort - b.sort)
.map(({value}) => value)
shuffled.splice(12, 0, FREE_FIELD_TEXT);
return shuffled;
}
const drawTable = function () {
let shuffled = generateTable();
const checkForBingo = (field) => {
let bingo = false;
let clickedRow = parseInt(field.dataset.row);
let clickedCol = parseInt(field.dataset.col);
const bingoTable = document.querySelector('#bingo');
let table = document.createElement('table');
table.id = 'bingo';
let tableBody = document.createElement('tbody');
let row;
shuffled.forEach((field, index) => {
if (index % 5 === 0) {
row = tableBody.insertRow();
//check horizontal and vertical axis
if (document.querySelectorAll(`#bingo td.drawn[data-row='${clickedRow}']`).length === 5
|| document.querySelectorAll(`#bingo td.drawn[data-col='${clickedCol}']`).length === 5) {
bingo = true
}
let cell = row.insertCell();
let text = document.createTextNode(field);
if (field === FREE_FIELD_TEXT) {
cell.className = 'center-field';
//check diagonal axis
if (clickedRow === clickedCol) {
if (
document.querySelector(`#bingo td.bingo-field.drawn[data-row="0"][data-col="0"]`) &&
document.querySelector(`#bingo td.bingo-field.drawn[data-row="1"][data-col="1"]`) &&
document.querySelector(`#bingo td.bingo-field.drawn[data-row="3"][data-col="3"]`) &&
document.querySelector(`#bingo td.bingo-field.drawn[data-row="4"][data-col="4"]`)
) {
bingo = true;
}
cell.appendChild(text);
});
table.appendChild(tableBody);
bingoTable.replaceWith(table);
table.addEventListener('click', (ev) => {
let cell;
let target_type = ev.target.tagName.toLowerCase();
if (target_type === "td") {
cell = ev.target;
} else if (target_type === "img") {
cell = ev.target.parentNode;
} else if (clickedRow + clickedCol === 4) {
if (
document.querySelector(`#bingo td.bingo-field.drawn[data-row="0"][data-col="4"]`) &&
document.querySelector(`#bingo td.bingo-field.drawn[data-row="1"][data-col="3"]`) &&
document.querySelector(`#bingo td.bingo-field.drawn[data-row="3"][data-col="1"]`) &&
document.querySelector(`#bingo td.bingo-field.drawn[data-row="4"][data-col="0"]`)
) {
bingo = true;
}
}
if (bingo) {
window.fireworks.start();
winnerMessage.classList.add('won');
}
if (cell) {
if (cell.classList.contains('drawn')) {
cell.classList.remove('drawn');
};
const drawBingoFieldEventHandler = (ev) => {
let field = ev.target;
if (field) {
if (field.classList.contains('drawn')) {
field.classList.remove('drawn');
} else {
cell.classList.add('drawn');
field.classList.add('drawn');
checkForBingo(field);
}
} else {
console.error('Sum ting wong (*  ̄︿ ̄)');
}
};
const drawTable = () => {
shuffleBoard().forEach((field, index) => {
bingoFields[index].textContent = field;
bingoFields[index].addEventListener('click', drawBingoFieldEventHandler);
});
seed_elem.innerText = seed;
window.history.pushState(null, null, '?seeed=' + seed);
const center_field = document.querySelector('.center-field');
center_field.innerHTML = '<img src="img/7-vs-wild-logo.svg" alt="7 vs. Wild Logo">'
}
// hash function, thx stackoverflow :3
@ -181,9 +199,11 @@ function mulberry32(a) {
drawTable();
const refreshBingoButton = document.querySelector('#refresh-bingo');
const redrawTable = function () {
winnerMessage.classList.remove('won');
bingoFields.forEach(elem => elem.classList.remove('drawn'));
seed = Date.now().toString();
drawTable()
drawTable();
}
refreshBingoButton.addEventListener('click', redrawTable)

@ -25,6 +25,10 @@ td {
font-size: xx-large;
}
canvas {
pointer-events: none;
}
td:hover {
background-color: blueviolet;
}
@ -54,3 +58,22 @@ p#seeed{
span#copy-permalink, span#refresh-bingo {
cursor: pointer;
}
#winner-message {
display: flex;
position: fixed;
font-size: 3000%;
left: 50%;
top: 100%;
transform: translate(-50%, 0);
text-shadow: 10px 10px 20px black;
color: orange;
transition: all ease-out .75s;
pointer-events: none;
}
#winner-message.won {
left: 50%;
top: 50%;
transform: translate(-50%, -50%);
}
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