236 lines
6.8 KiB
JavaScript
236 lines
6.8 KiB
JavaScript
window.requestAnimFrame = (function () {
|
|
return window.requestAnimationFrame ||
|
|
window.webkitRequestAnimationFrame ||
|
|
window.mozRequestAnimationFrame ||
|
|
function (callback) {
|
|
window.setTimeout(callback, 1000 / 60);
|
|
};
|
|
})();
|
|
|
|
var canvas = null,
|
|
ctx = null,
|
|
cw = window.innerWidth,
|
|
ch = window.innerHeight,
|
|
fireworksLimit = 10,
|
|
fireworksShown = 0,
|
|
fireworks = [],
|
|
particles = [],
|
|
hue = 120,
|
|
timerTotal = 25,
|
|
timerTick = 0,
|
|
animationEnd = true;
|
|
|
|
function random(min, max) {
|
|
return Math.random() * (max - min) + min;
|
|
}
|
|
|
|
/* To sprawdzic... */
|
|
function calculateDistance(p1x, p1y, p2x, p2y) {
|
|
var xDistance = p1x - p2x,
|
|
yDistance = p1y - p2y;
|
|
return Math.sqrt(Math.pow(xDistance, 2) + Math.pow(yDistance, 2));
|
|
}
|
|
|
|
function Firework(sx, sy, tx, ty) {
|
|
this.x = sx;
|
|
this.y = sy;
|
|
|
|
this.sx = sx;
|
|
this.sy = sy;
|
|
|
|
this.tx = tx;
|
|
this.ty = ty;
|
|
|
|
this.distanceToTarget = calculateDistance(sx, sy, tx, ty);
|
|
this.distanceTraveled = 0;
|
|
|
|
this.coordinates = [];
|
|
this.coordinateCount = 3;
|
|
|
|
while (this.coordinateCount--) {
|
|
this.coordinates.push([this.x, this.y]);
|
|
}
|
|
|
|
this.angle = Math.atan2(ty - sy, tx - sx);
|
|
this.speed = 2;
|
|
this.acceleration = 1.05;
|
|
this.brightness = random(50, 70);
|
|
this.targetRadius = 1;
|
|
}
|
|
|
|
Firework.prototype.update = function (index) {
|
|
this.coordinates.pop();
|
|
this.coordinates.unshift([this.x, this.y]);
|
|
|
|
if (this.targetRadius < 8) {
|
|
this.targetRadius += 0.3;
|
|
} else {
|
|
this.targetRadius = 1;
|
|
}
|
|
|
|
// speed up the firework
|
|
this.speed *= this.acceleration;
|
|
|
|
// get the current velocities based on angle and speed
|
|
var vx = Math.cos(this.angle) * this.speed,
|
|
vy = Math.sin(this.angle) * this.speed;
|
|
// how far will the firework have traveled with velocities applied?
|
|
this.distanceTraveled = calculateDistance(this.sx, this.sy, this.x + vx, this.y + vy);
|
|
|
|
if (this.distanceTraveled >= this.distanceToTarget) {
|
|
createParticles(this.tx, this.ty);
|
|
// remove the firework, use the index passed into the update function to determine which to remove
|
|
fireworks.splice(index, 1);
|
|
} else {
|
|
// target not reached, keep traveling
|
|
this.x += vx;
|
|
this.y += vy;
|
|
}
|
|
}
|
|
|
|
// draw firework
|
|
Firework.prototype.draw = function () {
|
|
ctx.beginPath();
|
|
// move to the last tracked coordinate in the set, then draw a line to the current x and y
|
|
ctx.moveTo(this.coordinates[this.coordinates.length - 1][0], this.coordinates[this.coordinates.length - 1][1]);
|
|
ctx.lineTo(this.x, this.y);
|
|
ctx.strokeStyle = 'hsl(' + hue + ', 100%, ' + this.brightness + '%)';
|
|
ctx.stroke();
|
|
}
|
|
|
|
function Particle(x, y) {
|
|
this.x = x;
|
|
this.y = y;
|
|
// track the past coordinates of each particle to create a trail effect, increase the coordinate count to create more prominent trails
|
|
this.coordinates = [];
|
|
this.coordinateCount = 5;
|
|
while (this.coordinateCount--) {
|
|
this.coordinates.push([this.x, this.y]);
|
|
}
|
|
// set a random angle in all possible directions, in radians
|
|
this.angle = random(0, Math.PI * 2);
|
|
this.speed = random(1, 10);
|
|
// friction will slow the particle down
|
|
this.friction = 0.98;
|
|
// gravity will be applied and pull the particle down
|
|
this.gravity = 1;
|
|
// set the hue to a random number +-50 of the overall hue variable
|
|
this.hue = random(hue - 50, hue + 50);
|
|
this.brightness = random(50, 80);
|
|
this.alpha = 1;
|
|
// set how fast the particle fades out
|
|
this.decay = random(0.015, 0.03);
|
|
}
|
|
|
|
// update particle
|
|
Particle.prototype.update = function (index) {
|
|
// remove last item in coordinates array
|
|
this.coordinates.pop();
|
|
// add current coordinates to the start of the array
|
|
this.coordinates.unshift([this.x, this.y]);
|
|
// slow down the particle
|
|
this.speed *= this.friction;
|
|
// apply velocity
|
|
this.x += Math.cos(this.angle) * this.speed;
|
|
this.y += Math.sin(this.angle) * this.speed + this.gravity;
|
|
// fade out the particle
|
|
this.alpha -= this.decay;
|
|
|
|
// remove the particle once the alpha is low enough, based on the passed in index
|
|
if (this.alpha <= this.decay) {
|
|
particles.splice(index, 1);
|
|
}
|
|
|
|
if (particles.length === 0) {
|
|
if (fireworksShown === fireworksLimit) {
|
|
animationEnd = true;
|
|
}
|
|
}
|
|
}
|
|
|
|
// draw particle
|
|
Particle.prototype.draw = function () {
|
|
ctx.beginPath();
|
|
// move to the last tracked coordinates in the set, then draw a line to the current x and y
|
|
ctx.moveTo(this.coordinates[this.coordinates.length - 1][0], this.coordinates[this.coordinates.length - 1][1]);
|
|
ctx.lineTo(this.x, this.y);
|
|
ctx.strokeStyle = 'hsla(' + this.hue + ', 100%, ' + this.brightness + '%, ' + this.alpha + ')';
|
|
ctx.stroke();
|
|
}
|
|
|
|
// create particle group/explosion
|
|
function createParticles(x, y) {
|
|
// increase the particle count for a bigger explosion, beware of the canvas performance hit with the increased particles though
|
|
var particleCount = 500;
|
|
while (particleCount--) {
|
|
particles.push(new Particle(x, y));
|
|
}
|
|
}
|
|
|
|
function loop() {
|
|
if (animationEnd === true) {
|
|
animationFinish();
|
|
return true;
|
|
}
|
|
|
|
requestAnimationFrame(loop);
|
|
hue = random(0, 360);
|
|
|
|
ctx.globalCompositeOperation = 'destination-out';
|
|
ctx.fillStyle = 'rgba(0, 0, 0, 0.5)';
|
|
ctx.fillRect(0, 0, cw, ch);
|
|
ctx.globalCompositeOperation = 'lighter';
|
|
|
|
var i = fireworks.length;
|
|
while (i--) {
|
|
fireworks[i].draw();
|
|
fireworks[i].update(i);
|
|
}
|
|
|
|
var i = particles.length;
|
|
while (i--) {
|
|
particles[i].draw();
|
|
particles[i].update(i);
|
|
}
|
|
|
|
if (timerTick >= timerTotal) {
|
|
// start the firework at the bottom middle of the screen, then set the random target coordinates, the random y coordinates will be set within the range of the top half of the screen
|
|
if (fireworksShown < fireworksLimit) {
|
|
fireworks.push(new Firework(cw / 2, ch, random(0, cw), random(0, ch / 2)));
|
|
fireworksShown++;
|
|
timerTick = 0;
|
|
}
|
|
} else {
|
|
timerTick++;
|
|
}
|
|
}
|
|
|
|
//window.onload = loop;
|
|
window.fireworks.start = function () {
|
|
/* Prevent multiple animations */
|
|
if (animationEnd === false) {
|
|
return false;
|
|
}
|
|
|
|
fireworksShown = 0;
|
|
animationEnd = false;
|
|
canvas = document.createElement('canvas');
|
|
document.body.appendChild(canvas);
|
|
ctx = canvas.getContext('2d');
|
|
canvas.style.zIndex = 100;
|
|
canvas.style.top = 0;
|
|
canvas.style.left = 0;
|
|
canvas.style.position = 'fixed';
|
|
canvas.width = cw;
|
|
canvas.height = ch;
|
|
//canvas.style.background = "rgba(0,0,0,0.7)";
|
|
|
|
loop();
|
|
|
|
//setTimeout(function(){animationEnd = true;}, 4500);
|
|
}
|
|
|
|
animationFinish = function () {
|
|
document.body.removeChild(canvas);
|
|
};
|