|
|
|
@ -5,6 +5,7 @@
|
|
|
|
|
#include <stdlib.h>
|
|
|
|
|
|
|
|
|
|
#include <notification/notification_messages.h>
|
|
|
|
|
#include <dialogs/dialogs.h>
|
|
|
|
|
|
|
|
|
|
#include "assets.h"
|
|
|
|
|
|
|
|
|
@ -13,7 +14,7 @@
|
|
|
|
|
#define TILE_WIDTH 8
|
|
|
|
|
#define TILE_HEIGHT 8
|
|
|
|
|
|
|
|
|
|
#define MINECOUNT 27
|
|
|
|
|
#define MINECOUNT 12
|
|
|
|
|
|
|
|
|
|
typedef enum {
|
|
|
|
|
EventTypeTick,
|
|
|
|
@ -51,6 +52,9 @@ typedef struct {
|
|
|
|
|
int cursor_x;
|
|
|
|
|
int cursor_y;
|
|
|
|
|
bool game_started;
|
|
|
|
|
int mines_left;
|
|
|
|
|
int fields_cleared;
|
|
|
|
|
bool showing_dialog;
|
|
|
|
|
} Minesweeper;
|
|
|
|
|
|
|
|
|
|
static void input_callback(InputEvent* input_event, FuriMessageQueue* event_queue) {
|
|
|
|
@ -65,6 +69,10 @@ static void render_callback(Canvas* const canvas, void* ctx) {
|
|
|
|
|
if (minesweeper_state == NULL) {
|
|
|
|
|
return;
|
|
|
|
|
}
|
|
|
|
|
if (minesweeper_state->showing_dialog) {
|
|
|
|
|
release_mutex((ValueMutex*)ctx, minesweeper_state);
|
|
|
|
|
return;
|
|
|
|
|
}
|
|
|
|
|
canvas_set_font(canvas, FontPrimary);
|
|
|
|
|
for (int y = 0; y < PLAYFIELD_HEIGHT; y++) {
|
|
|
|
|
for (int x = 0; x < PLAYFIELD_WIDTH; x++) {
|
|
|
|
@ -191,6 +199,12 @@ static void render_callback(Canvas* const canvas, void* ctx) {
|
|
|
|
|
|
|
|
|
|
static void setup_playfield(Minesweeper* minesweeper_state) {
|
|
|
|
|
int mines_left = MINECOUNT;
|
|
|
|
|
for (int y = 0; y < PLAYFIELD_HEIGHT; y++) {
|
|
|
|
|
for (int x = 0; x < PLAYFIELD_WIDTH; x++){
|
|
|
|
|
minesweeper_state->minefield[x][y] = FieldEmpty;
|
|
|
|
|
minesweeper_state->playfield[x][y] = TileTypeUncleared;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
while(mines_left > 0) {
|
|
|
|
|
int rand_x = rand() % PLAYFIELD_WIDTH;
|
|
|
|
|
int rand_y = rand() % PLAYFIELD_HEIGHT;
|
|
|
|
@ -200,6 +214,8 @@ static void setup_playfield(Minesweeper* minesweeper_state) {
|
|
|
|
|
minesweeper_state->minefield[rand_x][rand_y] = FieldMine;
|
|
|
|
|
mines_left--;
|
|
|
|
|
}
|
|
|
|
|
minesweeper_state->mines_left = MINECOUNT;
|
|
|
|
|
minesweeper_state->fields_cleared = 0;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
@ -211,24 +227,65 @@ static void place_flag(Minesweeper* minesweeper_state) {
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
static void game_lost() {
|
|
|
|
|
static bool game_lost(Minesweeper* minesweeper_state) {
|
|
|
|
|
// returns true if the player wants to restart, otherwise false
|
|
|
|
|
minesweeper_state->showing_dialog = true;
|
|
|
|
|
NotificationApp* notifications = furi_record_open(RECORD_NOTIFICATION);
|
|
|
|
|
DialogsApp *dialogs = furi_record_open(RECORD_DIALOGS);
|
|
|
|
|
|
|
|
|
|
DialogMessage* message = dialog_message_alloc();
|
|
|
|
|
const char* header_text = "Game Over";
|
|
|
|
|
const char* message_text = "You hit a mine!";
|
|
|
|
|
|
|
|
|
|
dialog_message_set_header(message, header_text, 64, 3, AlignCenter, AlignTop);
|
|
|
|
|
dialog_message_set_text(message, message_text, 64, 32, AlignCenter, AlignCenter);
|
|
|
|
|
dialog_message_set_buttons(message, NULL, "Play again", NULL);
|
|
|
|
|
// TODO: create icon
|
|
|
|
|
dialog_message_set_icon(message, NULL, 72, 17);
|
|
|
|
|
|
|
|
|
|
notification_message(notifications, &sequence_set_vibro_on);
|
|
|
|
|
furi_delay_ms(200);
|
|
|
|
|
notification_message(notifications, &sequence_reset_vibro);
|
|
|
|
|
|
|
|
|
|
DialogMessageButton choice = dialog_message_show(dialogs, message);
|
|
|
|
|
dialog_message_free(message);
|
|
|
|
|
minesweeper_state->showing_dialog = false;
|
|
|
|
|
furi_record_close(RECORD_NOTIFICATION);
|
|
|
|
|
|
|
|
|
|
return choice == DialogMessageButtonCenter;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
static void play_move(Minesweeper* minesweeper_state, int cursor_x, int cursor_y) {
|
|
|
|
|
static bool game_won(Minesweeper* minesweeper_state) {
|
|
|
|
|
NotificationApp* notifications = furi_record_open(RECORD_NOTIFICATION);
|
|
|
|
|
DialogsApp *dialogs = furi_record_open(RECORD_DIALOGS);
|
|
|
|
|
|
|
|
|
|
DialogMessage* message = dialog_message_alloc();
|
|
|
|
|
const char* header_text = "Game won!";
|
|
|
|
|
const char* message_text = "You cleared the minefield!";
|
|
|
|
|
|
|
|
|
|
dialog_message_set_header(message, header_text, 64, 3, AlignCenter, AlignTop);
|
|
|
|
|
dialog_message_set_text(message, message_text, 64, 32, AlignCenter, AlignCenter);
|
|
|
|
|
dialog_message_set_buttons(message, NULL, "Play again", NULL);
|
|
|
|
|
// TODO: create icon
|
|
|
|
|
dialog_message_set_icon(message, NULL, 72, 17);
|
|
|
|
|
|
|
|
|
|
DialogMessageButton choice = dialog_message_show(dialogs, message);
|
|
|
|
|
dialog_message_free(message);
|
|
|
|
|
minesweeper_state->showing_dialog = false;
|
|
|
|
|
notification_message(notifications, &sequence_reset_vibro);
|
|
|
|
|
furi_record_close(RECORD_NOTIFICATION);
|
|
|
|
|
return choice == DialogMessageButtonCenter;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
static bool play_move(Minesweeper* minesweeper_state, int cursor_x, int cursor_y) {
|
|
|
|
|
if (minesweeper_state->playfield[cursor_x][cursor_y] != TileTypeUncleared) {
|
|
|
|
|
// we're on an already uncovered field
|
|
|
|
|
return;
|
|
|
|
|
return true;
|
|
|
|
|
}
|
|
|
|
|
if (minesweeper_state->minefield[cursor_x][cursor_y] == FieldMine) {
|
|
|
|
|
// TODO: player loses!
|
|
|
|
|
minesweeper_state->playfield[cursor_x][cursor_y] = TileTypeMine;
|
|
|
|
|
game_lost();
|
|
|
|
|
return;
|
|
|
|
|
return false;
|
|
|
|
|
} else {
|
|
|
|
|
// get number of surrounding mines.
|
|
|
|
|
int hint = 0;
|
|
|
|
@ -248,6 +305,7 @@ static void play_move(Minesweeper* minesweeper_state, int cursor_x, int cursor_y
|
|
|
|
|
}
|
|
|
|
|
// 〜( ̄▽ ̄〜) don't judge me (〜 ̄▽ ̄)〜
|
|
|
|
|
minesweeper_state->playfield[cursor_x][cursor_y] = hint;
|
|
|
|
|
minesweeper_state->fields_cleared++;
|
|
|
|
|
FURI_LOG_D("Minesweeper", "Setting %d,%d to %d", cursor_x, cursor_y, hint);
|
|
|
|
|
if (hint == 0) {
|
|
|
|
|
// auto open surrounding fields.
|
|
|
|
@ -264,16 +322,17 @@ static void play_move(Minesweeper* minesweeper_state, int cursor_x, int cursor_y
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
return true;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
static void minesweeper_state_init(Minesweeper* const plugin_state) {
|
|
|
|
|
plugin_state->cursor_x = plugin_state->cursor_y = 0;
|
|
|
|
|
plugin_state->game_started = false;
|
|
|
|
|
static void minesweeper_state_init(Minesweeper* const minesweeper_state) {
|
|
|
|
|
minesweeper_state->cursor_x = minesweeper_state->cursor_y = 0;
|
|
|
|
|
minesweeper_state->game_started = false;
|
|
|
|
|
minesweeper_state->showing_dialog = false;
|
|
|
|
|
for (int y = 0; y < PLAYFIELD_HEIGHT; y++) {
|
|
|
|
|
for (int x = 0; x < PLAYFIELD_WIDTH; x++){
|
|
|
|
|
plugin_state->minefield[x][y] = FieldEmpty;
|
|
|
|
|
plugin_state->playfield[x][y] = TileTypeUncleared;
|
|
|
|
|
minesweeper_state->playfield[x][y] = TileTypeUncleared;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
@ -342,10 +401,26 @@ int32_t minesweeper_app(void* p) {
|
|
|
|
|
setup_playfield(minesweeper_state);
|
|
|
|
|
minesweeper_state->game_started = true;
|
|
|
|
|
}
|
|
|
|
|
play_move(
|
|
|
|
|
minesweeper_state,
|
|
|
|
|
minesweeper_state->cursor_x,
|
|
|
|
|
minesweeper_state->cursor_y);
|
|
|
|
|
if (!play_move(minesweeper_state, minesweeper_state->cursor_x, minesweeper_state->cursor_y)) {
|
|
|
|
|
// ooops. looks like we hit a mine!
|
|
|
|
|
if (game_lost(minesweeper_state)) {
|
|
|
|
|
// player wants to restart.
|
|
|
|
|
setup_playfield(minesweeper_state);
|
|
|
|
|
} else {
|
|
|
|
|
// player wants to exit :(
|
|
|
|
|
processing = false;
|
|
|
|
|
}
|
|
|
|
|
} else {
|
|
|
|
|
// check win condition.
|
|
|
|
|
if (minesweeper_state->fields_cleared == (PLAYFIELD_HEIGHT*PLAYFIELD_WIDTH) - MINECOUNT){
|
|
|
|
|
if (game_won(minesweeper_state)) {
|
|
|
|
|
//player wants to restart
|
|
|
|
|
setup_playfield(minesweeper_state);
|
|
|
|
|
} else {
|
|
|
|
|
processing = false;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
break;
|
|
|
|
|
case InputKeyBack:
|
|
|
|
|
// Exit the plugin
|
|
|
|
|