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fz-minesweeper/minesweeper.c

356 lines
11 KiB
C

#include <furi.h>
#include <furi_hal.h>
#include <gui/gui.h>
#include <input/input.h>
#include <stdlib.h>
#include "assets.h"
#define PLAYFIELD_WIDTH 16
#define PLAYFIELD_HEIGHT 7
#define TILE_WIDTH 8
#define TILE_HEIGHT 8
#define MINECOUNT 27
typedef enum {
EventTypeTick,
EventTypeKey,
} EventType;
typedef struct {
EventType type;
InputEvent input;
} PluginEvent;
typedef enum {
TileType0, // this HAS to be in order, then
TileType1,
TileType2,
TileType3,
TileType4,
TileType5,
TileType6,
TileType7,
TileType8,
TileTypeUncleared,
TileTypeFlag,
TileTypeMine
} TileType;
typedef enum {
FieldEmpty, // <-- same goes for this
FieldMine
} Field;
typedef struct {
Field minefield[PLAYFIELD_WIDTH][PLAYFIELD_HEIGHT];
TileType playfield[PLAYFIELD_WIDTH][PLAYFIELD_HEIGHT];
int cursor_x;
int cursor_y;
bool game_started;
} Minesweeper;
static void input_callback(InputEvent* input_event, FuriMessageQueue* event_queue) {
furi_assert(event_queue);
PluginEvent event = {.type = EventTypeKey, .input = *input_event};
furi_message_queue_put(event_queue, &event, FuriWaitForever);
}
static void render_callback(Canvas* const canvas, void* ctx) {
const Minesweeper* minesweeper_state = acquire_mutex((ValueMutex*)ctx, 25);
if (minesweeper_state == NULL) {
return;
}
canvas_set_font(canvas, FontPrimary);
for (int y = 0; y < PLAYFIELD_HEIGHT; y++) {
for (int x = 0; x < PLAYFIELD_WIDTH; x++) {
if ( x == minesweeper_state->cursor_x && y == minesweeper_state->cursor_y) {
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canvas_invert_color(canvas);
}
switch (minesweeper_state->playfield[x][y]) {
case TileType0:
canvas_draw_xbm(
canvas,
x*TILE_HEIGHT, // x
8 + (y * TILE_WIDTH), // y
TILE_WIDTH,
TILE_HEIGHT,
tile_0_bits);
break;
case TileType1:
canvas_draw_xbm(
canvas,
x*TILE_HEIGHT, // x
8 + (y * TILE_WIDTH), // y
TILE_WIDTH,
TILE_HEIGHT,
tile_1_bits);
break;
case TileType2:
canvas_draw_xbm(
canvas,
x*TILE_HEIGHT, // x
8 + (y * TILE_WIDTH), // y
TILE_WIDTH,
TILE_HEIGHT,
tile_2_bits);
break;
case TileType3:
canvas_draw_xbm(
canvas,
x*TILE_HEIGHT, // x
8 + (y * TILE_WIDTH), // y
TILE_WIDTH,
TILE_HEIGHT,
tile_3_bits);
break;
case TileType4:
canvas_draw_xbm(
canvas,
x*TILE_HEIGHT, // x
8 + (y * TILE_WIDTH), // y
TILE_WIDTH,
TILE_HEIGHT,
tile_4_bits);
break;
case TileType5:
canvas_draw_xbm(
canvas,
x*TILE_HEIGHT, // x
8 + (y * TILE_WIDTH), // y
TILE_WIDTH,
TILE_HEIGHT,
tile_5_bits);
break;
case TileType6:
canvas_draw_xbm(
canvas,
x*TILE_HEIGHT, // x
8 + (y * TILE_WIDTH), // y
TILE_WIDTH,
TILE_HEIGHT,
tile_6_bits);
break;
case TileType7:
canvas_draw_xbm(
canvas,
x*TILE_HEIGHT, // x
8 + (y * TILE_WIDTH), // y
TILE_WIDTH,
TILE_HEIGHT,
tile_7_bits);
break;
case TileType8:
canvas_draw_xbm(
canvas,
x*TILE_HEIGHT, // x
8 + (y * TILE_WIDTH), // y
TILE_WIDTH,
TILE_HEIGHT,
tile_8_bits);
break;
case TileTypeFlag:
canvas_draw_xbm(
canvas,
x*TILE_HEIGHT, // x
8 + (y * TILE_WIDTH), // y
TILE_WIDTH,
TILE_HEIGHT,
tile_flag_bits);
break;
case TileTypeUncleared:
canvas_draw_xbm(
canvas,
x*TILE_HEIGHT, // x
8 + (y * TILE_WIDTH), // y
TILE_WIDTH,
TILE_HEIGHT,
tile_uncleared_bits);
break;
case TileTypeMine:
canvas_draw_xbm(
canvas,
x*TILE_HEIGHT, // x
8 + (y * TILE_WIDTH), // y
TILE_WIDTH,
TILE_HEIGHT,
tile_mine_bits);
break;
}
if ( x == minesweeper_state->cursor_x && y == minesweeper_state->cursor_y) {
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canvas_invert_color(canvas);
}
}
}
release_mutex((ValueMutex*)ctx, minesweeper_state);
}
static void setup_playfield(Minesweeper* minesweeper_state) {
int mines_left = MINECOUNT;
while(mines_left > 0) {
int rand_x = rand() % PLAYFIELD_WIDTH;
int rand_y = rand() % PLAYFIELD_HEIGHT;
// make sure first guess isn't a mine
if (minesweeper_state->minefield[rand_x][rand_y] == FieldEmpty &&
(minesweeper_state->cursor_x != rand_x && minesweeper_state->cursor_y != rand_y )) {
minesweeper_state->minefield[rand_x][rand_y] = FieldMine;
mines_left--;
}
}
}
static void play_move(Minesweeper* minesweeper_state, int cursor_x, int cursor_y) {
if (minesweeper_state->playfield[cursor_x][cursor_y] != TileTypeUncleared) {
// we're on an already uncovered field
return;
}
if (minesweeper_state->minefield[cursor_x][cursor_y] == FieldMine) {
// TODO: player loses!
return;
} else {
// get number of surrounding mines.
int hint = 0;
for (int y = cursor_y-1; y <= cursor_y+1; y++) {
for (int x = cursor_x-1; x <= cursor_x+1; x++) {
if ( x == cursor_x && y == cursor_y ) {
// we're on the cell the user selected, so ignore.
continue;
}
// make sure we don't go OOB
if ( x >= 0 && x < PLAYFIELD_WIDTH && y >= 0 && y < PLAYFIELD_HEIGHT) {
if(minesweeper_state->minefield[x][y] == FieldMine) {
hint ++;
}
}
}
}
// 〜( ̄▽ ̄〜) don't judge me (〜 ̄▽ ̄)〜
minesweeper_state->playfield[cursor_x][cursor_y] = hint;
FURI_LOG_D("Minesweeper", "Setting %d,%d to %d", cursor_x, cursor_y, hint);
if (hint == 0) {
// auto open surrounding fields.
for (int auto_y = cursor_y-1; auto_y <= cursor_y+1; auto_y++) {
for (int auto_x = cursor_x-1; auto_x <= cursor_x+1; auto_x++) {
if ( auto_x == cursor_x && auto_y == cursor_y ) {
continue;
}
if ( auto_x >= 0 && auto_x < PLAYFIELD_WIDTH && auto_y >= 0 && auto_y < PLAYFIELD_HEIGHT) {
if (minesweeper_state->playfield[auto_x][auto_y] == TileTypeUncleared) {
play_move(minesweeper_state, auto_x, auto_y);
}
}
}
}
}
}
}
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static void minesweeper_state_init(Minesweeper* const plugin_state) {
plugin_state->cursor_x = plugin_state->cursor_y = 0;
plugin_state->game_started = false;
for (int y = 0; y < PLAYFIELD_HEIGHT; y++) {
for (int x = 0; x < PLAYFIELD_WIDTH; x++){
plugin_state->minefield[x][y] = FieldEmpty;
plugin_state->playfield[x][y] = TileTypeUncleared;
}
}
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}
int32_t minesweeper_app(void* p) {
UNUSED(p);
FuriMessageQueue* event_queue = furi_message_queue_alloc(8, sizeof(PluginEvent));
Minesweeper* minesweeper_state = malloc(sizeof(Minesweeper));
// setup
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minesweeper_state_init(minesweeper_state);
ValueMutex state_mutex;
if (!init_mutex(&state_mutex, minesweeper_state, sizeof(minesweeper_state))) {
FURI_LOG_E("Minesweeper", "cannot create mutex\r\n");
free(minesweeper_state);
return 255;
}
// BEGIN IMPLEMENTATION
// Set system callbacks
ViewPort* view_port = view_port_alloc();
view_port_draw_callback_set(view_port, render_callback, &state_mutex);
view_port_input_callback_set(view_port, input_callback, event_queue);
// Open GUI and register view_port
Gui* gui = furi_record_open("gui");
gui_add_view_port(gui, view_port, GuiLayerFullscreen);
PluginEvent event;
for (bool processing = true; processing;) {
FuriStatus event_status = furi_message_queue_get(event_queue, &event, 100);
Minesweeper* minesweeper_state = (Minesweeper*)acquire_mutex_block(&state_mutex);
if(event_status == FuriStatusOk) {
// press events
if(event.type == EventTypeKey) {
if(event.input.type == InputTypePress) {
switch(event.input.key) {
case InputKeyUp:
minesweeper_state->cursor_y--;
if(minesweeper_state->cursor_y < 0) {
minesweeper_state->cursor_y = 0;
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}
break;
case InputKeyDown:
minesweeper_state->cursor_y++;
if(minesweeper_state->cursor_y >= PLAYFIELD_HEIGHT) {
minesweeper_state->cursor_y = PLAYFIELD_HEIGHT-1;
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}
break;
case InputKeyRight:
minesweeper_state->cursor_x++;
if(minesweeper_state->cursor_x >= PLAYFIELD_WIDTH) {
minesweeper_state->cursor_x = PLAYFIELD_WIDTH-1;
2 years ago
}
break;
case InputKeyLeft:
minesweeper_state->cursor_x--;
if(minesweeper_state->cursor_x < 0) {
minesweeper_state->cursor_x = 0;
2 years ago
}
break;
case InputKeyOk:
if (!minesweeper_state->game_started) {
setup_playfield(minesweeper_state);
minesweeper_state->game_started = true;
}
play_move(
minesweeper_state,
minesweeper_state->cursor_x,
minesweeper_state->cursor_y);
break;
case InputKeyBack:
// Exit the plugin
processing = false;
break;
}
}
}
} else {
FURI_LOG_D("Minesweeper", "FuriMessageQueue: event timeout");
// event timeout
}
view_port_update(view_port);
release_mutex(&state_mutex, minesweeper_state);
}
view_port_enabled_set(view_port, false);
gui_remove_view_port(gui, view_port);
furi_record_close("gui");
view_port_free(view_port);
furi_message_queue_free(event_queue);
delete_mutex(&state_mutex);
free(minesweeper_state);
return 0;
}