vibration now fixed :)

flagsbased-uncover
Felix Pankratz 2 years ago
parent 5dbbd04393
commit 87de8d9a57

@ -50,16 +50,23 @@ typedef enum {
typedef struct {
Field minefield[PLAYFIELD_WIDTH][PLAYFIELD_HEIGHT];
TileType playfield[PLAYFIELD_WIDTH][PLAYFIELD_HEIGHT];
FuriTimer* timer;
int cursor_x;
int cursor_y;
int mines_left;
int fields_cleared;
int flags_set;
bool game_started;
bool showing_dialog;
uint32_t game_started_tick;
} Minesweeper;
static void timer_callback(void* ctx) {
UNUSED(ctx);
NotificationApp* notification = furi_record_open(RECORD_NOTIFICATION);
notification_message(notification, &sequence_reset_vibro);
furi_record_close(RECORD_NOTIFICATION);
}
static void input_callback(InputEvent* input_event, FuriMessageQueue* event_queue) {
furi_assert(event_queue);
@ -72,10 +79,6 @@ static void render_callback(Canvas* const canvas, void* ctx) {
if (minesweeper_state == NULL) {
return;
}
if (minesweeper_state->showing_dialog) {
release_mutex((ValueMutex*)ctx, minesweeper_state);
return;
}
string_t tempStr;
string_init(tempStr);
string_printf(tempStr, "Mines: %d", MINECOUNT - minesweeper_state->flags_set);
@ -235,13 +238,12 @@ static void setup_playfield(Minesweeper* minesweeper_state) {
minesweeper_state->minefield[rand_x][rand_y] = FieldMine;
mines_left--;
}
minesweeper_state->mines_left = MINECOUNT;
minesweeper_state->fields_cleared = 0;
minesweeper_state->flags_set = 0;
minesweeper_state->game_started_tick = furi_get_tick();
minesweeper_state->game_started = false;
minesweeper_state->showing_dialog = false;
}
minesweeper_state->mines_left = MINECOUNT;
minesweeper_state->fields_cleared = 0;
minesweeper_state->flags_set = 0;
minesweeper_state->game_started_tick = furi_get_tick();
minesweeper_state->game_started = false;
}
static void place_flag(Minesweeper* minesweeper_state) {
@ -256,8 +258,6 @@ static void place_flag(Minesweeper* minesweeper_state) {
static bool game_lost(Minesweeper* minesweeper_state) {
// returns true if the player wants to restart, otherwise false
minesweeper_state->showing_dialog = true;
NotificationApp* notifications = furi_record_open(RECORD_NOTIFICATION);
DialogsApp *dialogs = furi_record_open(RECORD_DIALOGS);
DialogMessage* message = dialog_message_alloc();
@ -269,14 +269,15 @@ static bool game_lost(Minesweeper* minesweeper_state) {
dialog_message_set_buttons(message, NULL, "Play again", NULL);
dialog_message_set_icon(message, NULL, 0, 10);
NotificationApp* notifications = furi_record_open(RECORD_NOTIFICATION);
notification_message(notifications, &sequence_set_vibro_on);
furi_delay_ms(200);
notification_message(notifications, &sequence_reset_vibro);
furi_record_close(RECORD_NOTIFICATION);
furi_timer_start(minesweeper_state->timer, (uint32_t) furi_kernel_get_tick_frequency() * 0.2);
DialogMessageButton choice = dialog_message_show(dialogs, message);
dialog_message_free(message);
furi_record_close(RECORD_NOTIFICATION);
furi_record_close(RECORD_DIALOGS);
return choice == DialogMessageButtonCenter;
}
@ -284,8 +285,6 @@ static bool game_lost(Minesweeper* minesweeper_state) {
static bool game_won(Minesweeper* minesweeper_state) {
DialogsApp *dialogs = furi_record_open(RECORD_DIALOGS);
minesweeper_state->showing_dialog = true;
string_t tempStr;
string_init(tempStr);
@ -307,7 +306,6 @@ static bool game_won(Minesweeper* minesweeper_state) {
DialogMessageButton choice = dialog_message_show(dialogs, message);
dialog_message_free(message);
//minesweeper_state->showing_dialog = false;
string_clear(tempStr);
string_reset(tempStr);
furi_record_close(RECORD_DIALOGS);
@ -366,7 +364,6 @@ static bool play_move(Minesweeper* minesweeper_state, int cursor_x, int cursor_y
static void minesweeper_state_init(Minesweeper* const minesweeper_state) {
minesweeper_state->cursor_x = minesweeper_state->cursor_y = 0;
minesweeper_state->game_started = false;
minesweeper_state->showing_dialog = false;
for (int y = 0; y < PLAYFIELD_HEIGHT; y++) {
for (int x = 0; x < PLAYFIELD_WIDTH; x++){
minesweeper_state->playfield[x][y] = TileTypeUncleared;
@ -376,6 +373,21 @@ static void minesweeper_state_init(Minesweeper* const minesweeper_state) {
int32_t minesweeper_app(void* p) {
UNUSED(p);
DialogsApp *dialogs = furi_record_open(RECORD_DIALOGS);
DialogMessage* message = dialog_message_alloc();
const char* header_text = "Minesweeper";
const char* message_text = "Hold OK pressed to toggle flags.\nDon't spam buttons, or I will\ncrash!";
dialog_message_set_header(message, header_text, 64, 3, AlignCenter, AlignTop);
dialog_message_set_text(message, message_text, 64, 32, AlignCenter, AlignCenter);
dialog_message_set_buttons(message, NULL, "Play", NULL);
dialog_message_set_icon(message, NULL, 0, 10);
dialog_message_show(dialogs, message);
dialog_message_free(message);
furi_record_close(RECORD_DIALOGS);
FuriMessageQueue* event_queue = furi_message_queue_alloc(8, sizeof(PluginEvent));
@ -395,6 +407,7 @@ int32_t minesweeper_app(void* p) {
ViewPort* view_port = view_port_alloc();
view_port_draw_callback_set(view_port, render_callback, &state_mutex);
view_port_input_callback_set(view_port, input_callback, event_queue);
minesweeper_state->timer = furi_timer_alloc(timer_callback, FuriTimerTypeOnce, &state_mutex);
// Open GUI and register view_port
Gui* gui = furi_record_open("gui");
@ -404,12 +417,6 @@ int32_t minesweeper_app(void* p) {
for (bool processing = true; processing;) {
FuriStatus event_status = furi_message_queue_get(event_queue, &event, 100);
Minesweeper* minesweeper_state = (Minesweeper*)acquire_mutex_block(&state_mutex);
if (minesweeper_state->showing_dialog) {
// this should not happen.
//release_mutex(&state_mutex, minesweeper_state);
processing = false;
//continue;
}
if(event_status == FuriStatusOk) {
// press events
if(event.type == EventTypeKey) {
@ -502,6 +509,7 @@ int32_t minesweeper_app(void* p) {
view_port_free(view_port);
furi_message_queue_free(event_queue);
delete_mutex(&state_mutex);
furi_timer_free(minesweeper_state->timer);
free(minesweeper_state);
return 0;

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