show mines left
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@ -6,6 +6,7 @@
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#include <notification/notification_messages.h>
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#include <dialogs/dialogs.h>
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#include <m-string.h>
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#include "assets.h"
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@ -14,7 +15,7 @@
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#define TILE_WIDTH 8
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#define TILE_HEIGHT 8
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#define MINECOUNT 12
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#define MINECOUNT 24
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typedef enum {
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EventTypeTick,
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@ -27,7 +28,7 @@ typedef struct {
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} PluginEvent;
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typedef enum {
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TileType0, // this HAS to be in order, then
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TileType0, // this HAS to be in order, for hint assignment to be ez pz
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TileType1,
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TileType2,
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TileType3,
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@ -51,9 +52,10 @@ typedef struct {
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TileType playfield[PLAYFIELD_WIDTH][PLAYFIELD_HEIGHT];
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int cursor_x;
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int cursor_y;
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bool game_started;
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int mines_left;
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int fields_cleared;
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int flags_set;
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bool game_started;
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bool showing_dialog;
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} Minesweeper;
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@ -73,7 +75,13 @@ static void render_callback(Canvas* const canvas, void* ctx) {
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release_mutex((ValueMutex*)ctx, minesweeper_state);
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return;
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}
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canvas_set_font(canvas, FontPrimary);
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string_t tempStr;
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string_init(tempStr);
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string_printf(tempStr, "Mines: %d", MINECOUNT - minesweeper_state->flags_set);
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canvas_set_font(canvas, FontSecondary);
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canvas_draw_str_aligned(canvas, 0, 0, AlignLeft, AlignTop, string_get_cstr(tempStr));
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string_clear(tempStr);
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for (int y = 0; y < PLAYFIELD_HEIGHT; y++) {
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for (int x = 0; x < PLAYFIELD_WIDTH; x++) {
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if ( x == minesweeper_state->cursor_x && y == minesweeper_state->cursor_y) {
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@ -194,6 +202,7 @@ static void render_callback(Canvas* const canvas, void* ctx) {
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}
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}
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}
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string_clear(tempStr);
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release_mutex((ValueMutex*)ctx, minesweeper_state);
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}
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@ -216,14 +225,17 @@ static void setup_playfield(Minesweeper* minesweeper_state) {
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}
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minesweeper_state->mines_left = MINECOUNT;
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minesweeper_state->fields_cleared = 0;
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minesweeper_state->flags_set = 0;
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}
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}
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static void place_flag(Minesweeper* minesweeper_state) {
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if (minesweeper_state->playfield[minesweeper_state->cursor_x][minesweeper_state->cursor_y] == TileTypeUncleared) {
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minesweeper_state->playfield[minesweeper_state->cursor_x][minesweeper_state->cursor_y] = TileTypeFlag;
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minesweeper_state->flags_set++;
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} else if (minesweeper_state->playfield[minesweeper_state->cursor_x][minesweeper_state->cursor_y] == TileTypeFlag) {
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minesweeper_state->playfield[minesweeper_state->cursor_x][minesweeper_state->cursor_y] = TileTypeUncleared;
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minesweeper_state->flags_set--;
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}
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}
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