From eab0d7121dc9e1af98eafea21fcc040da9652993 Mon Sep 17 00:00:00 2001 From: Denis Nelubin Date: Sat, 8 Oct 2022 22:39:49 +0600 Subject: [PATCH] fix cases when mine is got when auto uncovering and some others --- minesweeper.c | 76 +++++++++++++++++++++++++++------------------------ 1 file changed, 41 insertions(+), 35 deletions(-) diff --git a/minesweeper.c b/minesweeper.c index 60b1a69..c59b04b 100644 --- a/minesweeper.c +++ b/minesweeper.c @@ -313,6 +313,15 @@ static bool game_won(Minesweeper* minesweeper_state) { } static bool play_move(Minesweeper* minesweeper_state, int cursor_x, int cursor_y) { + if (minesweeper_state->playfield[cursor_x][cursor_y] == TileTypeFlag) { + // we're on an flagged field, do nothing + return true; + } + if (minesweeper_state->minefield[cursor_x][cursor_y] == FieldMine) { + // TODO: player loses! + minesweeper_state->playfield[cursor_x][cursor_y] = TileTypeMine; + return false; + } if (minesweeper_state->playfield[cursor_x][cursor_y] >= TileType1 && minesweeper_state->playfield[cursor_x][cursor_y] <= TileType8) { // click on an cleared cell with a number // count the flags around @@ -341,7 +350,10 @@ static bool play_move(Minesweeper* minesweeper_state, int cursor_x, int cursor_y } if ( auto_x >= 0 && auto_x < PLAYFIELD_WIDTH && auto_y >= 0 && auto_y < PLAYFIELD_HEIGHT) { if (minesweeper_state->playfield[auto_x][auto_y] == TileTypeUncleared) { - play_move(minesweeper_state, auto_x, auto_y); + if(!play_move(minesweeper_state, auto_x, auto_y)) { + // flags were wrong, we got a mine! + return false; + } } } } @@ -352,48 +364,42 @@ static bool play_move(Minesweeper* minesweeper_state, int cursor_x, int cursor_y // we're on an already uncovered field return true; } - if (minesweeper_state->minefield[cursor_x][cursor_y] == FieldMine) { - // TODO: player loses! - minesweeper_state->playfield[cursor_x][cursor_y] = TileTypeMine; - return false; - } else { - // get number of surrounding mines. - int hint = 0; - for (int y = cursor_y-1; y <= cursor_y+1; y++) { - for (int x = cursor_x-1; x <= cursor_x+1; x++) { - if ( x == cursor_x && y == cursor_y ) { - // we're on the cell the user selected, so ignore. - continue; - } - // make sure we don't go OOB - if ( x >= 0 && x < PLAYFIELD_WIDTH && y >= 0 && y < PLAYFIELD_HEIGHT) { - if(minesweeper_state->minefield[x][y] == FieldMine) { - hint ++; - } + // get number of surrounding mines. + int hint = 0; + for (int y = cursor_y-1; y <= cursor_y+1; y++) { + for (int x = cursor_x-1; x <= cursor_x+1; x++) { + if ( x == cursor_x && y == cursor_y ) { + // we're on the cell the user selected, so ignore. + continue; + } + // make sure we don't go OOB + if ( x >= 0 && x < PLAYFIELD_WIDTH && y >= 0 && y < PLAYFIELD_HEIGHT) { + if(minesweeper_state->minefield[x][y] == FieldMine) { + hint ++; } } } - // 〜( ̄▽ ̄〜) don't judge me (〜 ̄▽ ̄)〜 - minesweeper_state->playfield[cursor_x][cursor_y] = hint; - minesweeper_state->fields_cleared++; - FURI_LOG_D("Minesweeper", "Setting %d,%d to %d", cursor_x, cursor_y, hint); - if (hint == 0) { - // auto open surrounding fields. - for (int auto_y = cursor_y-1; auto_y <= cursor_y+1; auto_y++) { - for (int auto_x = cursor_x-1; auto_x <= cursor_x+1; auto_x++) { - if ( auto_x == cursor_x && auto_y == cursor_y ) { - continue; - } - if ( auto_x >= 0 && auto_x < PLAYFIELD_WIDTH && auto_y >= 0 && auto_y < PLAYFIELD_HEIGHT) { - if (minesweeper_state->playfield[auto_x][auto_y] == TileTypeUncleared) { - play_move(minesweeper_state, auto_x, auto_y); - } + } + // 〜( ̄▽ ̄〜) don't judge me (〜 ̄▽ ̄)〜 + minesweeper_state->playfield[cursor_x][cursor_y] = hint; + minesweeper_state->fields_cleared++; + FURI_LOG_D("Minesweeper", "Setting %d,%d to %d", cursor_x, cursor_y, hint); + if (hint == 0) { + // auto open surrounding fields. + for (int auto_y = cursor_y-1; auto_y <= cursor_y+1; auto_y++) { + for (int auto_x = cursor_x-1; auto_x <= cursor_x+1; auto_x++) { + if ( auto_x == cursor_x && auto_y == cursor_y ) { + continue; + } + if ( auto_x >= 0 && auto_x < PLAYFIELD_WIDTH && auto_y >= 0 && auto_y < PLAYFIELD_HEIGHT) { + if (minesweeper_state->playfield[auto_x][auto_y] == TileTypeUncleared) { + play_move(minesweeper_state, auto_x, auto_y); } } } } - return true; } + return true; } static void minesweeper_state_init(Minesweeper* const minesweeper_state) {