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@ -7,17 +7,20 @@ from utils import circle_fill
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from utils import random_color
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from utils import random_color
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WIDTH, HEIGHT = 1000, 1000
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WIDTH, HEIGHT = 1000, 1000
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ANGLE_RANDOM_MIN = -0.8
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ANGLE_RANDOM_MIN = -0.6
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ANGLE_RANDOM_MAX = 0.8
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ANGLE_RANDOM_MAX = 0.6
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# how much to shrink each consecutive circle
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# how much to shrink each consecutive circle
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SHRINK = 0.0002
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SHRINK = 0.00004
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class Branch():
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class Branch():
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def __init__(self, idx, ctx, x, y, r, ang):
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def __init__(self, idx, ctx, x, y, r, ang):
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self.nodes = [Node(ctx, x, y, r, ang)]
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ctx.set_source_rgb(255, 0, 0)
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self.nodes = [Node(ctx, x, y, r, ang, dry=True)]
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ctx.set_source_rgb(0,0, 0)
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self.idx = idx
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self.idx = idx
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self.ctx = ctx
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self.ctx = ctx
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self.ended = False
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self.ended = False
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def _last_node(self):
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def _last_node(self):
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return self.nodes[-1]
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return self.nodes[-1]
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def place_next(self, branches):
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def place_next(self, branches):
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@ -26,13 +29,17 @@ class Branch():
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next_x = last.r * math.sin(last.ang) + last.x
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next_x = last.r * math.sin(last.ang) + last.x
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next_y = last.r * math.cos(last.ang) + last.y
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next_y = last.r * math.cos(last.ang) + last.y
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next_r = last.r - SHRINK
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next_r = last.r - SHRINK
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# too small?
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if next_r < 0.000000001:
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self.ended = True
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return False
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# did we hit canvas edge?
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# did we hit canvas edge?
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if next_x + next_r > 1 or next_x - next_r < 0:
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if next_x + next_r > 1 or next_x - next_r < 0:
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self.ended = True
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self.ended = True
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return
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return False
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if next_y + next_r > 1 or next_y - next_r < 0:
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if next_y + next_r > 1 or next_y - next_r < 0:
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self.ended = True
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self.ended = True
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return
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return False
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last_nodes = self.nodes[-2:]
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last_nodes = self.nodes[-2:]
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# did we hit another circle?
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# did we hit another circle?
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for branch in branches:
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for branch in branches:
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@ -40,33 +47,57 @@ class Branch():
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if node not in last_nodes: #!= last and node != self.nodes[-2]:
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if node not in last_nodes: #!= last and node != self.nodes[-2]:
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if circles_intersect(node.x, node.y, node.r,
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if circles_intersect(node.x, node.y, node.r,
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next_x, next_y, next_r):
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next_x, next_y, next_r):
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print(f'intersect: {next_x},{next_y} r: {next_r} with {node}')
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self.ended = True
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self.ended = True
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return
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return False
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next_ang = last.ang + random.uniform(ANGLE_RANDOM_MIN, ANGLE_RANDOM_MAX)
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next_ang = last.ang + random.uniform(ANGLE_RANDOM_MIN, ANGLE_RANDOM_MAX)
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print(f'next circle: {next_x},{next_y} r: {next_r} a: {next_ang}')
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self.nodes.append(Node(self.ctx, next_x, next_y, next_r, next_ang))
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self.nodes.append(Node(self.ctx, next_x, next_y, next_r, next_ang))
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return True
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def circles_intersect(x1, y1, r1, x2, y2, r2):
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def circles_intersect(x1, y1, r1, x2, y2, r2):
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distance = math.sqrt(math.pow(abs(x2 - x1), 2) + math.pow(abs(y2 - y1), 2))
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distance = math.sqrt(math.pow(abs(x2 - x1), 2) + math.pow(abs(y2 - y1), 2))
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combined_r = r1 + r2
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combined_r = r1 + r2
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print(f'd: {distance} r1 + r2: {combined_r}')
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return distance < combined_r
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return distance < combined_r
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class Node():
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class Node():
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def __init__(self, ctx, x, y, r, ang):
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def __init__(self, ctx, x, y, r, ang, dry=False):
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self.x = x
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self.x = x
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self.y = y
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self.y = y
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self.r = r
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self.r = r
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self.ang = ang
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self.ang = ang
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if not dry:
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circle_fill(ctx, x, y, r)
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circle_fill(ctx, x, y, r)
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def __ne__(self, other):
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def __ne__(self, other):
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return self.x != other.x or self.y != other.y or self.r != other.r or self.ang != other.ang
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return self.x != other.x or self.y != other.y or self.r != other.r or self.ang != other.ang
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def grow_subs(ctx, subs, branches):
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new_subs = []
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created = False
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for branch in subs:
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# create a sub branch based on length
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sub_branches = len(branch.nodes) // 10
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if sub_branches > 1:
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created = True
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for i in range(sub_branches):
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for n in range(15): # attempts at growing branches
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start_node = random.choice(branch.nodes)
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# start perpendicular to our last angle
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start_angle = start_node.ang + random.choice([90, -90]) + random.uniform(-5, 5)
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start_x = start_node.r * math.sin(start_angle) + start_node.x
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start_y = start_node.r * math.cos(start_angle) + start_node.y
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start_r = start_node.r - 0.002
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new_branch = Branch(i, ctx, start_x, start_y, start_r, start_angle)
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if new_branch.place_next(branches):
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break
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branches.append(new_branch)
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new_subs.append(new_branch)
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if not created:
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return
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while not all([branch.ended for branch in new_subs]):
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for branch in new_subs:
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branch.place_next(branches)
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return new_subs
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def main():
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def main():
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surface = cairo.ImageSurface(cairo.FORMAT_ARGB32, WIDTH, HEIGHT)
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surface = cairo.ImageSurface(cairo.FORMAT_ARGB32, WIDTH, HEIGHT)
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@ -74,19 +105,33 @@ def main():
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ctx.scale(WIDTH, HEIGHT) # Normalizing the canvas
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ctx.scale(WIDTH, HEIGHT) # Normalizing the canvas
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# place seeds
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branches = []
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branches = []
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for b in range(6):
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#for b in range(6):
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start_x = random.uniform(0.3, 0.7)
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# start_x = random.uniform(0.2, 0.8)
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start_y = random.uniform(0.3, 0.7)
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# start_y = random.uniform(0.2, 0.8)
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start_r = 0.02
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start_r = 0.015
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start_angle = random.randint(0, 360)
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# start_angle = random.randint(0, 360)
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branches.append(Branch(b, ctx, start_x, start_y, start_r, start_angle))
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# branches.append(Branch(b, ctx, start_x, start_y, start_r, start_angle))
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for x in range(100):
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branches.append(Branch(0, ctx, 0.5, 0.4, start_r, 180))
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branches.append(Branch(1, ctx, 0.4, 0.5, start_r, 270))
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branches.append(Branch(2, ctx, 0.6, 0.5, start_r, 90))
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branches.append(Branch(3, ctx, 0.5, 0.6, start_r, 0))
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# grow initial branches
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while not all([b.ended for b in branches]):
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for branch in branches:
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for branch in branches:
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branch.place_next(branches)
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branch.place_next(branches)
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# start branching off
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#subs = []
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subs = branches
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try:
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for x in range(8):
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if subs == None:
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return
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subs = grow_subs(ctx, subs, branches)
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surface.write_to_png("out/hyphae.png") # Output to PNG
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input('next')
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finally:
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surface.write_to_png("out/hyphae.png") # Output to PNG
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surface.write_to_png("out/hyphae.png") # Output to PNG
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if __name__ == '__main__':
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if __name__ == '__main__':
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