diff --git a/assets.h b/assets.h index e86cd5f..da20f5d 100644 --- a/assets.h +++ b/assets.h @@ -1,9 +1,48 @@ -#define tile_uncleared_width 8 -#define tile_uncleared_height 8 -static uint8_t tile_uncleared_bits[] = { - 0xFF, 0x81, 0x81, 0x81, 0x81, 0x81, 0x81, 0xFF, }; - +#define tile_0_width 8 +#define tile_0_height 8 +static uint8_t tile_0_bits[] = { + 0x81, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x81, }; +#define tile_1_width 8 +#define tile_1_height 8 +static uint8_t tile_1_bits[] = { + 0x81, 0x10, 0x18, 0x10, 0x10, 0x10, 0x10, 0x81, }; +#define tile_2_width 8 +#define tile_2_height 8 +static uint8_t tile_2_bits[] = { + 0x81, 0x1C, 0x20, 0x20, 0x18, 0x04, 0x3C, 0x81, }; +#define tile_3_width 8 +#define tile_3_height 8 +static uint8_t tile_3_bits[] = { + 0x81, 0x1C, 0x20, 0x20, 0x18, 0x20, 0x1C, 0x81, }; +#define tile_4_width 8 +#define tile_4_height 8 +static uint8_t tile_4_bits[] = { + 0x81, 0x04, 0x14, 0x14, 0x3C, 0x10, 0x10, 0x81, }; +#define tile_5_width 8 +#define tile_5_height 8 +static uint8_t tile_5_bits[] = { + 0x81, 0x3C, 0x04, 0x1C, 0x20, 0x20, 0x1C, 0x81, }; +#define tile_6_width 8 +#define tile_6_height 8 +static uint8_t tile_6_bits[] = { + 0x81, 0x18, 0x24, 0x04, 0x1C, 0x24, 0x18, 0x81, }; +#define tile_7_width 8 +#define tile_7_height 8 +static uint8_t tile_7_bits[] = { + 0x81, 0x3C, 0x20, 0x20, 0x10, 0x08, 0x08, 0x81, }; +#define tile_8_width 8 +#define tile_8_height 8 +static uint8_t tile_8_bits[] = { + 0x81, 0x18, 0x24, 0x18, 0x24, 0x24, 0x18, 0x81, }; #define tile_mine_width 8 #define tile_mine_height 8 static uint8_t tile_mine_bits[] = { - 0x55, 0xAA, 0x55, 0xAA, 0x55, 0xAA, 0x55, 0xAA, }; + 0x55, 0xAA, 0x55, 0xAA, 0x55, 0xAA, 0x55, 0xAA, }; +#define tile_uncleared_width 8 +#define tile_uncleared_height 8 +static uint8_t tile_uncleared_bits[] = { + 0xFF, 0x81, 0x81, 0x81, 0x81, 0x81, 0x81, 0xFF, }; +#define tile_flag_width 8 +#define tile_flag_height 8 +static uint8_t tile_flag_bits[] = { + 0xFF, 0x81, 0xB9, 0x89, 0x89, 0x9D, 0x81, 0xFF, }; diff --git a/minesweeper.c b/minesweeper.c index 1e815f0..a79d883 100644 --- a/minesweeper.c +++ b/minesweeper.c @@ -24,19 +24,18 @@ typedef struct { } PluginEvent; typedef enum { - TileTypeUncleared, // this HAS to be the first element so it gets assigned 0 for easier init :) - TileTypeCleared, - TileType0, - TileType1, - TileType2, - TileType3, - TileType4, - TileType5, - TileType6, - TileType7, - TileType8, - TileTypeFlag, - TileTypeMine + TileType0, // this HAS to be in order, then + TileType1, + TileType2, + TileType3, + TileType4, + TileType5, + TileType6, + TileType7, + TileType8, + TileTypeUncleared, + TileTypeFlag, + TileTypeMine } TileType; typedef enum { @@ -47,8 +46,8 @@ typedef enum { typedef struct { Field minefield[PLAYFIELD_WIDTH][PLAYFIELD_HEIGHT]; TileType playfield[PLAYFIELD_WIDTH][PLAYFIELD_HEIGHT]; - int cursor_cell_x; - int cursor_cell_y; + int cursor_x; + int cursor_y; bool game_started; } Minesweeper; @@ -67,27 +66,120 @@ static void render_callback(Canvas* const canvas, void* ctx) { canvas_set_font(canvas, FontPrimary); for (int y = 0; y < PLAYFIELD_HEIGHT; y++) { for (int x = 0; x < PLAYFIELD_WIDTH; x++) { - if ( x == minesweeper_state->cursor_cell_x && y == minesweeper_state->cursor_cell_y) { + if ( x == minesweeper_state->cursor_x && y == minesweeper_state->cursor_y) { canvas_invert_color(canvas); } - if (minesweeper_state->minefield[x][y] == FieldMine) { - canvas_draw_xbm( - canvas, - x*TILE_HEIGHT, // x - 8 + (y * TILE_WIDTH), // y - TILE_WIDTH, - TILE_HEIGHT, - tile_mine_bits); - } else { - canvas_draw_xbm( - canvas, - x*TILE_HEIGHT, // x - 8 + (y * TILE_WIDTH), // y - TILE_WIDTH, - TILE_HEIGHT, - tile_uncleared_bits); + switch (minesweeper_state->playfield[x][y]) { + case TileType0: + canvas_draw_xbm( + canvas, + x*TILE_HEIGHT, // x + 8 + (y * TILE_WIDTH), // y + TILE_WIDTH, + TILE_HEIGHT, + tile_0_bits); + break; + case TileType1: + canvas_draw_xbm( + canvas, + x*TILE_HEIGHT, // x + 8 + (y * TILE_WIDTH), // y + TILE_WIDTH, + TILE_HEIGHT, + tile_1_bits); + break; + case TileType2: + canvas_draw_xbm( + canvas, + x*TILE_HEIGHT, // x + 8 + (y * TILE_WIDTH), // y + TILE_WIDTH, + TILE_HEIGHT, + tile_2_bits); + break; + case TileType3: + canvas_draw_xbm( + canvas, + x*TILE_HEIGHT, // x + 8 + (y * TILE_WIDTH), // y + TILE_WIDTH, + TILE_HEIGHT, + tile_3_bits); + break; + case TileType4: + canvas_draw_xbm( + canvas, + x*TILE_HEIGHT, // x + 8 + (y * TILE_WIDTH), // y + TILE_WIDTH, + TILE_HEIGHT, + tile_4_bits); + break; + case TileType5: + canvas_draw_xbm( + canvas, + x*TILE_HEIGHT, // x + 8 + (y * TILE_WIDTH), // y + TILE_WIDTH, + TILE_HEIGHT, + tile_5_bits); + break; + case TileType6: + canvas_draw_xbm( + canvas, + x*TILE_HEIGHT, // x + 8 + (y * TILE_WIDTH), // y + TILE_WIDTH, + TILE_HEIGHT, + tile_6_bits); + break; + case TileType7: + canvas_draw_xbm( + canvas, + x*TILE_HEIGHT, // x + 8 + (y * TILE_WIDTH), // y + TILE_WIDTH, + TILE_HEIGHT, + tile_7_bits); + break; + case TileType8: + canvas_draw_xbm( + canvas, + x*TILE_HEIGHT, // x + 8 + (y * TILE_WIDTH), // y + TILE_WIDTH, + TILE_HEIGHT, + tile_8_bits); + break; + case TileTypeFlag: + canvas_draw_xbm( + canvas, + x*TILE_HEIGHT, // x + 8 + (y * TILE_WIDTH), // y + TILE_WIDTH, + TILE_HEIGHT, + tile_flag_bits); + break; + case TileTypeUncleared: + canvas_draw_xbm( + canvas, + x*TILE_HEIGHT, // x + 8 + (y * TILE_WIDTH), // y + TILE_WIDTH, + TILE_HEIGHT, + tile_uncleared_bits); + break; + case TileTypeMine: + canvas_draw_xbm( + canvas, + x*TILE_HEIGHT, // x + 8 + (y * TILE_WIDTH), // y + TILE_WIDTH, + TILE_HEIGHT, + tile_mine_bits); + break; } - if ( x == minesweeper_state->cursor_cell_x && y == minesweeper_state->cursor_cell_y) { + if ( x == minesweeper_state->cursor_x && y == minesweeper_state->cursor_y) { canvas_invert_color(canvas); } } @@ -102,15 +194,62 @@ static void setup_playfield(Minesweeper* minesweeper_state) { int rand_y = rand() % PLAYFIELD_HEIGHT; // make sure first guess isn't a mine if (minesweeper_state->minefield[rand_x][rand_y] == FieldEmpty && - (minesweeper_state->cursor_cell_x != rand_x && minesweeper_state->cursor_cell_y != rand_y )) { + (minesweeper_state->cursor_x != rand_x && minesweeper_state->cursor_y != rand_y )) { minesweeper_state->minefield[rand_x][rand_y] = FieldMine; mines_left--; } } } +static void play_move(Minesweeper* minesweeper_state, int cursor_x, int cursor_y) { + if (minesweeper_state->playfield[cursor_x][cursor_y] != TileTypeUncleared) { + // we're on an already uncovered field + return; + } + if (minesweeper_state->minefield[cursor_x][cursor_y] == FieldMine) { + // TODO: player loses! + return; + } else { + // get number of surrounding mines. + int hint = 0; + for (int y = cursor_y-1; y <= cursor_y+1; y++) { + for (int x = cursor_x-1; x <= cursor_x+1; x++) { + if ( x == cursor_x && y == cursor_y ) { + // we're on the cell the user selected, so ignore. + continue; + } + // make sure we don't go OOB + if ( x >= 0 && x < PLAYFIELD_WIDTH && y >= 0 && y < PLAYFIELD_HEIGHT) { + if(minesweeper_state->minefield[x][y] == FieldMine) { + hint ++; + } + } + } + } + // 〜( ̄▽ ̄〜) don't judge me (〜 ̄▽ ̄)〜 + minesweeper_state->playfield[cursor_x][cursor_y] = hint; + FURI_LOG_D("Minesweeper", "Setting %d,%d to %d", cursor_x, cursor_y, hint); + if (hint == 0) { + // auto open surrounding fields. + for (int auto_y = cursor_y-1; auto_y <= cursor_y+1; auto_y++) { + for (int auto_x = cursor_x-1; auto_x <= cursor_x+1; auto_x++) { + if ( auto_x == cursor_x && auto_y == cursor_y ) { + continue; + } + if ( auto_x >= 0 && auto_x < PLAYFIELD_WIDTH && auto_y >= 0 && auto_y < PLAYFIELD_HEIGHT) { + + if (minesweeper_state->playfield[auto_x][auto_y] == TileTypeUncleared) { + play_move(minesweeper_state, auto_x, auto_y); + } + } + } + } + } + } +} + static void minesweeper_state_init(Minesweeper* const plugin_state) { - plugin_state->cursor_cell_x = plugin_state->cursor_cell_y = 0; + plugin_state->cursor_x = plugin_state->cursor_y = 0; plugin_state->game_started = false; for (int y = 0; y < PLAYFIELD_HEIGHT; y++) { for (int x = 0; x < PLAYFIELD_WIDTH; x++){ @@ -118,8 +257,6 @@ static void minesweeper_state_init(Minesweeper* const plugin_state) { plugin_state->playfield[x][y] = TileTypeUncleared; } } - //plugin_state->minefield = {0}; - //plugin_state->playfield = {0}; } int32_t minesweeper_app(void* p) { @@ -158,27 +295,27 @@ int32_t minesweeper_app(void* p) { if(event.input.type == InputTypePress) { switch(event.input.key) { case InputKeyUp: - minesweeper_state->cursor_cell_y--; - if(minesweeper_state->cursor_cell_y < 0) { - minesweeper_state->cursor_cell_y = 0; + minesweeper_state->cursor_y--; + if(minesweeper_state->cursor_y < 0) { + minesweeper_state->cursor_y = 0; } break; case InputKeyDown: - minesweeper_state->cursor_cell_y++; - if(minesweeper_state->cursor_cell_y > PLAYFIELD_HEIGHT) { - minesweeper_state->cursor_cell_y = PLAYFIELD_HEIGHT; + minesweeper_state->cursor_y++; + if(minesweeper_state->cursor_y >= PLAYFIELD_HEIGHT) { + minesweeper_state->cursor_y = PLAYFIELD_HEIGHT-1; } break; case InputKeyRight: - minesweeper_state->cursor_cell_x++; - if(minesweeper_state->cursor_cell_x > PLAYFIELD_WIDTH) { - minesweeper_state->cursor_cell_x = PLAYFIELD_WIDTH; + minesweeper_state->cursor_x++; + if(minesweeper_state->cursor_x >= PLAYFIELD_WIDTH) { + minesweeper_state->cursor_x = PLAYFIELD_WIDTH-1; } break; case InputKeyLeft: - minesweeper_state->cursor_cell_x--; - if(minesweeper_state->cursor_cell_x < 0) { - minesweeper_state->cursor_cell_x = 0; + minesweeper_state->cursor_x--; + if(minesweeper_state->cursor_x < 0) { + minesweeper_state->cursor_x = 0; } break; case InputKeyOk: @@ -186,6 +323,10 @@ int32_t minesweeper_app(void* p) { setup_playfield(minesweeper_state); minesweeper_state->game_started = true; } + play_move( + minesweeper_state, + minesweeper_state->cursor_x, + minesweeper_state->cursor_y); break; case InputKeyBack: // Exit the plugin