Merge branch 'andy-arbeit' into 'master'
celebrate with fireworks if bingo was scored 🎆 See merge request panki/bingo!4
This commit is contained in:
commit
63e2466eb1
235
fireworks.js
Normal file
235
fireworks.js
Normal file
@ -0,0 +1,235 @@
|
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window.requestAnimFrame = (function () {
|
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return window.requestAnimationFrame ||
|
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window.webkitRequestAnimationFrame ||
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window.mozRequestAnimationFrame ||
|
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function (callback) {
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window.setTimeout(callback, 1000 / 60);
|
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};
|
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})();
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||||
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var canvas = null,
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ctx = null,
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cw = window.innerWidth,
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ch = window.innerHeight,
|
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fireworksLimit = 10,
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fireworksShown = 0,
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fireworks = [],
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particles = [],
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hue = 120,
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timerTotal = 25,
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timerTick = 0,
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animationEnd = true;
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function random(min, max) {
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return Math.random() * (max - min) + min;
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}
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||||
|
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/* To sprawdzic... */
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function calculateDistance(p1x, p1y, p2x, p2y) {
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var xDistance = p1x - p2x,
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yDistance = p1y - p2y;
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return Math.sqrt(Math.pow(xDistance, 2) + Math.pow(yDistance, 2));
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}
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function Firework(sx, sy, tx, ty) {
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this.x = sx;
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this.y = sy;
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this.sx = sx;
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this.sy = sy;
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this.tx = tx;
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this.ty = ty;
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this.distanceToTarget = calculateDistance(sx, sy, tx, ty);
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this.distanceTraveled = 0;
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this.coordinates = [];
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this.coordinateCount = 3;
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while (this.coordinateCount--) {
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this.coordinates.push([this.x, this.y]);
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}
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|
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this.angle = Math.atan2(ty - sy, tx - sx);
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this.speed = 2;
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this.acceleration = 1.05;
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this.brightness = random(50, 70);
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this.targetRadius = 1;
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}
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Firework.prototype.update = function (index) {
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this.coordinates.pop();
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this.coordinates.unshift([this.x, this.y]);
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if (this.targetRadius < 8) {
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this.targetRadius += 0.3;
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} else {
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this.targetRadius = 1;
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}
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// speed up the firework
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this.speed *= this.acceleration;
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// get the current velocities based on angle and speed
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var vx = Math.cos(this.angle) * this.speed,
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vy = Math.sin(this.angle) * this.speed;
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// how far will the firework have traveled with velocities applied?
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this.distanceTraveled = calculateDistance(this.sx, this.sy, this.x + vx, this.y + vy);
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if (this.distanceTraveled >= this.distanceToTarget) {
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createParticles(this.tx, this.ty);
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// remove the firework, use the index passed into the update function to determine which to remove
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fireworks.splice(index, 1);
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} else {
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// target not reached, keep traveling
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this.x += vx;
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this.y += vy;
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}
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}
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// draw firework
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Firework.prototype.draw = function () {
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ctx.beginPath();
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// move to the last tracked coordinate in the set, then draw a line to the current x and y
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ctx.moveTo(this.coordinates[this.coordinates.length - 1][0], this.coordinates[this.coordinates.length - 1][1]);
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ctx.lineTo(this.x, this.y);
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ctx.strokeStyle = 'hsl(' + hue + ', 100%, ' + this.brightness + '%)';
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ctx.stroke();
|
||||
}
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|
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function Particle(x, y) {
|
||||
this.x = x;
|
||||
this.y = y;
|
||||
// track the past coordinates of each particle to create a trail effect, increase the coordinate count to create more prominent trails
|
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this.coordinates = [];
|
||||
this.coordinateCount = 5;
|
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while (this.coordinateCount--) {
|
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this.coordinates.push([this.x, this.y]);
|
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}
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// set a random angle in all possible directions, in radians
|
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this.angle = random(0, Math.PI * 2);
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||||
this.speed = random(1, 10);
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||||
// friction will slow the particle down
|
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this.friction = 0.98;
|
||||
// gravity will be applied and pull the particle down
|
||||
this.gravity = 1;
|
||||
// set the hue to a random number +-50 of the overall hue variable
|
||||
this.hue = random(hue - 50, hue + 50);
|
||||
this.brightness = random(50, 80);
|
||||
this.alpha = 1;
|
||||
// set how fast the particle fades out
|
||||
this.decay = random(0.015, 0.03);
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||||
}
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||||
|
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// update particle
|
||||
Particle.prototype.update = function (index) {
|
||||
// remove last item in coordinates array
|
||||
this.coordinates.pop();
|
||||
// add current coordinates to the start of the array
|
||||
this.coordinates.unshift([this.x, this.y]);
|
||||
// slow down the particle
|
||||
this.speed *= this.friction;
|
||||
// apply velocity
|
||||
this.x += Math.cos(this.angle) * this.speed;
|
||||
this.y += Math.sin(this.angle) * this.speed + this.gravity;
|
||||
// fade out the particle
|
||||
this.alpha -= this.decay;
|
||||
|
||||
// remove the particle once the alpha is low enough, based on the passed in index
|
||||
if (this.alpha <= this.decay) {
|
||||
particles.splice(index, 1);
|
||||
}
|
||||
|
||||
if (particles.length === 0) {
|
||||
if (fireworksShown === fireworksLimit) {
|
||||
animationEnd = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// draw particle
|
||||
Particle.prototype.draw = function () {
|
||||
ctx.beginPath();
|
||||
// move to the last tracked coordinates in the set, then draw a line to the current x and y
|
||||
ctx.moveTo(this.coordinates[this.coordinates.length - 1][0], this.coordinates[this.coordinates.length - 1][1]);
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ctx.lineTo(this.x, this.y);
|
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ctx.strokeStyle = 'hsla(' + this.hue + ', 100%, ' + this.brightness + '%, ' + this.alpha + ')';
|
||||
ctx.stroke();
|
||||
}
|
||||
|
||||
// create particle group/explosion
|
||||
function createParticles(x, y) {
|
||||
// increase the particle count for a bigger explosion, beware of the canvas performance hit with the increased particles though
|
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var particleCount = 500;
|
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while (particleCount--) {
|
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particles.push(new Particle(x, y));
|
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}
|
||||
}
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|
||||
function loop() {
|
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if (animationEnd === true) {
|
||||
animationFinish();
|
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return true;
|
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}
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requestAnimationFrame(loop);
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hue = random(0, 360);
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||||
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||||
ctx.globalCompositeOperation = 'destination-out';
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ctx.fillStyle = 'rgba(0, 0, 0, 0.5)';
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ctx.fillRect(0, 0, cw, ch);
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ctx.globalCompositeOperation = 'lighter';
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|
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var i = fireworks.length;
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while (i--) {
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fireworks[i].draw();
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fireworks[i].update(i);
|
||||
}
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var i = particles.length;
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while (i--) {
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particles[i].draw();
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particles[i].update(i);
|
||||
}
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if (timerTick >= timerTotal) {
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// start the firework at the bottom middle of the screen, then set the random target coordinates, the random y coordinates will be set within the range of the top half of the screen
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if (fireworksShown < fireworksLimit) {
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fireworks.push(new Firework(cw / 2, ch, random(0, cw), random(0, ch / 2)));
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fireworksShown++;
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timerTick = 0;
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}
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} else {
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timerTick++;
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}
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}
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//window.onload = loop;
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window.fireworks.start = function () {
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||||
/* Prevent multiple animations */
|
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if (animationEnd === false) {
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||||
return false;
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||||
}
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fireworksShown = 0;
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animationEnd = false;
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canvas = document.createElement('canvas');
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document.body.appendChild(canvas);
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ctx = canvas.getContext('2d');
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canvas.style.zIndex = 100;
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canvas.style.top = 0;
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canvas.style.left = 0;
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canvas.style.position = 'fixed';
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canvas.width = cw;
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canvas.height = ch;
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//canvas.style.background = "rgba(0,0,0,0.7)";
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loop();
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//setTimeout(function(){animationEnd = true;}, 4500);
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}
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animationFinish = function () {
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document.body.removeChild(canvas);
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};
|
48
index.html
48
index.html
@ -9,11 +9,57 @@
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<link rel="stylesheet" href="style.css">
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<script src="script.js" defer></script>
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<script src="fireworks.js" defer></script>
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</head>
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<body>
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<h1>7 vs. Wild Bingo <span id="refresh-bingo">🔄</span></h1>
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<table id="bingo"></table>
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<table id="bingo">
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<tr>
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<td data-row="0" data-col="0" class="bingo-field"></td>
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<td data-row="0" data-col="1" class="bingo-field"></td>
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<td data-row="0" data-col="2" class="bingo-field"></td>
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<td data-row="0" data-col="3" class="bingo-field"></td>
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<td data-row="0" data-col="4" class="bingo-field"></td>
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</tr>
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<tr>
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<td data-row="1" data-col="0" class="bingo-field"></td>
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<td data-row="1" data-col="1" class="bingo-field"></td>
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<td data-row="1" data-col="2" class="bingo-field"></td>
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||||
<td data-row="1" data-col="3" class="bingo-field"></td>
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<td data-row="1" data-col="4" class="bingo-field"></td>
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</tr>
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<tr>
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<td data-row="2" data-col="0" class="bingo-field"></td>
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<td data-row="2" data-col="1" class="bingo-field"></td>
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<td data-row="2" data-col="2" class="center-field drawn">
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||||
<img id="center-field-image" alt="Image" src="#">
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</td>
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<td data-row="2" data-col="3" class="bingo-field"></td>
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||||
<td data-row="2" data-col="4" class="bingo-field"></td>
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</tr>
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<tr>
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||||
<td data-row="3" data-col="0" class="bingo-field"></td>
|
||||
<td data-row="3" data-col="1" class="bingo-field"></td>
|
||||
<td data-row="3" data-col="2" class="bingo-field"></td>
|
||||
<td data-row="3" data-col="3" class="bingo-field"></td>
|
||||
<td data-row="3" data-col="4" class="bingo-field"></td>
|
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</tr>
|
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<tr>
|
||||
<td data-row="4" data-col="0" class="bingo-field"></td>
|
||||
<td data-row="4" data-col="1" class="bingo-field"></td>
|
||||
<td data-row="4" data-col="2" class="bingo-field"></td>
|
||||
<td data-row="4" data-col="3" class="bingo-field"></td>
|
||||
<td data-row="4" data-col="4" class="bingo-field"></td>
|
||||
</tr>
|
||||
</table>
|
||||
<p id="seeed">Seeed: <span id="seeed-value"></span> <span id="copy-permalink">📋</span></p>
|
||||
<div id="winner-message">
|
||||
<div>B</div>
|
||||
<div>I</div>
|
||||
<div>N</div>
|
||||
<div>G</div>
|
||||
<div>O</div>
|
||||
</div>
|
||||
</body>
|
||||
</html>
|
||||
|
118
script.js
118
script.js
@ -1,3 +1,4 @@
|
||||
"use strict"
|
||||
let fields = [
|
||||
// 'MARTINAA/JAAAAA??!!',
|
||||
// '"Du bist doch auch so einer, der ..."',
|
||||
@ -49,19 +50,29 @@ let fields = [
|
||||
'kleine Krebse',
|
||||
|
||||
];
|
||||
|
||||
const FREE_FIELD_TEXT = "Freies Parken"
|
||||
let seed;
|
||||
const urlParams = new URLSearchParams(window.location.search);
|
||||
const seed_elem = document.querySelector('#seeed-value');
|
||||
const centerFieldImage = document.querySelector('#center-field-image');
|
||||
const bingoFields = document.querySelectorAll('#bingo td.bingo-field');
|
||||
const refreshBingoButton = document.querySelector('#refresh-bingo');
|
||||
const copyPermalinkButton = document.querySelector('#copy-permalink');
|
||||
const winnerMessage = document.querySelector('#winner-message');
|
||||
|
||||
centerFieldImage.src = "img/7-vs-wild-logo.svg";
|
||||
centerFieldImage.alt = "7 vs. Wild Logo";
|
||||
|
||||
/**
|
||||
* Reads the seed from URL Parameter or generates new seed
|
||||
*/
|
||||
|
||||
let seed;
|
||||
if (urlParams.has('seeed')) {
|
||||
seed = urlParams.get('seeed');
|
||||
} else {
|
||||
seed = Date.now().toString();
|
||||
}
|
||||
|
||||
const copyPermalinkButton = document.querySelector('#copy-permalink');
|
||||
|
||||
const copyPermalinkToClipboard = function () {
|
||||
const permalink = window.location.href;
|
||||
navigator.clipboard.writeText(permalink);
|
||||
@ -69,69 +80,76 @@ const copyPermalinkToClipboard = function () {
|
||||
copyPermalinkButton.addEventListener('click', copyPermalinkToClipboard);
|
||||
|
||||
|
||||
const generateTable = function () {
|
||||
const shuffleBoard = () => {
|
||||
let prng_hash_seed = cyrb128(seed);
|
||||
let rand = sfc32(prng_hash_seed[0], prng_hash_seed[1], prng_hash_seed[2], prng_hash_seed[3]);
|
||||
|
||||
let shuffled = fields
|
||||
return fields
|
||||
.map(value => ({value, sort: rand()}))
|
||||
.sort((a, b) => a.sort - b.sort)
|
||||
.map(({value}) => value)
|
||||
|
||||
shuffled.splice(12, 0, FREE_FIELD_TEXT);
|
||||
|
||||
return shuffled;
|
||||
}
|
||||
|
||||
const drawTable = function () {
|
||||
let shuffled = generateTable();
|
||||
const checkForBingo = (field) => {
|
||||
let bingo = false;
|
||||
let clickedRow = parseInt(field.dataset.row);
|
||||
let clickedCol = parseInt(field.dataset.col);
|
||||
|
||||
const bingoTable = document.querySelector('#bingo');
|
||||
let table = document.createElement('table');
|
||||
table.id = 'bingo';
|
||||
let tableBody = document.createElement('tbody');
|
||||
let row;
|
||||
shuffled.forEach((field, index) => {
|
||||
if (index % 5 === 0) {
|
||||
row = tableBody.insertRow();
|
||||
}
|
||||
let cell = row.insertCell();
|
||||
|
||||
let text = document.createTextNode(field);
|
||||
if (field === FREE_FIELD_TEXT) {
|
||||
cell.className = 'center-field';
|
||||
}
|
||||
cell.appendChild(text);
|
||||
});
|
||||
table.appendChild(tableBody);
|
||||
bingoTable.replaceWith(table);
|
||||
|
||||
table.addEventListener('click', (ev) => {
|
||||
let cell;
|
||||
let target_type = ev.target.tagName.toLowerCase();
|
||||
|
||||
if (target_type === "td") {
|
||||
cell = ev.target;
|
||||
} else if (target_type === "img") {
|
||||
cell = ev.target.parentNode;
|
||||
//check horizontal and vertical axis
|
||||
if (document.querySelectorAll(`#bingo td.drawn[data-row='${clickedRow}']`).length === 5
|
||||
|| document.querySelectorAll(`#bingo td.drawn[data-col='${clickedCol}']`).length === 5) {
|
||||
bingo = true
|
||||
}
|
||||
|
||||
if (cell) {
|
||||
if (cell.classList.contains('drawn')) {
|
||||
cell.classList.remove('drawn');
|
||||
//check diagonal axis
|
||||
if (clickedRow === clickedCol) {
|
||||
if (
|
||||
document.querySelector(`#bingo td.bingo-field.drawn[data-row="0"][data-col="0"]`) &&
|
||||
document.querySelector(`#bingo td.bingo-field.drawn[data-row="1"][data-col="1"]`) &&
|
||||
document.querySelector(`#bingo td.bingo-field.drawn[data-row="3"][data-col="3"]`) &&
|
||||
document.querySelector(`#bingo td.bingo-field.drawn[data-row="4"][data-col="4"]`)
|
||||
) {
|
||||
bingo = true;
|
||||
}
|
||||
} else if (clickedRow + clickedCol === 4) {
|
||||
if (
|
||||
document.querySelector(`#bingo td.bingo-field.drawn[data-row="0"][data-col="4"]`) &&
|
||||
document.querySelector(`#bingo td.bingo-field.drawn[data-row="1"][data-col="3"]`) &&
|
||||
document.querySelector(`#bingo td.bingo-field.drawn[data-row="3"][data-col="1"]`) &&
|
||||
document.querySelector(`#bingo td.bingo-field.drawn[data-row="4"][data-col="0"]`)
|
||||
) {
|
||||
bingo = true;
|
||||
}
|
||||
}
|
||||
if (bingo) {
|
||||
window.fireworks.start();
|
||||
winnerMessage.classList.add('won');
|
||||
}
|
||||
|
||||
|
||||
};
|
||||
const drawBingoFieldEventHandler = (ev) => {
|
||||
let field = ev.target;
|
||||
if (field) {
|
||||
if (field.classList.contains('drawn')) {
|
||||
field.classList.remove('drawn');
|
||||
} else {
|
||||
cell.classList.add('drawn');
|
||||
field.classList.add('drawn');
|
||||
checkForBingo(field);
|
||||
}
|
||||
} else {
|
||||
console.error('Sum ting wong (*  ̄︿ ̄)');
|
||||
}
|
||||
};
|
||||
|
||||
const drawTable = () => {
|
||||
shuffleBoard().forEach((field, index) => {
|
||||
bingoFields[index].textContent = field;
|
||||
bingoFields[index].addEventListener('click', drawBingoFieldEventHandler);
|
||||
});
|
||||
|
||||
seed_elem.innerText = seed;
|
||||
window.history.pushState(null, null, '?seeed=' + seed);
|
||||
|
||||
const center_field = document.querySelector('.center-field');
|
||||
center_field.innerHTML = '<img src="img/7-vs-wild-logo.svg" alt="7 vs. Wild Logo">'
|
||||
}
|
||||
|
||||
// hash function, thx stackoverflow :3
|
||||
@ -181,9 +199,11 @@ function mulberry32(a) {
|
||||
|
||||
drawTable();
|
||||
|
||||
const refreshBingoButton = document.querySelector('#refresh-bingo');
|
||||
|
||||
const redrawTable = function () {
|
||||
winnerMessage.classList.remove('won');
|
||||
bingoFields.forEach(elem => elem.classList.remove('drawn'));
|
||||
seed = Date.now().toString();
|
||||
drawTable()
|
||||
drawTable();
|
||||
}
|
||||
refreshBingoButton.addEventListener('click', redrawTable)
|
||||
|
25
style.css
25
style.css
@ -25,6 +25,10 @@ td {
|
||||
font-size: xx-large;
|
||||
}
|
||||
|
||||
canvas {
|
||||
pointer-events: none;
|
||||
}
|
||||
|
||||
td:hover {
|
||||
background-color: blueviolet;
|
||||
}
|
||||
@ -47,10 +51,29 @@ h1, p {
|
||||
margin: 5px;
|
||||
}
|
||||
|
||||
p#seeed{
|
||||
p#seeed {
|
||||
user-select: text;
|
||||
}
|
||||
|
||||
span#copy-permalink, span#refresh-bingo {
|
||||
cursor: pointer;
|
||||
}
|
||||
|
||||
#winner-message {
|
||||
display: flex;
|
||||
position: fixed;
|
||||
font-size: 3000%;
|
||||
left: 50%;
|
||||
top: 100%;
|
||||
transform: translate(-50%, 0);
|
||||
text-shadow: 10px 10px 20px black;
|
||||
color: orange;
|
||||
transition: all ease-out .75s;
|
||||
pointer-events: none;
|
||||
}
|
||||
|
||||
#winner-message.won {
|
||||
left: 50%;
|
||||
top: 50%;
|
||||
transform: translate(-50%, -50%);
|
||||
}
|
Loading…
Reference in New Issue
Block a user