game over + win screen

flagsbased-uncover
Felix Pankratz 2 years ago
parent 7e56f353d8
commit 1e36565b94

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@ -5,6 +5,7 @@
#include <stdlib.h>
#include <notification/notification_messages.h>
#include <dialogs/dialogs.h>
#include "assets.h"
@ -13,7 +14,7 @@
#define TILE_WIDTH 8
#define TILE_HEIGHT 8
#define MINECOUNT 27
#define MINECOUNT 12
typedef enum {
EventTypeTick,
@ -51,6 +52,9 @@ typedef struct {
int cursor_x;
int cursor_y;
bool game_started;
int mines_left;
int fields_cleared;
bool showing_dialog;
} Minesweeper;
static void input_callback(InputEvent* input_event, FuriMessageQueue* event_queue) {
@ -65,6 +69,10 @@ static void render_callback(Canvas* const canvas, void* ctx) {
if (minesweeper_state == NULL) {
return;
}
if (minesweeper_state->showing_dialog) {
release_mutex((ValueMutex*)ctx, minesweeper_state);
return;
}
canvas_set_font(canvas, FontPrimary);
for (int y = 0; y < PLAYFIELD_HEIGHT; y++) {
for (int x = 0; x < PLAYFIELD_WIDTH; x++) {
@ -191,6 +199,12 @@ static void render_callback(Canvas* const canvas, void* ctx) {
static void setup_playfield(Minesweeper* minesweeper_state) {
int mines_left = MINECOUNT;
for (int y = 0; y < PLAYFIELD_HEIGHT; y++) {
for (int x = 0; x < PLAYFIELD_WIDTH; x++){
minesweeper_state->minefield[x][y] = FieldEmpty;
minesweeper_state->playfield[x][y] = TileTypeUncleared;
}
}
while(mines_left > 0) {
int rand_x = rand() % PLAYFIELD_WIDTH;
int rand_y = rand() % PLAYFIELD_HEIGHT;
@ -200,6 +214,8 @@ static void setup_playfield(Minesweeper* minesweeper_state) {
minesweeper_state->minefield[rand_x][rand_y] = FieldMine;
mines_left--;
}
minesweeper_state->mines_left = MINECOUNT;
minesweeper_state->fields_cleared = 0;
}
}
@ -211,24 +227,65 @@ static void place_flag(Minesweeper* minesweeper_state) {
}
}
static void game_lost() {
NotificationApp* notifications = furi_record_open(RECORD_NOTIFICATION);
notification_message(notifications, &sequence_set_vibro_on);
furi_delay_ms(200);
notification_message(notifications, &sequence_reset_vibro);
furi_record_close(RECORD_NOTIFICATION);
static bool game_lost(Minesweeper* minesweeper_state) {
// returns true if the player wants to restart, otherwise false
minesweeper_state->showing_dialog = true;
NotificationApp* notifications = furi_record_open(RECORD_NOTIFICATION);
DialogsApp *dialogs = furi_record_open(RECORD_DIALOGS);
DialogMessage* message = dialog_message_alloc();
const char* header_text = "Game Over";
const char* message_text = "You hit a mine!";
dialog_message_set_header(message, header_text, 64, 3, AlignCenter, AlignTop);
dialog_message_set_text(message, message_text, 64, 32, AlignCenter, AlignCenter);
dialog_message_set_buttons(message, NULL, "Play again", NULL);
// TODO: create icon
dialog_message_set_icon(message, NULL, 72, 17);
notification_message(notifications, &sequence_set_vibro_on);
furi_delay_ms(200);
notification_message(notifications, &sequence_reset_vibro);
DialogMessageButton choice = dialog_message_show(dialogs, message);
dialog_message_free(message);
minesweeper_state->showing_dialog = false;
furi_record_close(RECORD_NOTIFICATION);
return choice == DialogMessageButtonCenter;
}
static void play_move(Minesweeper* minesweeper_state, int cursor_x, int cursor_y) {
static bool game_won(Minesweeper* minesweeper_state) {
NotificationApp* notifications = furi_record_open(RECORD_NOTIFICATION);
DialogsApp *dialogs = furi_record_open(RECORD_DIALOGS);
DialogMessage* message = dialog_message_alloc();
const char* header_text = "Game won!";
const char* message_text = "You cleared the minefield!";
dialog_message_set_header(message, header_text, 64, 3, AlignCenter, AlignTop);
dialog_message_set_text(message, message_text, 64, 32, AlignCenter, AlignCenter);
dialog_message_set_buttons(message, NULL, "Play again", NULL);
// TODO: create icon
dialog_message_set_icon(message, NULL, 72, 17);
DialogMessageButton choice = dialog_message_show(dialogs, message);
dialog_message_free(message);
minesweeper_state->showing_dialog = false;
notification_message(notifications, &sequence_reset_vibro);
furi_record_close(RECORD_NOTIFICATION);
return choice == DialogMessageButtonCenter;
}
static bool play_move(Minesweeper* minesweeper_state, int cursor_x, int cursor_y) {
if (minesweeper_state->playfield[cursor_x][cursor_y] != TileTypeUncleared) {
// we're on an already uncovered field
return;
return true;
}
if (minesweeper_state->minefield[cursor_x][cursor_y] == FieldMine) {
// TODO: player loses!
minesweeper_state->playfield[cursor_x][cursor_y] = TileTypeMine;
game_lost();
return;
return false;
} else {
// get number of surrounding mines.
int hint = 0;
@ -248,6 +305,7 @@ static void play_move(Minesweeper* minesweeper_state, int cursor_x, int cursor_y
}
// 〜( ̄▽ ̄〜) don't judge me (〜 ̄▽ ̄)〜
minesweeper_state->playfield[cursor_x][cursor_y] = hint;
minesweeper_state->fields_cleared++;
FURI_LOG_D("Minesweeper", "Setting %d,%d to %d", cursor_x, cursor_y, hint);
if (hint == 0) {
// auto open surrounding fields.
@ -264,16 +322,17 @@ static void play_move(Minesweeper* minesweeper_state, int cursor_x, int cursor_y
}
}
}
return true;
}
}
static void minesweeper_state_init(Minesweeper* const plugin_state) {
plugin_state->cursor_x = plugin_state->cursor_y = 0;
plugin_state->game_started = false;
static void minesweeper_state_init(Minesweeper* const minesweeper_state) {
minesweeper_state->cursor_x = minesweeper_state->cursor_y = 0;
minesweeper_state->game_started = false;
minesweeper_state->showing_dialog = false;
for (int y = 0; y < PLAYFIELD_HEIGHT; y++) {
for (int x = 0; x < PLAYFIELD_WIDTH; x++){
plugin_state->minefield[x][y] = FieldEmpty;
plugin_state->playfield[x][y] = TileTypeUncleared;
minesweeper_state->playfield[x][y] = TileTypeUncleared;
}
}
}
@ -342,10 +401,26 @@ int32_t minesweeper_app(void* p) {
setup_playfield(minesweeper_state);
minesweeper_state->game_started = true;
}
play_move(
minesweeper_state,
minesweeper_state->cursor_x,
minesweeper_state->cursor_y);
if (!play_move(minesweeper_state, minesweeper_state->cursor_x, minesweeper_state->cursor_y)) {
// ooops. looks like we hit a mine!
if (game_lost(minesweeper_state)) {
// player wants to restart.
setup_playfield(minesweeper_state);
} else {
// player wants to exit :(
processing = false;
}
} else {
// check win condition.
if (minesweeper_state->fields_cleared == (PLAYFIELD_HEIGHT*PLAYFIELD_WIDTH) - MINECOUNT){
if (game_won(minesweeper_state)) {
//player wants to restart
setup_playfield(minesweeper_state);
} else {
processing = false;
}
}
}
break;
case InputKeyBack:
// Exit the plugin

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