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@ -281,15 +281,25 @@ static bool game_lost(Minesweeper* minesweeper_state) {
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}
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static bool game_won(Minesweeper* minesweeper_state) {
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NotificationApp* notifications = furi_record_open(RECORD_NOTIFICATION);
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DialogsApp *dialogs = furi_record_open(RECORD_DIALOGS);
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minesweeper_state->showing_dialog = true;
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string_t tempStr;
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string_init(tempStr);
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int seconds = 0;
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int minutes = 0;
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uint32_t ticks_elapsed = furi_get_tick() - minesweeper_state->game_started_tick;
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seconds = (int) ticks_elapsed / furi_kernel_get_tick_frequency();
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minutes = (int) seconds / 60;
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seconds = seconds % 60;
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DialogMessage* message = dialog_message_alloc();
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const char* header_text = "Game won!";
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const char* message_text = "You cleared the minefield!";
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string_printf(tempStr, "Minefield cleared in %01d:%02d", minutes, seconds);
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dialog_message_set_header(message, header_text, 64, 3, AlignCenter, AlignTop);
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dialog_message_set_text(message, message_text, 64, 32, AlignCenter, AlignCenter);
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dialog_message_set_text(message, string_get_cstr(tempStr), 64, 32, AlignCenter, AlignCenter);
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dialog_message_set_buttons(message, NULL, "Play again", NULL);
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// TODO: create icon
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dialog_message_set_icon(message, NULL, 72, 17);
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@ -297,8 +307,9 @@ static bool game_won(Minesweeper* minesweeper_state) {
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DialogMessageButton choice = dialog_message_show(dialogs, message);
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dialog_message_free(message);
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minesweeper_state->showing_dialog = false;
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notification_message(notifications, &sequence_reset_vibro);
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furi_record_close(RECORD_NOTIFICATION);
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string_clear(tempStr);
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string_reset(tempStr);
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furi_record_close(RECORD_DIALOGS);
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return choice == DialogMessageButtonCenter;
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}
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