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@ -201,6 +201,15 @@ static void setup_playfield(Minesweeper* minesweeper_state) {
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}
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}
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static void place_flag(Minesweeper* minesweeper_state) {
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if (minesweeper_state->playfield[minesweeper_state->cursor_x][minesweeper_state->cursor_y] == TileTypeUncleared) {
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minesweeper_state->playfield[minesweeper_state->cursor_x][minesweeper_state->cursor_y] = TileTypeFlag;
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} else if (minesweeper_state->playfield[minesweeper_state->cursor_x][minesweeper_state->cursor_y] == TileTypeFlag) {
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minesweeper_state->playfield[minesweeper_state->cursor_x][minesweeper_state->cursor_y] = TileTypeUncleared;
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}
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}
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static void play_move(Minesweeper* minesweeper_state, int cursor_x, int cursor_y) {
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if (minesweeper_state->playfield[cursor_x][cursor_y] != TileTypeUncleared) {
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// we're on an already uncovered field
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@ -237,7 +246,6 @@ static void play_move(Minesweeper* minesweeper_state, int cursor_x, int cursor_y
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continue;
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}
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if ( auto_x >= 0 && auto_x < PLAYFIELD_WIDTH && auto_y >= 0 && auto_y < PLAYFIELD_HEIGHT) {
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if (minesweeper_state->playfield[auto_x][auto_y] == TileTypeUncleared) {
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play_move(minesweeper_state, auto_x, auto_y);
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}
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@ -333,6 +341,21 @@ int32_t minesweeper_app(void* p) {
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processing = false;
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break;
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}
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} else if (event.input.type == InputTypeLong) {
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// hold events
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switch(event.input.key) {
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case InputKeyUp:
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case InputKeyDown:
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case InputKeyRight:
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case InputKeyLeft:
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break;
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case InputKeyOk:
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place_flag(minesweeper_state);
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break;
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case InputKeyBack:
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processing = false;
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break;
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}
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}
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}
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} else {
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