show time in win dialog

flagsbased-uncover
Felix Pankratz 2 years ago
parent 4e7970f53f
commit 4426c01237

@ -281,15 +281,25 @@ static bool game_lost(Minesweeper* minesweeper_state) {
}
static bool game_won(Minesweeper* minesweeper_state) {
NotificationApp* notifications = furi_record_open(RECORD_NOTIFICATION);
DialogsApp *dialogs = furi_record_open(RECORD_DIALOGS);
minesweeper_state->showing_dialog = true;
string_t tempStr;
string_init(tempStr);
int seconds = 0;
int minutes = 0;
uint32_t ticks_elapsed = furi_get_tick() - minesweeper_state->game_started_tick;
seconds = (int) ticks_elapsed / furi_kernel_get_tick_frequency();
minutes = (int) seconds / 60;
seconds = seconds % 60;
DialogMessage* message = dialog_message_alloc();
const char* header_text = "Game won!";
const char* message_text = "You cleared the minefield!";
string_printf(tempStr, "Minefield cleared in %01d:%02d", minutes, seconds);
dialog_message_set_header(message, header_text, 64, 3, AlignCenter, AlignTop);
dialog_message_set_text(message, message_text, 64, 32, AlignCenter, AlignCenter);
dialog_message_set_text(message, string_get_cstr(tempStr), 64, 32, AlignCenter, AlignCenter);
dialog_message_set_buttons(message, NULL, "Play again", NULL);
// TODO: create icon
dialog_message_set_icon(message, NULL, 72, 17);
@ -297,8 +307,9 @@ static bool game_won(Minesweeper* minesweeper_state) {
DialogMessageButton choice = dialog_message_show(dialogs, message);
dialog_message_free(message);
minesweeper_state->showing_dialog = false;
notification_message(notifications, &sequence_reset_vibro);
furi_record_close(RECORD_NOTIFICATION);
string_clear(tempStr);
string_reset(tempStr);
furi_record_close(RECORD_DIALOGS);
return choice == DialogMessageButtonCenter;
}

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