diff --git a/README.md b/README.md index 4297cbe..eb1ebca 100644 --- a/README.md +++ b/README.md @@ -9,6 +9,7 @@ This is a Minesweeper implementation for the Flipper Zero device. - Arrow buttons to move - Push center button to open field - Hold center button to toggle flag +- Push center button on an already open field that has the correct amount of flags surrounding it to auto-open the remaining ones (thanks @gelin!) ## Compiling diff --git a/minesweeper.c b/minesweeper.c index e37a34e..6dd9bb8 100644 --- a/minesweeper.c +++ b/minesweeper.c @@ -68,7 +68,7 @@ static void timer_callback(void* ctx) { } static void input_callback(InputEvent* input_event, FuriMessageQueue* event_queue) { - furi_assert(event_queue); + furi_assert(event_queue); PluginEvent event = {.type = EventTypeKey, .input = *input_event}; furi_message_queue_put(event_queue, &event, FuriWaitForever); @@ -111,7 +111,7 @@ static void render_callback(Canvas* const canvas, void* ctx) { x*TILE_HEIGHT, // x 8 + (y * TILE_WIDTH), // y TILE_WIDTH, - TILE_HEIGHT, + TILE_HEIGHT, tile_0_bits); break; case TileType1: @@ -120,7 +120,7 @@ static void render_callback(Canvas* const canvas, void* ctx) { x*TILE_HEIGHT, // x 8 + (y * TILE_WIDTH), // y TILE_WIDTH, - TILE_HEIGHT, + TILE_HEIGHT, tile_1_bits); break; case TileType2: @@ -129,7 +129,7 @@ static void render_callback(Canvas* const canvas, void* ctx) { x*TILE_HEIGHT, // x 8 + (y * TILE_WIDTH), // y TILE_WIDTH, - TILE_HEIGHT, + TILE_HEIGHT, tile_2_bits); break; case TileType3: @@ -138,7 +138,7 @@ static void render_callback(Canvas* const canvas, void* ctx) { x*TILE_HEIGHT, // x 8 + (y * TILE_WIDTH), // y TILE_WIDTH, - TILE_HEIGHT, + TILE_HEIGHT, tile_3_bits); break; case TileType4: @@ -147,7 +147,7 @@ static void render_callback(Canvas* const canvas, void* ctx) { x*TILE_HEIGHT, // x 8 + (y * TILE_WIDTH), // y TILE_WIDTH, - TILE_HEIGHT, + TILE_HEIGHT, tile_4_bits); break; case TileType5: @@ -156,7 +156,7 @@ static void render_callback(Canvas* const canvas, void* ctx) { x*TILE_HEIGHT, // x 8 + (y * TILE_WIDTH), // y TILE_WIDTH, - TILE_HEIGHT, + TILE_HEIGHT, tile_5_bits); break; case TileType6: @@ -165,7 +165,7 @@ static void render_callback(Canvas* const canvas, void* ctx) { x*TILE_HEIGHT, // x 8 + (y * TILE_WIDTH), // y TILE_WIDTH, - TILE_HEIGHT, + TILE_HEIGHT, tile_6_bits); break; case TileType7: @@ -174,7 +174,7 @@ static void render_callback(Canvas* const canvas, void* ctx) { x*TILE_HEIGHT, // x 8 + (y * TILE_WIDTH), // y TILE_WIDTH, - TILE_HEIGHT, + TILE_HEIGHT, tile_7_bits); break; case TileType8: @@ -183,7 +183,7 @@ static void render_callback(Canvas* const canvas, void* ctx) { x*TILE_HEIGHT, // x 8 + (y * TILE_WIDTH), // y TILE_WIDTH, - TILE_HEIGHT, + TILE_HEIGHT, tile_8_bits); break; case TileTypeFlag: @@ -192,7 +192,7 @@ static void render_callback(Canvas* const canvas, void* ctx) { x*TILE_HEIGHT, // x 8 + (y * TILE_WIDTH), // y TILE_WIDTH, - TILE_HEIGHT, + TILE_HEIGHT, tile_flag_bits); break; case TileTypeUncleared: @@ -201,7 +201,7 @@ static void render_callback(Canvas* const canvas, void* ctx) { x*TILE_HEIGHT, // x 8 + (y * TILE_WIDTH), // y TILE_WIDTH, - TILE_HEIGHT, + TILE_HEIGHT, tile_uncleared_bits); break; case TileTypeMine: @@ -210,7 +210,7 @@ static void render_callback(Canvas* const canvas, void* ctx) { x*TILE_HEIGHT, // x 8 + (y * TILE_WIDTH), // y TILE_WIDTH, - TILE_HEIGHT, + TILE_HEIGHT, tile_mine_bits); break; } @@ -238,7 +238,7 @@ static void setup_playfield(Minesweeper* minesweeper_state) { int rand_y = rand() % PLAYFIELD_HEIGHT; // make sure first guess isn't a mine if (minesweeper_state->minefield[rand_x][rand_y] == FieldEmpty && - (minesweeper_state->cursor_x != rand_x && minesweeper_state->cursor_y != rand_y )) { + (minesweeper_state->cursor_x != rand_x && minesweeper_state->cursor_y != rand_y )) { minesweeper_state->minefield[rand_x][rand_y] = FieldMine; mines_left--; } @@ -273,7 +273,7 @@ static bool game_lost(Minesweeper* minesweeper_state) { dialog_message_set_buttons(message, NULL, "Play again", NULL); dialog_message_set_icon(message, NULL, 0, 10); - + NotificationApp* notifications = furi_record_open(RECORD_NOTIFICATION); notification_message(notifications, &sequence_set_vibro_on); furi_record_close(RECORD_NOTIFICATION); @@ -293,7 +293,7 @@ static bool game_won(Minesweeper* minesweeper_state) { tempStr = furi_string_alloc(); int seconds = 0; - int minutes = 0; + int minutes = 0; uint32_t ticks_elapsed = furi_get_tick() - minesweeper_state->game_started_tick; seconds = (int) ticks_elapsed / furi_kernel_get_tick_frequency(); minutes = (int) seconds / 60; @@ -305,28 +305,31 @@ static bool game_won(Minesweeper* minesweeper_state) { dialog_message_set_header(message, header_text, 64, 3, AlignCenter, AlignTop); dialog_message_set_text(message, furi_string_get_cstr(tempStr), 64, 32, AlignCenter, AlignCenter); dialog_message_set_buttons(message, NULL, "Play again", NULL); - // TODO: create icon dialog_message_set_icon(message, NULL, 72, 17); DialogMessageButton choice = dialog_message_show(dialogs, message); dialog_message_free(message); furi_string_free(tempStr); furi_record_close(RECORD_DIALOGS); - return choice == DialogMessageButtonCenter; + return choice == DialogMessageButtonCenter; } +// returns false if the move loses the game - otherwise true static bool play_move(Minesweeper* minesweeper_state, int cursor_x, int cursor_y) { - if (minesweeper_state->playfield[cursor_x][cursor_y] != TileTypeUncleared) { - // we're on an already uncovered field - return true; + if (minesweeper_state->playfield[cursor_x][cursor_y] == TileTypeFlag) { + // we're on a flagged field, do nothing + return true; } if (minesweeper_state->minefield[cursor_x][cursor_y] == FieldMine) { - // TODO: player loses! - minesweeper_state->playfield[cursor_x][cursor_y] = TileTypeMine; - return false; - } else { - // get number of surrounding mines. - int hint = 0; + // player loses - draw mine + minesweeper_state->playfield[cursor_x][cursor_y] = TileTypeMine; + return false; + } + + if (minesweeper_state->playfield[cursor_x][cursor_y] >= TileType1 && minesweeper_state->playfield[cursor_x][cursor_y] <= TileType8) { + // click on a cleared cell with a number + // count the flags around + int flags = 0; for (int y = cursor_y-1; y <= cursor_y+1; y++) { for (int x = cursor_x-1; x <= cursor_x+1; x++) { if ( x == cursor_x && y == cursor_y ) { @@ -335,18 +338,15 @@ static bool play_move(Minesweeper* minesweeper_state, int cursor_x, int cursor_y } // make sure we don't go OOB if ( x >= 0 && x < PLAYFIELD_WIDTH && y >= 0 && y < PLAYFIELD_HEIGHT) { - if(minesweeper_state->minefield[x][y] == FieldMine) { - hint ++; + if (minesweeper_state->playfield[x][y] == TileTypeFlag) { + flags ++; } } } } - // 〜( ̄▽ ̄〜) don't judge me (〜 ̄▽ ̄)〜 - minesweeper_state->playfield[cursor_x][cursor_y] = hint; - minesweeper_state->fields_cleared++; - FURI_LOG_D("Minesweeper", "Setting %d,%d to %d", cursor_x, cursor_y, hint); - if (hint == 0) { - // auto open surrounding fields. + int mines = minesweeper_state->playfield[cursor_x][cursor_y]; // ¯\_(ツ)_/¯ + if (flags == mines) { + // auto uncover all non-flags around (to win faster ;) for (int auto_y = cursor_y-1; auto_y <= cursor_y+1; auto_y++) { for (int auto_x = cursor_x-1; auto_x <= cursor_x+1; auto_x++) { if ( auto_x == cursor_x && auto_y == cursor_y ) { @@ -354,18 +354,60 @@ static bool play_move(Minesweeper* minesweeper_state, int cursor_x, int cursor_y } if ( auto_x >= 0 && auto_x < PLAYFIELD_WIDTH && auto_y >= 0 && auto_y < PLAYFIELD_HEIGHT) { if (minesweeper_state->playfield[auto_x][auto_y] == TileTypeUncleared) { - play_move(minesweeper_state, auto_x, auto_y); + if(!play_move(minesweeper_state, auto_x, auto_y)) { + // flags were wrong, we got a mine! + return false; + } } } } } + // we're done without hitting a mine - so return + return true; } - return true; } + + // calculate number of surrounding mines. + int hint = 0; + for (int y = cursor_y-1; y <= cursor_y+1; y++) { + for (int x = cursor_x-1; x <= cursor_x+1; x++) { + if ( x == cursor_x && y == cursor_y ) { + // we're on the cell the user selected, so ignore. + continue; + } + // make sure we don't go OOB + if ( x >= 0 && x < PLAYFIELD_WIDTH && y >= 0 && y < PLAYFIELD_HEIGHT) { + if(minesweeper_state->minefield[x][y] == FieldMine) { + hint ++; + } + } + } + } + // 〜( ̄▽ ̄〜) don't judge me (〜 ̄▽ ̄)〜 + minesweeper_state->playfield[cursor_x][cursor_y] = hint; + minesweeper_state->fields_cleared++; + FURI_LOG_D("Minesweeper", "Setting %d,%d to %d", cursor_x, cursor_y, hint); + if (hint == 0) { + // the field is "empty" + // auto open surrounding fields. + for (int auto_y = cursor_y-1; auto_y <= cursor_y+1; auto_y++) { + for (int auto_x = cursor_x-1; auto_x <= cursor_x+1; auto_x++) { + if ( auto_x == cursor_x && auto_y == cursor_y ) { + continue; + } + if ( auto_x >= 0 && auto_x < PLAYFIELD_WIDTH && auto_y >= 0 && auto_y < PLAYFIELD_HEIGHT) { + if (minesweeper_state->playfield[auto_x][auto_y] == TileTypeUncleared) { + play_move(minesweeper_state, auto_x, auto_y); + } + } + } + } + } + return true; } static void minesweeper_state_init(Minesweeper* const minesweeper_state) { - minesweeper_state->cursor_x = minesweeper_state->cursor_y = 0; + minesweeper_state->cursor_x = minesweeper_state->cursor_y = 0; minesweeper_state->game_started = false; for (int y = 0; y < PLAYFIELD_HEIGHT; y++) { for (int x = 0; x < PLAYFIELD_WIDTH; x++){ @@ -393,11 +435,11 @@ int32_t minesweeper_app(void* p) { furi_record_close(RECORD_DIALOGS); FuriMessageQueue* event_queue = furi_message_queue_alloc(8, sizeof(PluginEvent)); - + Minesweeper* minesweeper_state = malloc(sizeof(Minesweeper)); // setup minesweeper_state_init(minesweeper_state); - + ValueMutex state_mutex; if (!init_mutex(&state_mutex, minesweeper_state, sizeof(minesweeper_state))) { FURI_LOG_E("Minesweeper", "cannot create mutex\r\n"); @@ -407,13 +449,13 @@ int32_t minesweeper_app(void* p) { // BEGIN IMPLEMENTATION // Set system callbacks - ViewPort* view_port = view_port_alloc(); + ViewPort* view_port = view_port_alloc(); view_port_draw_callback_set(view_port, render_callback, &state_mutex); view_port_input_callback_set(view_port, input_callback, event_queue); - minesweeper_state->timer = furi_timer_alloc(timer_callback, FuriTimerTypeOnce, &state_mutex); - + minesweeper_state->timer = furi_timer_alloc(timer_callback, FuriTimerTypeOnce, &state_mutex); + // Open GUI and register view_port - Gui* gui = furi_record_open("gui"); + Gui* gui = furi_record_open("gui"); gui_add_view_port(gui, view_port, GuiLayerFullscreen); PluginEvent event; @@ -423,7 +465,7 @@ int32_t minesweeper_app(void* p) { if(event_status == FuriStatusOk) { // press events if(event.type == EventTypeKey) { - if(event.input.type == InputTypeShort) { + if(event.input.type == InputTypeShort) { switch(event.input.key) { case InputKeyUp: minesweeper_state->cursor_y--; @@ -461,7 +503,7 @@ int32_t minesweeper_app(void* p) { setup_playfield(minesweeper_state); } else { // player wants to exit :( - processing = false; + processing = false; } } else { // check win condition. @@ -469,7 +511,7 @@ int32_t minesweeper_app(void* p) { if (game_won(minesweeper_state)) { //player wants to restart setup_playfield(minesweeper_state); - } else { + } else { processing = false; } } @@ -496,9 +538,9 @@ int32_t minesweeper_app(void* p) { case InputKeyBack: processing = false; break; - } + } } - } + } } else { // event timeout ;