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@ -50,16 +50,23 @@ typedef enum {
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typedef struct {
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Field minefield[PLAYFIELD_WIDTH][PLAYFIELD_HEIGHT];
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TileType playfield[PLAYFIELD_WIDTH][PLAYFIELD_HEIGHT];
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FuriTimer* timer;
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int cursor_x;
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int cursor_y;
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int mines_left;
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int fields_cleared;
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int flags_set;
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bool game_started;
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bool showing_dialog;
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uint32_t game_started_tick;
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} Minesweeper;
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static void timer_callback(void* ctx) {
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UNUSED(ctx);
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NotificationApp* notification = furi_record_open(RECORD_NOTIFICATION);
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notification_message(notification, &sequence_reset_vibro);
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furi_record_close(RECORD_NOTIFICATION);
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}
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static void input_callback(InputEvent* input_event, FuriMessageQueue* event_queue) {
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furi_assert(event_queue);
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@ -72,10 +79,6 @@ static void render_callback(Canvas* const canvas, void* ctx) {
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if (minesweeper_state == NULL) {
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return;
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}
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if (minesweeper_state->showing_dialog) {
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release_mutex((ValueMutex*)ctx, minesweeper_state);
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return;
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}
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string_t tempStr;
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string_init(tempStr);
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string_printf(tempStr, "Mines: %d", MINECOUNT - minesweeper_state->flags_set);
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@ -235,13 +238,12 @@ static void setup_playfield(Minesweeper* minesweeper_state) {
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minesweeper_state->minefield[rand_x][rand_y] = FieldMine;
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mines_left--;
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}
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minesweeper_state->mines_left = MINECOUNT;
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minesweeper_state->fields_cleared = 0;
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minesweeper_state->flags_set = 0;
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minesweeper_state->game_started_tick = furi_get_tick();
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minesweeper_state->game_started = false;
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minesweeper_state->showing_dialog = false;
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}
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minesweeper_state->mines_left = MINECOUNT;
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minesweeper_state->fields_cleared = 0;
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minesweeper_state->flags_set = 0;
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minesweeper_state->game_started_tick = furi_get_tick();
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minesweeper_state->game_started = false;
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}
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static void place_flag(Minesweeper* minesweeper_state) {
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@ -256,8 +258,6 @@ static void place_flag(Minesweeper* minesweeper_state) {
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static bool game_lost(Minesweeper* minesweeper_state) {
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// returns true if the player wants to restart, otherwise false
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minesweeper_state->showing_dialog = true;
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NotificationApp* notifications = furi_record_open(RECORD_NOTIFICATION);
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DialogsApp *dialogs = furi_record_open(RECORD_DIALOGS);
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DialogMessage* message = dialog_message_alloc();
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@ -269,14 +269,15 @@ static bool game_lost(Minesweeper* minesweeper_state) {
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dialog_message_set_buttons(message, NULL, "Play again", NULL);
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dialog_message_set_icon(message, NULL, 0, 10);
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NotificationApp* notifications = furi_record_open(RECORD_NOTIFICATION);
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notification_message(notifications, &sequence_set_vibro_on);
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furi_delay_ms(200);
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notification_message(notifications, &sequence_reset_vibro);
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furi_record_close(RECORD_NOTIFICATION);
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furi_timer_start(minesweeper_state->timer, (uint32_t) furi_kernel_get_tick_frequency() * 0.2);
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DialogMessageButton choice = dialog_message_show(dialogs, message);
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dialog_message_free(message);
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furi_record_close(RECORD_NOTIFICATION);
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furi_record_close(RECORD_DIALOGS);
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return choice == DialogMessageButtonCenter;
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}
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@ -284,8 +285,6 @@ static bool game_lost(Minesweeper* minesweeper_state) {
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static bool game_won(Minesweeper* minesweeper_state) {
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DialogsApp *dialogs = furi_record_open(RECORD_DIALOGS);
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minesweeper_state->showing_dialog = true;
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string_t tempStr;
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string_init(tempStr);
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@ -307,7 +306,6 @@ static bool game_won(Minesweeper* minesweeper_state) {
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DialogMessageButton choice = dialog_message_show(dialogs, message);
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dialog_message_free(message);
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//minesweeper_state->showing_dialog = false;
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string_clear(tempStr);
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string_reset(tempStr);
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furi_record_close(RECORD_DIALOGS);
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@ -366,7 +364,6 @@ static bool play_move(Minesweeper* minesweeper_state, int cursor_x, int cursor_y
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static void minesweeper_state_init(Minesweeper* const minesweeper_state) {
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minesweeper_state->cursor_x = minesweeper_state->cursor_y = 0;
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minesweeper_state->game_started = false;
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minesweeper_state->showing_dialog = false;
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for (int y = 0; y < PLAYFIELD_HEIGHT; y++) {
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for (int x = 0; x < PLAYFIELD_WIDTH; x++){
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minesweeper_state->playfield[x][y] = TileTypeUncleared;
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@ -376,6 +373,21 @@ static void minesweeper_state_init(Minesweeper* const minesweeper_state) {
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int32_t minesweeper_app(void* p) {
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UNUSED(p);
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DialogsApp *dialogs = furi_record_open(RECORD_DIALOGS);
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DialogMessage* message = dialog_message_alloc();
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const char* header_text = "Minesweeper";
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const char* message_text = "Hold OK pressed to toggle flags.\nDon't spam buttons, or I will\ncrash!";
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dialog_message_set_header(message, header_text, 64, 3, AlignCenter, AlignTop);
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dialog_message_set_text(message, message_text, 64, 32, AlignCenter, AlignCenter);
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dialog_message_set_buttons(message, NULL, "Play", NULL);
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dialog_message_set_icon(message, NULL, 0, 10);
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dialog_message_show(dialogs, message);
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dialog_message_free(message);
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furi_record_close(RECORD_DIALOGS);
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FuriMessageQueue* event_queue = furi_message_queue_alloc(8, sizeof(PluginEvent));
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@ -395,6 +407,7 @@ int32_t minesweeper_app(void* p) {
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ViewPort* view_port = view_port_alloc();
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view_port_draw_callback_set(view_port, render_callback, &state_mutex);
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view_port_input_callback_set(view_port, input_callback, event_queue);
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minesweeper_state->timer = furi_timer_alloc(timer_callback, FuriTimerTypeOnce, &state_mutex);
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// Open GUI and register view_port
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Gui* gui = furi_record_open("gui");
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@ -404,12 +417,6 @@ int32_t minesweeper_app(void* p) {
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for (bool processing = true; processing;) {
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FuriStatus event_status = furi_message_queue_get(event_queue, &event, 100);
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Minesweeper* minesweeper_state = (Minesweeper*)acquire_mutex_block(&state_mutex);
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if (minesweeper_state->showing_dialog) {
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// this should not happen.
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//release_mutex(&state_mutex, minesweeper_state);
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processing = false;
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//continue;
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}
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if(event_status == FuriStatusOk) {
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// press events
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if(event.type == EventTypeKey) {
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@ -502,6 +509,7 @@ int32_t minesweeper_app(void* p) {
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view_port_free(view_port);
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furi_message_queue_free(event_queue);
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delete_mutex(&state_mutex);
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furi_timer_free(minesweeper_state->timer);
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free(minesweeper_state);
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return 0;
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