diff --git a/minesweeper.c b/minesweeper.c index a24f8c2..60b1a69 100644 --- a/minesweeper.c +++ b/minesweeper.c @@ -68,7 +68,7 @@ static void timer_callback(void* ctx) { } static void input_callback(InputEvent* input_event, FuriMessageQueue* event_queue) { - furi_assert(event_queue); + furi_assert(event_queue); PluginEvent event = {.type = EventTypeKey, .input = *input_event}; furi_message_queue_put(event_queue, &event, FuriWaitForever); @@ -86,7 +86,7 @@ static void render_callback(Canvas* const canvas, void* ctx) { canvas_draw_str_aligned(canvas, 0, 0, AlignLeft, AlignTop, string_get_cstr(tempStr)); string_clear(tempStr); int seconds = 0; - int minutes = 0; + int minutes = 0; if (minesweeper_state->game_started) { uint32_t ticks_elapsed = furi_get_tick() - minesweeper_state->game_started_tick; seconds = (int) ticks_elapsed / furi_kernel_get_tick_frequency(); @@ -109,7 +109,7 @@ static void render_callback(Canvas* const canvas, void* ctx) { x*TILE_HEIGHT, // x 8 + (y * TILE_WIDTH), // y TILE_WIDTH, - TILE_HEIGHT, + TILE_HEIGHT, tile_0_bits); break; case TileType1: @@ -118,7 +118,7 @@ static void render_callback(Canvas* const canvas, void* ctx) { x*TILE_HEIGHT, // x 8 + (y * TILE_WIDTH), // y TILE_WIDTH, - TILE_HEIGHT, + TILE_HEIGHT, tile_1_bits); break; case TileType2: @@ -127,7 +127,7 @@ static void render_callback(Canvas* const canvas, void* ctx) { x*TILE_HEIGHT, // x 8 + (y * TILE_WIDTH), // y TILE_WIDTH, - TILE_HEIGHT, + TILE_HEIGHT, tile_2_bits); break; case TileType3: @@ -136,7 +136,7 @@ static void render_callback(Canvas* const canvas, void* ctx) { x*TILE_HEIGHT, // x 8 + (y * TILE_WIDTH), // y TILE_WIDTH, - TILE_HEIGHT, + TILE_HEIGHT, tile_3_bits); break; case TileType4: @@ -145,7 +145,7 @@ static void render_callback(Canvas* const canvas, void* ctx) { x*TILE_HEIGHT, // x 8 + (y * TILE_WIDTH), // y TILE_WIDTH, - TILE_HEIGHT, + TILE_HEIGHT, tile_4_bits); break; case TileType5: @@ -154,7 +154,7 @@ static void render_callback(Canvas* const canvas, void* ctx) { x*TILE_HEIGHT, // x 8 + (y * TILE_WIDTH), // y TILE_WIDTH, - TILE_HEIGHT, + TILE_HEIGHT, tile_5_bits); break; case TileType6: @@ -163,7 +163,7 @@ static void render_callback(Canvas* const canvas, void* ctx) { x*TILE_HEIGHT, // x 8 + (y * TILE_WIDTH), // y TILE_WIDTH, - TILE_HEIGHT, + TILE_HEIGHT, tile_6_bits); break; case TileType7: @@ -172,7 +172,7 @@ static void render_callback(Canvas* const canvas, void* ctx) { x*TILE_HEIGHT, // x 8 + (y * TILE_WIDTH), // y TILE_WIDTH, - TILE_HEIGHT, + TILE_HEIGHT, tile_7_bits); break; case TileType8: @@ -181,7 +181,7 @@ static void render_callback(Canvas* const canvas, void* ctx) { x*TILE_HEIGHT, // x 8 + (y * TILE_WIDTH), // y TILE_WIDTH, - TILE_HEIGHT, + TILE_HEIGHT, tile_8_bits); break; case TileTypeFlag: @@ -190,7 +190,7 @@ static void render_callback(Canvas* const canvas, void* ctx) { x*TILE_HEIGHT, // x 8 + (y * TILE_WIDTH), // y TILE_WIDTH, - TILE_HEIGHT, + TILE_HEIGHT, tile_flag_bits); break; case TileTypeUncleared: @@ -199,7 +199,7 @@ static void render_callback(Canvas* const canvas, void* ctx) { x*TILE_HEIGHT, // x 8 + (y * TILE_WIDTH), // y TILE_WIDTH, - TILE_HEIGHT, + TILE_HEIGHT, tile_uncleared_bits); break; case TileTypeMine: @@ -208,7 +208,7 @@ static void render_callback(Canvas* const canvas, void* ctx) { x*TILE_HEIGHT, // x 8 + (y * TILE_WIDTH), // y TILE_WIDTH, - TILE_HEIGHT, + TILE_HEIGHT, tile_mine_bits); break; } @@ -234,7 +234,7 @@ static void setup_playfield(Minesweeper* minesweeper_state) { int rand_y = rand() % PLAYFIELD_HEIGHT; // make sure first guess isn't a mine if (minesweeper_state->minefield[rand_x][rand_y] == FieldEmpty && - (minesweeper_state->cursor_x != rand_x && minesweeper_state->cursor_y != rand_y )) { + (minesweeper_state->cursor_x != rand_x && minesweeper_state->cursor_y != rand_y )) { minesweeper_state->minefield[rand_x][rand_y] = FieldMine; mines_left--; } @@ -269,7 +269,7 @@ static bool game_lost(Minesweeper* minesweeper_state) { dialog_message_set_buttons(message, NULL, "Play again", NULL); dialog_message_set_icon(message, NULL, 0, 10); - + NotificationApp* notifications = furi_record_open(RECORD_NOTIFICATION); notification_message(notifications, &sequence_set_vibro_on); furi_record_close(RECORD_NOTIFICATION); @@ -289,7 +289,7 @@ static bool game_won(Minesweeper* minesweeper_state) { string_init(tempStr); int seconds = 0; - int minutes = 0; + int minutes = 0; uint32_t ticks_elapsed = furi_get_tick() - minesweeper_state->game_started_tick; seconds = (int) ticks_elapsed / furi_kernel_get_tick_frequency(); minutes = (int) seconds / 60; @@ -309,10 +309,45 @@ static bool game_won(Minesweeper* minesweeper_state) { string_clear(tempStr); string_reset(tempStr); furi_record_close(RECORD_DIALOGS); - return choice == DialogMessageButtonCenter; + return choice == DialogMessageButtonCenter; } static bool play_move(Minesweeper* minesweeper_state, int cursor_x, int cursor_y) { + if (minesweeper_state->playfield[cursor_x][cursor_y] >= TileType1 && minesweeper_state->playfield[cursor_x][cursor_y] <= TileType8) { + // click on an cleared cell with a number + // count the flags around + int flags = 0; + for (int y = cursor_y-1; y <= cursor_y+1; y++) { + for (int x = cursor_x-1; x <= cursor_x+1; x++) { + if ( x == cursor_x && y == cursor_y ) { + // we're on the cell the user selected, so ignore. + continue; + } + // make sure we don't go OOB + if ( x >= 0 && x < PLAYFIELD_WIDTH && y >= 0 && y < PLAYFIELD_HEIGHT) { + if (minesweeper_state->playfield[x][y] == TileTypeFlag) { + flags ++; + } + } + } + } + int mines = minesweeper_state->playfield[cursor_x][cursor_y]; // ¯\_(ツ)_/¯ + if (flags == mines) { + // auto uncover all non-flags around (to win faster ;) + for (int auto_y = cursor_y-1; auto_y <= cursor_y+1; auto_y++) { + for (int auto_x = cursor_x-1; auto_x <= cursor_x+1; auto_x++) { + if ( auto_x == cursor_x && auto_y == cursor_y ) { + continue; + } + if ( auto_x >= 0 && auto_x < PLAYFIELD_WIDTH && auto_y >= 0 && auto_y < PLAYFIELD_HEIGHT) { + if (minesweeper_state->playfield[auto_x][auto_y] == TileTypeUncleared) { + play_move(minesweeper_state, auto_x, auto_y); + } + } + } + } + } + } if (minesweeper_state->playfield[cursor_x][cursor_y] != TileTypeUncleared) { // we're on an already uncovered field return true; @@ -362,7 +397,7 @@ static bool play_move(Minesweeper* minesweeper_state, int cursor_x, int cursor_y } static void minesweeper_state_init(Minesweeper* const minesweeper_state) { - minesweeper_state->cursor_x = minesweeper_state->cursor_y = 0; + minesweeper_state->cursor_x = minesweeper_state->cursor_y = 0; minesweeper_state->game_started = false; for (int y = 0; y < PLAYFIELD_HEIGHT; y++) { for (int x = 0; x < PLAYFIELD_WIDTH; x++){ @@ -390,11 +425,11 @@ int32_t minesweeper_app(void* p) { furi_record_close(RECORD_DIALOGS); FuriMessageQueue* event_queue = furi_message_queue_alloc(8, sizeof(PluginEvent)); - + Minesweeper* minesweeper_state = malloc(sizeof(Minesweeper)); // setup minesweeper_state_init(minesweeper_state); - + ValueMutex state_mutex; if (!init_mutex(&state_mutex, minesweeper_state, sizeof(minesweeper_state))) { FURI_LOG_E("Minesweeper", "cannot create mutex\r\n"); @@ -404,13 +439,13 @@ int32_t minesweeper_app(void* p) { // BEGIN IMPLEMENTATION // Set system callbacks - ViewPort* view_port = view_port_alloc(); + ViewPort* view_port = view_port_alloc(); view_port_draw_callback_set(view_port, render_callback, &state_mutex); view_port_input_callback_set(view_port, input_callback, event_queue); - minesweeper_state->timer = furi_timer_alloc(timer_callback, FuriTimerTypeOnce, &state_mutex); - + minesweeper_state->timer = furi_timer_alloc(timer_callback, FuriTimerTypeOnce, &state_mutex); + // Open GUI and register view_port - Gui* gui = furi_record_open("gui"); + Gui* gui = furi_record_open("gui"); gui_add_view_port(gui, view_port, GuiLayerFullscreen); PluginEvent event; @@ -420,7 +455,7 @@ int32_t minesweeper_app(void* p) { if(event_status == FuriStatusOk) { // press events if(event.type == EventTypeKey) { - if(event.input.type == InputTypeShort) { + if(event.input.type == InputTypeShort) { switch(event.input.key) { case InputKeyUp: minesweeper_state->cursor_y--; @@ -458,7 +493,7 @@ int32_t minesweeper_app(void* p) { setup_playfield(minesweeper_state); } else { // player wants to exit :( - processing = false; + processing = false; } } else { // check win condition. @@ -466,7 +501,7 @@ int32_t minesweeper_app(void* p) { if (game_won(minesweeper_state)) { //player wants to restart setup_playfield(minesweeper_state); - } else { + } else { processing = false; } } @@ -493,9 +528,9 @@ int32_t minesweeper_app(void* p) { case InputKeyBack: processing = false; break; - } + } } - } + } } else { // event timeout ;