game over + win screen
BIN
.assets.h.swp
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105
minesweeper.c
@ -5,6 +5,7 @@
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#include <stdlib.h>
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#include <notification/notification_messages.h>
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#include <dialogs/dialogs.h>
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#include "assets.h"
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@ -13,7 +14,7 @@
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#define TILE_WIDTH 8
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#define TILE_HEIGHT 8
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#define MINECOUNT 27
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#define MINECOUNT 12
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typedef enum {
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EventTypeTick,
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@ -51,6 +52,9 @@ typedef struct {
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int cursor_x;
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int cursor_y;
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bool game_started;
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int mines_left;
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int fields_cleared;
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bool showing_dialog;
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} Minesweeper;
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static void input_callback(InputEvent* input_event, FuriMessageQueue* event_queue) {
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@ -65,6 +69,10 @@ static void render_callback(Canvas* const canvas, void* ctx) {
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if (minesweeper_state == NULL) {
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return;
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}
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if (minesweeper_state->showing_dialog) {
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release_mutex((ValueMutex*)ctx, minesweeper_state);
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return;
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}
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canvas_set_font(canvas, FontPrimary);
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for (int y = 0; y < PLAYFIELD_HEIGHT; y++) {
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for (int x = 0; x < PLAYFIELD_WIDTH; x++) {
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@ -191,6 +199,12 @@ static void render_callback(Canvas* const canvas, void* ctx) {
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static void setup_playfield(Minesweeper* minesweeper_state) {
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int mines_left = MINECOUNT;
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for (int y = 0; y < PLAYFIELD_HEIGHT; y++) {
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for (int x = 0; x < PLAYFIELD_WIDTH; x++){
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minesweeper_state->minefield[x][y] = FieldEmpty;
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minesweeper_state->playfield[x][y] = TileTypeUncleared;
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}
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}
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while(mines_left > 0) {
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int rand_x = rand() % PLAYFIELD_WIDTH;
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int rand_y = rand() % PLAYFIELD_HEIGHT;
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@ -200,6 +214,8 @@ static void setup_playfield(Minesweeper* minesweeper_state) {
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minesweeper_state->minefield[rand_x][rand_y] = FieldMine;
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mines_left--;
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}
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minesweeper_state->mines_left = MINECOUNT;
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minesweeper_state->fields_cleared = 0;
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}
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}
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@ -211,24 +227,65 @@ static void place_flag(Minesweeper* minesweeper_state) {
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}
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}
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static void game_lost() {
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static bool game_lost(Minesweeper* minesweeper_state) {
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// returns true if the player wants to restart, otherwise false
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minesweeper_state->showing_dialog = true;
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NotificationApp* notifications = furi_record_open(RECORD_NOTIFICATION);
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DialogsApp *dialogs = furi_record_open(RECORD_DIALOGS);
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DialogMessage* message = dialog_message_alloc();
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const char* header_text = "Game Over";
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const char* message_text = "You hit a mine!";
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dialog_message_set_header(message, header_text, 64, 3, AlignCenter, AlignTop);
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dialog_message_set_text(message, message_text, 64, 32, AlignCenter, AlignCenter);
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dialog_message_set_buttons(message, NULL, "Play again", NULL);
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// TODO: create icon
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dialog_message_set_icon(message, NULL, 72, 17);
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notification_message(notifications, &sequence_set_vibro_on);
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furi_delay_ms(200);
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notification_message(notifications, &sequence_reset_vibro);
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DialogMessageButton choice = dialog_message_show(dialogs, message);
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dialog_message_free(message);
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minesweeper_state->showing_dialog = false;
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furi_record_close(RECORD_NOTIFICATION);
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return choice == DialogMessageButtonCenter;
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}
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static void play_move(Minesweeper* minesweeper_state, int cursor_x, int cursor_y) {
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static bool game_won(Minesweeper* minesweeper_state) {
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NotificationApp* notifications = furi_record_open(RECORD_NOTIFICATION);
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DialogsApp *dialogs = furi_record_open(RECORD_DIALOGS);
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DialogMessage* message = dialog_message_alloc();
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const char* header_text = "Game won!";
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const char* message_text = "You cleared the minefield!";
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dialog_message_set_header(message, header_text, 64, 3, AlignCenter, AlignTop);
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dialog_message_set_text(message, message_text, 64, 32, AlignCenter, AlignCenter);
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dialog_message_set_buttons(message, NULL, "Play again", NULL);
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// TODO: create icon
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dialog_message_set_icon(message, NULL, 72, 17);
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DialogMessageButton choice = dialog_message_show(dialogs, message);
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dialog_message_free(message);
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minesweeper_state->showing_dialog = false;
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notification_message(notifications, &sequence_reset_vibro);
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furi_record_close(RECORD_NOTIFICATION);
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return choice == DialogMessageButtonCenter;
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}
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static bool play_move(Minesweeper* minesweeper_state, int cursor_x, int cursor_y) {
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if (minesweeper_state->playfield[cursor_x][cursor_y] != TileTypeUncleared) {
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// we're on an already uncovered field
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return;
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return true;
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}
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if (minesweeper_state->minefield[cursor_x][cursor_y] == FieldMine) {
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// TODO: player loses!
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minesweeper_state->playfield[cursor_x][cursor_y] = TileTypeMine;
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game_lost();
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return;
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return false;
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} else {
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// get number of surrounding mines.
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int hint = 0;
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@ -248,6 +305,7 @@ static void play_move(Minesweeper* minesweeper_state, int cursor_x, int cursor_y
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}
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// 〜( ̄▽ ̄〜) don't judge me (〜 ̄▽ ̄)〜
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minesweeper_state->playfield[cursor_x][cursor_y] = hint;
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minesweeper_state->fields_cleared++;
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FURI_LOG_D("Minesweeper", "Setting %d,%d to %d", cursor_x, cursor_y, hint);
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if (hint == 0) {
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// auto open surrounding fields.
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@ -264,16 +322,17 @@ static void play_move(Minesweeper* minesweeper_state, int cursor_x, int cursor_y
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}
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}
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}
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return true;
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}
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}
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static void minesweeper_state_init(Minesweeper* const plugin_state) {
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plugin_state->cursor_x = plugin_state->cursor_y = 0;
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plugin_state->game_started = false;
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static void minesweeper_state_init(Minesweeper* const minesweeper_state) {
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minesweeper_state->cursor_x = minesweeper_state->cursor_y = 0;
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minesweeper_state->game_started = false;
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minesweeper_state->showing_dialog = false;
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for (int y = 0; y < PLAYFIELD_HEIGHT; y++) {
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for (int x = 0; x < PLAYFIELD_WIDTH; x++){
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plugin_state->minefield[x][y] = FieldEmpty;
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plugin_state->playfield[x][y] = TileTypeUncleared;
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minesweeper_state->playfield[x][y] = TileTypeUncleared;
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}
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}
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}
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@ -342,10 +401,26 @@ int32_t minesweeper_app(void* p) {
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setup_playfield(minesweeper_state);
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minesweeper_state->game_started = true;
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}
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play_move(
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minesweeper_state,
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minesweeper_state->cursor_x,
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minesweeper_state->cursor_y);
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if (!play_move(minesweeper_state, minesweeper_state->cursor_x, minesweeper_state->cursor_y)) {
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// ooops. looks like we hit a mine!
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if (game_lost(minesweeper_state)) {
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// player wants to restart.
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setup_playfield(minesweeper_state);
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} else {
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// player wants to exit :(
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processing = false;
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}
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} else {
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// check win condition.
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if (minesweeper_state->fields_cleared == (PLAYFIELD_HEIGHT*PLAYFIELD_WIDTH) - MINECOUNT){
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if (game_won(minesweeper_state)) {
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//player wants to restart
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setup_playfield(minesweeper_state);
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} else {
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processing = false;
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}
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}
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}
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break;
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case InputKeyBack:
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// Exit the plugin
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