game over + win screen

flagsbased-uncover
Felix Pankratz 2 years ago
parent 7e56f353d8
commit 1e36565b94

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@ -5,6 +5,7 @@
#include <stdlib.h> #include <stdlib.h>
#include <notification/notification_messages.h> #include <notification/notification_messages.h>
#include <dialogs/dialogs.h>
#include "assets.h" #include "assets.h"
@ -13,7 +14,7 @@
#define TILE_WIDTH 8 #define TILE_WIDTH 8
#define TILE_HEIGHT 8 #define TILE_HEIGHT 8
#define MINECOUNT 27 #define MINECOUNT 12
typedef enum { typedef enum {
EventTypeTick, EventTypeTick,
@ -51,6 +52,9 @@ typedef struct {
int cursor_x; int cursor_x;
int cursor_y; int cursor_y;
bool game_started; bool game_started;
int mines_left;
int fields_cleared;
bool showing_dialog;
} Minesweeper; } Minesweeper;
static void input_callback(InputEvent* input_event, FuriMessageQueue* event_queue) { static void input_callback(InputEvent* input_event, FuriMessageQueue* event_queue) {
@ -65,6 +69,10 @@ static void render_callback(Canvas* const canvas, void* ctx) {
if (minesweeper_state == NULL) { if (minesweeper_state == NULL) {
return; return;
} }
if (minesweeper_state->showing_dialog) {
release_mutex((ValueMutex*)ctx, minesweeper_state);
return;
}
canvas_set_font(canvas, FontPrimary); canvas_set_font(canvas, FontPrimary);
for (int y = 0; y < PLAYFIELD_HEIGHT; y++) { for (int y = 0; y < PLAYFIELD_HEIGHT; y++) {
for (int x = 0; x < PLAYFIELD_WIDTH; x++) { for (int x = 0; x < PLAYFIELD_WIDTH; x++) {
@ -191,6 +199,12 @@ static void render_callback(Canvas* const canvas, void* ctx) {
static void setup_playfield(Minesweeper* minesweeper_state) { static void setup_playfield(Minesweeper* minesweeper_state) {
int mines_left = MINECOUNT; int mines_left = MINECOUNT;
for (int y = 0; y < PLAYFIELD_HEIGHT; y++) {
for (int x = 0; x < PLAYFIELD_WIDTH; x++){
minesweeper_state->minefield[x][y] = FieldEmpty;
minesweeper_state->playfield[x][y] = TileTypeUncleared;
}
}
while(mines_left > 0) { while(mines_left > 0) {
int rand_x = rand() % PLAYFIELD_WIDTH; int rand_x = rand() % PLAYFIELD_WIDTH;
int rand_y = rand() % PLAYFIELD_HEIGHT; int rand_y = rand() % PLAYFIELD_HEIGHT;
@ -200,6 +214,8 @@ static void setup_playfield(Minesweeper* minesweeper_state) {
minesweeper_state->minefield[rand_x][rand_y] = FieldMine; minesweeper_state->minefield[rand_x][rand_y] = FieldMine;
mines_left--; mines_left--;
} }
minesweeper_state->mines_left = MINECOUNT;
minesweeper_state->fields_cleared = 0;
} }
} }
@ -211,24 +227,65 @@ static void place_flag(Minesweeper* minesweeper_state) {
} }
} }
static void game_lost() { static bool game_lost(Minesweeper* minesweeper_state) {
NotificationApp* notifications = furi_record_open(RECORD_NOTIFICATION); // returns true if the player wants to restart, otherwise false
notification_message(notifications, &sequence_set_vibro_on); minesweeper_state->showing_dialog = true;
furi_delay_ms(200); NotificationApp* notifications = furi_record_open(RECORD_NOTIFICATION);
notification_message(notifications, &sequence_reset_vibro); DialogsApp *dialogs = furi_record_open(RECORD_DIALOGS);
furi_record_close(RECORD_NOTIFICATION);
DialogMessage* message = dialog_message_alloc();
const char* header_text = "Game Over";
const char* message_text = "You hit a mine!";
dialog_message_set_header(message, header_text, 64, 3, AlignCenter, AlignTop);
dialog_message_set_text(message, message_text, 64, 32, AlignCenter, AlignCenter);
dialog_message_set_buttons(message, NULL, "Play again", NULL);
// TODO: create icon
dialog_message_set_icon(message, NULL, 72, 17);
notification_message(notifications, &sequence_set_vibro_on);
furi_delay_ms(200);
notification_message(notifications, &sequence_reset_vibro);
DialogMessageButton choice = dialog_message_show(dialogs, message);
dialog_message_free(message);
minesweeper_state->showing_dialog = false;
furi_record_close(RECORD_NOTIFICATION);
return choice == DialogMessageButtonCenter;
}
static bool game_won(Minesweeper* minesweeper_state) {
NotificationApp* notifications = furi_record_open(RECORD_NOTIFICATION);
DialogsApp *dialogs = furi_record_open(RECORD_DIALOGS);
DialogMessage* message = dialog_message_alloc();
const char* header_text = "Game won!";
const char* message_text = "You cleared the minefield!";
dialog_message_set_header(message, header_text, 64, 3, AlignCenter, AlignTop);
dialog_message_set_text(message, message_text, 64, 32, AlignCenter, AlignCenter);
dialog_message_set_buttons(message, NULL, "Play again", NULL);
// TODO: create icon
dialog_message_set_icon(message, NULL, 72, 17);
DialogMessageButton choice = dialog_message_show(dialogs, message);
dialog_message_free(message);
minesweeper_state->showing_dialog = false;
notification_message(notifications, &sequence_reset_vibro);
furi_record_close(RECORD_NOTIFICATION);
return choice == DialogMessageButtonCenter;
} }
static void play_move(Minesweeper* minesweeper_state, int cursor_x, int cursor_y) { static bool play_move(Minesweeper* minesweeper_state, int cursor_x, int cursor_y) {
if (minesweeper_state->playfield[cursor_x][cursor_y] != TileTypeUncleared) { if (minesweeper_state->playfield[cursor_x][cursor_y] != TileTypeUncleared) {
// we're on an already uncovered field // we're on an already uncovered field
return; return true;
} }
if (minesweeper_state->minefield[cursor_x][cursor_y] == FieldMine) { if (minesweeper_state->minefield[cursor_x][cursor_y] == FieldMine) {
// TODO: player loses! // TODO: player loses!
minesweeper_state->playfield[cursor_x][cursor_y] = TileTypeMine; minesweeper_state->playfield[cursor_x][cursor_y] = TileTypeMine;
game_lost(); return false;
return;
} else { } else {
// get number of surrounding mines. // get number of surrounding mines.
int hint = 0; int hint = 0;
@ -248,6 +305,7 @@ static void play_move(Minesweeper* minesweeper_state, int cursor_x, int cursor_y
} }
// 〜( ̄▽ ̄〜) don't judge me (〜 ̄▽ ̄)〜 // 〜( ̄▽ ̄〜) don't judge me (〜 ̄▽ ̄)〜
minesweeper_state->playfield[cursor_x][cursor_y] = hint; minesweeper_state->playfield[cursor_x][cursor_y] = hint;
minesweeper_state->fields_cleared++;
FURI_LOG_D("Minesweeper", "Setting %d,%d to %d", cursor_x, cursor_y, hint); FURI_LOG_D("Minesweeper", "Setting %d,%d to %d", cursor_x, cursor_y, hint);
if (hint == 0) { if (hint == 0) {
// auto open surrounding fields. // auto open surrounding fields.
@ -264,16 +322,17 @@ static void play_move(Minesweeper* minesweeper_state, int cursor_x, int cursor_y
} }
} }
} }
return true;
} }
} }
static void minesweeper_state_init(Minesweeper* const plugin_state) { static void minesweeper_state_init(Minesweeper* const minesweeper_state) {
plugin_state->cursor_x = plugin_state->cursor_y = 0; minesweeper_state->cursor_x = minesweeper_state->cursor_y = 0;
plugin_state->game_started = false; minesweeper_state->game_started = false;
minesweeper_state->showing_dialog = false;
for (int y = 0; y < PLAYFIELD_HEIGHT; y++) { for (int y = 0; y < PLAYFIELD_HEIGHT; y++) {
for (int x = 0; x < PLAYFIELD_WIDTH; x++){ for (int x = 0; x < PLAYFIELD_WIDTH; x++){
plugin_state->minefield[x][y] = FieldEmpty; minesweeper_state->playfield[x][y] = TileTypeUncleared;
plugin_state->playfield[x][y] = TileTypeUncleared;
} }
} }
} }
@ -342,10 +401,26 @@ int32_t minesweeper_app(void* p) {
setup_playfield(minesweeper_state); setup_playfield(minesweeper_state);
minesweeper_state->game_started = true; minesweeper_state->game_started = true;
} }
play_move( if (!play_move(minesweeper_state, minesweeper_state->cursor_x, minesweeper_state->cursor_y)) {
minesweeper_state, // ooops. looks like we hit a mine!
minesweeper_state->cursor_x, if (game_lost(minesweeper_state)) {
minesweeper_state->cursor_y); // player wants to restart.
setup_playfield(minesweeper_state);
} else {
// player wants to exit :(
processing = false;
}
} else {
// check win condition.
if (minesweeper_state->fields_cleared == (PLAYFIELD_HEIGHT*PLAYFIELD_WIDTH) - MINECOUNT){
if (game_won(minesweeper_state)) {
//player wants to restart
setup_playfield(minesweeper_state);
} else {
processing = false;
}
}
}
break; break;
case InputKeyBack: case InputKeyBack:
// Exit the plugin // Exit the plugin

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