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@ -43,7 +43,7 @@ typedef enum {
} TileType;
typedef enum {
FieldEmpty,
FieldEmpty, // <-- same goes for this
FieldMine
} Field;
@ -99,8 +99,6 @@ static void render_callback(Canvas* const canvas, void* ctx) {
furi_string_printf(timeStr, "%01d:%02d", minutes, seconds);
canvas_draw_str_aligned(canvas, 128, 0, AlignRight, AlignTop, furi_string_get_cstr(timeStr));
uint8_t* tile_to_draw;
for (int y = 0; y < PLAYFIELD_HEIGHT; y++) {
for (int x = 0; x < PLAYFIELD_WIDTH; x++) {
if ( x == minesweeper_state->cursor_x && y == minesweeper_state->cursor_y) {
@ -108,53 +106,114 @@ static void render_callback(Canvas* const canvas, void* ctx) {
}
switch (minesweeper_state->playfield[x][y]) {
case TileType0:
tile_to_draw = tile_0_bits;
canvas_draw_xbm(
canvas,
x*TILE_HEIGHT, // x
8 + (y * TILE_WIDTH), // y
TILE_WIDTH,
TILE_HEIGHT,
tile_0_bits);
break;
case TileType1:
tile_to_draw = tile_1_bits;
canvas_draw_xbm(
canvas,
x*TILE_HEIGHT, // x
8 + (y * TILE_WIDTH), // y
TILE_WIDTH,
TILE_HEIGHT,
tile_1_bits);
break;
case TileType2:
tile_to_draw = tile_2_bits;
canvas_draw_xbm(
canvas,
x*TILE_HEIGHT, // x
8 + (y * TILE_WIDTH), // y
TILE_WIDTH,
TILE_HEIGHT,
tile_2_bits);
break;
case TileType3:
tile_to_draw = tile_3_bits;
canvas_draw_xbm(
canvas,
x*TILE_HEIGHT, // x
8 + (y * TILE_WIDTH), // y
TILE_WIDTH,
TILE_HEIGHT,
tile_3_bits);
break;
case TileType4:
tile_to_draw = tile_4_bits;
canvas_draw_xbm(
canvas,
x*TILE_HEIGHT, // x
8 + (y * TILE_WIDTH), // y
TILE_WIDTH,
TILE_HEIGHT,
tile_4_bits);
break;
case TileType5:
tile_to_draw = tile_5_bits;
canvas_draw_xbm(
canvas,
x*TILE_HEIGHT, // x
8 + (y * TILE_WIDTH), // y
TILE_WIDTH,
TILE_HEIGHT,
tile_5_bits);
break;
case TileType6:
tile_to_draw = tile_6_bits;
canvas_draw_xbm(
canvas,
x*TILE_HEIGHT, // x
8 + (y * TILE_WIDTH), // y
TILE_WIDTH,
TILE_HEIGHT,
tile_6_bits);
break;
case TileType7:
tile_to_draw = tile_7_bits;
canvas_draw_xbm(
canvas,
x*TILE_HEIGHT, // x
8 + (y * TILE_WIDTH), // y
TILE_WIDTH,
TILE_HEIGHT,
tile_7_bits);
break;
case TileType8:
tile_to_draw = tile_8_bits;
canvas_draw_xbm(
canvas,
x*TILE_HEIGHT, // x
8 + (y * TILE_WIDTH), // y
TILE_WIDTH,
TILE_HEIGHT,
tile_8_bits);
break;
case TileTypeFlag:
tile_to_draw = tile_flag_bits;
canvas_draw_xbm(
canvas,
x*TILE_HEIGHT, // x
8 + (y * TILE_WIDTH), // y
TILE_WIDTH,
TILE_HEIGHT,
tile_flag_bits);
break;
case TileTypeUncleared:
tile_to_draw = tile_uncleared_bits;
canvas_draw_xbm(
canvas,
x*TILE_HEIGHT, // x
8 + (y * TILE_WIDTH), // y
TILE_WIDTH,
TILE_HEIGHT,
tile_uncleared_bits);
break;
case TileTypeMine:
tile_to_draw = tile_mine_bits;
break;
default:
// this should never happen
tile_to_draw = tile_mine_bits;
canvas_draw_xbm(
canvas,
x*TILE_HEIGHT, // x
8 + (y * TILE_WIDTH), // y
TILE_WIDTH,
TILE_HEIGHT,
tile_mine_bits);
break;
}
canvas_draw_xbm(
canvas,
x*TILE_HEIGHT, // x
8 + (y * TILE_WIDTH), // y
TILE_WIDTH,
TILE_HEIGHT,
tile_to_draw);
if ( x == minesweeper_state->cursor_x && y == minesweeper_state->cursor_y) {
canvas_invert_color(canvas);
}
@ -411,25 +470,25 @@ int32_t minesweeper_app(void* p) {
case InputKeyUp:
minesweeper_state->cursor_y--;
if(minesweeper_state->cursor_y < 0) {
minesweeper_state->cursor_y = PLAYFIELD_HEIGHT - 1;
minesweeper_state->cursor_y = 0;
}
break;
case InputKeyDown:
minesweeper_state->cursor_y++;
if(minesweeper_state->cursor_y >= PLAYFIELD_HEIGHT) {
minesweeper_state->cursor_y = 0;
minesweeper_state->cursor_y = PLAYFIELD_HEIGHT-1;
}
break;
case InputKeyRight:
minesweeper_state->cursor_x++;
if(minesweeper_state->cursor_x >= PLAYFIELD_WIDTH) {
minesweeper_state->cursor_x = 0;
minesweeper_state->cursor_x = PLAYFIELD_WIDTH-1;
}
break;
case InputKeyLeft:
minesweeper_state->cursor_x--;
if(minesweeper_state->cursor_x < 0) {
minesweeper_state->cursor_x = PLAYFIELD_WIDTH-1;
minesweeper_state->cursor_x = 0;
}
break;
case InputKeyOk:
@ -462,8 +521,6 @@ int32_t minesweeper_app(void* p) {
// Exit the plugin
processing = false;
break;
case InputKeyMAX:
break;
}
} else if (event.input.type == InputTypeLong) {
// hold events
@ -481,8 +538,6 @@ int32_t minesweeper_app(void* p) {
case InputKeyBack:
processing = false;
break;
case InputKeyMAX:
break;
}
}
}

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