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@ -1,6 +1,6 @@
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App(
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appid="minesweeper",
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name="BPM Tapper",
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name="Minesweeper",
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apptype=FlipperAppType.PLUGIN,
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entry_point="minesweeper_app",
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cdefines=["APP_MINESWEEPER"],
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@ -45,6 +45,8 @@ typedef enum {
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typedef struct {
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Field minefield[PLAYFIELD_WIDTH][PLAYFIELD_HEIGHT];
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TileType playfield[PLAYFIELD_WIDTH][PLAYFIELD_HEIGHT];
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int cursor_cell_x;
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int cursor_cell_y;
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} Minesweeper;
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static void input_callback(InputEvent* input_event, FuriMessageQueue* event_queue) {
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@ -62,6 +64,9 @@ static void render_callback(Canvas* const canvas, void* ctx) {
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canvas_set_font(canvas, FontPrimary);
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for (int y = 0; y < PLAYFIELD_HEIGHT; y++) {
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for (int x = 0; x < PLAYFIELD_WIDTH; x++) {
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if ( x == minesweeper_state->cursor_cell_x && y == minesweeper_state->cursor_cell_y) {
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canvas_invert_color(canvas);
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}
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canvas_draw_xbm(
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canvas,
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x*TILE_HEIGHT, // x
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@ -69,15 +74,18 @@ static void render_callback(Canvas* const canvas, void* ctx) {
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TILE_WIDTH,
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TILE_HEIGHT,
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tile_uncleared_bits);
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if ( x == minesweeper_state->cursor_cell_x && y == minesweeper_state->cursor_cell_y) {
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canvas_invert_color(canvas);
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}
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}
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}
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release_mutex((ValueMutex*)ctx, minesweeper_state);
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}
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//static void minesweeper_state_init(Minesweeper* const plugin_state) {
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//
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//}
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static void minesweeper_state_init(Minesweeper* const plugin_state) {
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plugin_state->cursor_cell_x = plugin_state->cursor_cell_y = 0;
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}
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int32_t minesweeper_app(void* p) {
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UNUSED(p);
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@ -86,7 +94,7 @@ int32_t minesweeper_app(void* p) {
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Minesweeper* minesweeper_state = malloc(sizeof(Minesweeper));
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// setup
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//minesweeper_state_init(minesweeper_state);
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minesweeper_state_init(minesweeper_state);
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ValueMutex state_mutex;
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if (!init_mutex(&state_mutex, minesweeper_state, sizeof(minesweeper_state))) {
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@ -115,9 +123,29 @@ int32_t minesweeper_app(void* p) {
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if(event.input.type == InputTypePress) {
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switch(event.input.key) {
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case InputKeyUp:
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minesweeper_state->cursor_cell_y--;
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if(minesweeper_state->cursor_cell_y < 0) {
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minesweeper_state->cursor_cell_y = 0;
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}
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break;
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case InputKeyDown:
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minesweeper_state->cursor_cell_y++;
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if(minesweeper_state->cursor_cell_y > PLAYFIELD_HEIGHT) {
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minesweeper_state->cursor_cell_y = PLAYFIELD_HEIGHT;
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}
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break;
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case InputKeyRight:
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minesweeper_state->cursor_cell_x++;
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if(minesweeper_state->cursor_cell_x > PLAYFIELD_WIDTH) {
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minesweeper_state->cursor_cell_x = PLAYFIELD_WIDTH;
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}
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break;
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case InputKeyLeft:
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minesweeper_state->cursor_cell_x--;
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if(minesweeper_state->cursor_cell_x < 0) {
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minesweeper_state->cursor_cell_x = 0;
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}
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break;
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case InputKeyOk:
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break;
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case InputKeyBack:
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