minefield generation

flagsbased-uncover
Felix Pankratz 2 years ago
parent b3ec5e7aa6
commit b0615c8336

@ -2,3 +2,8 @@
#define tile_uncleared_height 8
static uint8_t tile_uncleared_bits[] = {
0xFF, 0x81, 0x81, 0x81, 0x81, 0x81, 0x81, 0xFF, };
#define tile_mine_width 8
#define tile_mine_height 8
static uint8_t tile_mine_bits[] = {
0x55, 0xAA, 0x55, 0xAA, 0x55, 0xAA, 0x55, 0xAA, };

@ -11,6 +11,8 @@
#define TILE_WIDTH 8
#define TILE_HEIGHT 8
#define MINECOUNT 27
typedef enum {
EventTypeTick,
EventTypeKey,
@ -22,7 +24,7 @@ typedef struct {
} PluginEvent;
typedef enum {
TileTypeUncleared,
TileTypeUncleared, // this HAS to be the first element so it gets assigned 0 for easier init :)
TileTypeCleared,
TileType0,
TileType1,
@ -38,8 +40,8 @@ typedef enum {
} TileType;
typedef enum {
FieldMine,
FieldEmpty
FieldEmpty, // <-- same goes for this
FieldMine
} Field;
typedef struct {
@ -47,6 +49,7 @@ typedef struct {
TileType playfield[PLAYFIELD_WIDTH][PLAYFIELD_HEIGHT];
int cursor_cell_x;
int cursor_cell_y;
bool game_started;
} Minesweeper;
static void input_callback(InputEvent* input_event, FuriMessageQueue* event_queue) {
@ -67,13 +70,23 @@ static void render_callback(Canvas* const canvas, void* ctx) {
if ( x == minesweeper_state->cursor_cell_x && y == minesweeper_state->cursor_cell_y) {
canvas_invert_color(canvas);
}
canvas_draw_xbm(
canvas,
x*TILE_HEIGHT, // x
8 + (y * TILE_WIDTH), // y
TILE_WIDTH,
TILE_HEIGHT,
tile_uncleared_bits);
if (minesweeper_state->minefield[x][y] == FieldMine) {
canvas_draw_xbm(
canvas,
x*TILE_HEIGHT, // x
8 + (y * TILE_WIDTH), // y
TILE_WIDTH,
TILE_HEIGHT,
tile_mine_bits);
} else {
canvas_draw_xbm(
canvas,
x*TILE_HEIGHT, // x
8 + (y * TILE_WIDTH), // y
TILE_WIDTH,
TILE_HEIGHT,
tile_uncleared_bits);
}
if ( x == minesweeper_state->cursor_cell_x && y == minesweeper_state->cursor_cell_y) {
canvas_invert_color(canvas);
}
@ -82,9 +95,31 @@ static void render_callback(Canvas* const canvas, void* ctx) {
release_mutex((ValueMutex*)ctx, minesweeper_state);
}
static void setup_playfield(Minesweeper* minesweeper_state) {
int mines_left = MINECOUNT;
while(mines_left > 0) {
int rand_x = rand() % PLAYFIELD_WIDTH;
int rand_y = rand() % PLAYFIELD_HEIGHT;
// make sure first guess isn't a mine
if (minesweeper_state->minefield[rand_x][rand_y] == FieldEmpty &&
(minesweeper_state->cursor_cell_x != rand_x && minesweeper_state->cursor_cell_y != rand_y )) {
minesweeper_state->minefield[rand_x][rand_y] = FieldMine;
mines_left--;
}
}
}
static void minesweeper_state_init(Minesweeper* const plugin_state) {
plugin_state->cursor_cell_x = plugin_state->cursor_cell_y = 0;
plugin_state->game_started = false;
for (int y = 0; y < PLAYFIELD_HEIGHT; y++) {
for (int x = 0; x < PLAYFIELD_WIDTH; x++){
plugin_state->minefield[x][y] = FieldEmpty;
plugin_state->playfield[x][y] = TileTypeUncleared;
}
}
//plugin_state->minefield = {0};
//plugin_state->playfield = {0};
}
int32_t minesweeper_app(void* p) {
@ -147,6 +182,10 @@ int32_t minesweeper_app(void* p) {
}
break;
case InputKeyOk:
if (!minesweeper_state->game_started) {
setup_playfield(minesweeper_state);
minesweeper_state->game_started = true;
}
break;
case InputKeyBack:
// Exit the plugin

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