minefield generation
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b3ec5e7aa6
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b0615c8336
5
assets.h
5
assets.h
@ -2,3 +2,8 @@
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#define tile_uncleared_height 8
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static uint8_t tile_uncleared_bits[] = {
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0xFF, 0x81, 0x81, 0x81, 0x81, 0x81, 0x81, 0xFF, };
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#define tile_mine_width 8
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#define tile_mine_height 8
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static uint8_t tile_mine_bits[] = {
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0x55, 0xAA, 0x55, 0xAA, 0x55, 0xAA, 0x55, 0xAA, };
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@ -11,6 +11,8 @@
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#define TILE_WIDTH 8
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#define TILE_HEIGHT 8
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#define MINECOUNT 27
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typedef enum {
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EventTypeTick,
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EventTypeKey,
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@ -22,7 +24,7 @@ typedef struct {
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} PluginEvent;
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typedef enum {
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TileTypeUncleared,
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TileTypeUncleared, // this HAS to be the first element so it gets assigned 0 for easier init :)
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TileTypeCleared,
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TileType0,
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TileType1,
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@ -38,8 +40,8 @@ typedef enum {
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} TileType;
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typedef enum {
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FieldMine,
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FieldEmpty
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FieldEmpty, // <-- same goes for this
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FieldMine
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} Field;
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typedef struct {
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@ -47,6 +49,7 @@ typedef struct {
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TileType playfield[PLAYFIELD_WIDTH][PLAYFIELD_HEIGHT];
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int cursor_cell_x;
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int cursor_cell_y;
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bool game_started;
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} Minesweeper;
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static void input_callback(InputEvent* input_event, FuriMessageQueue* event_queue) {
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@ -67,6 +70,15 @@ static void render_callback(Canvas* const canvas, void* ctx) {
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if ( x == minesweeper_state->cursor_cell_x && y == minesweeper_state->cursor_cell_y) {
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canvas_invert_color(canvas);
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}
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if (minesweeper_state->minefield[x][y] == FieldMine) {
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canvas_draw_xbm(
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canvas,
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x*TILE_HEIGHT, // x
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8 + (y * TILE_WIDTH), // y
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TILE_WIDTH,
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TILE_HEIGHT,
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tile_mine_bits);
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} else {
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canvas_draw_xbm(
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canvas,
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x*TILE_HEIGHT, // x
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@ -74,6 +86,7 @@ static void render_callback(Canvas* const canvas, void* ctx) {
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TILE_WIDTH,
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TILE_HEIGHT,
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tile_uncleared_bits);
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}
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if ( x == minesweeper_state->cursor_cell_x && y == minesweeper_state->cursor_cell_y) {
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canvas_invert_color(canvas);
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}
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@ -82,9 +95,31 @@ static void render_callback(Canvas* const canvas, void* ctx) {
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release_mutex((ValueMutex*)ctx, minesweeper_state);
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}
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static void setup_playfield(Minesweeper* minesweeper_state) {
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int mines_left = MINECOUNT;
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while(mines_left > 0) {
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int rand_x = rand() % PLAYFIELD_WIDTH;
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int rand_y = rand() % PLAYFIELD_HEIGHT;
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// make sure first guess isn't a mine
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if (minesweeper_state->minefield[rand_x][rand_y] == FieldEmpty &&
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(minesweeper_state->cursor_cell_x != rand_x && minesweeper_state->cursor_cell_y != rand_y )) {
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minesweeper_state->minefield[rand_x][rand_y] = FieldMine;
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mines_left--;
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}
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}
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}
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static void minesweeper_state_init(Minesweeper* const plugin_state) {
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plugin_state->cursor_cell_x = plugin_state->cursor_cell_y = 0;
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plugin_state->game_started = false;
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for (int y = 0; y < PLAYFIELD_HEIGHT; y++) {
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for (int x = 0; x < PLAYFIELD_WIDTH; x++){
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plugin_state->minefield[x][y] = FieldEmpty;
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plugin_state->playfield[x][y] = TileTypeUncleared;
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}
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}
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//plugin_state->minefield = {0};
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//plugin_state->playfield = {0};
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}
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int32_t minesweeper_app(void* p) {
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@ -147,6 +182,10 @@ int32_t minesweeper_app(void* p) {
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}
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break;
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case InputKeyOk:
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if (!minesweeper_state->game_started) {
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setup_playfield(minesweeper_state);
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minesweeper_state->game_started = true;
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}
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break;
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case InputKeyBack:
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// Exit the plugin
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