lumagrid/nametag/src/rain.cpp

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#include "rain.h"
#include "constants.h"
#include "overlay.h"
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#define COLOR_HIGHLIGHT_R 128
#define COLOR_HIGHLIGHT_G 255
#define COLOR_HIGHLIGHT_B 128
#define COLOR_DEFAULT_R 0
#define COLOR_DEFAULT_G 0
#define COLOR_DEFAULT_B 0
typedef struct {
bool reached_bottom = false;
int y;
int length;
int speed;
unsigned long last_moved;
} Raindrop;
Raindrop raindrops[PANEL_WIDTH];
bool rain_initialized = false;
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uint16_t color_highlight;
uint16_t color_default;
void setup_rain() {
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color_highlight = matrix->color565(
COLOR_HIGHLIGHT_R,
COLOR_HIGHLIGHT_G,
COLOR_HIGHLIGHT_B
);
color_default = matrix->color565(
COLOR_DEFAULT_R,
COLOR_DEFAULT_B,
COLOR_DEFAULT_G
);
for (int i = 0; i<PANEL_WIDTH; i++) {
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raindrops[i].y = 0 - random(24);
raindrops[i].length = random(20, 28);
raindrops[i].speed = random(25, 100);
raindrops[i].last_moved = millis();
}
}
void draw_rain(MatrixPanel_I2S_DMA *matrix, Mode mode) {
//matrix ->drawBitmap(0, 0, overlay, 64, 32, matrix->color565(64, 0, 0));
if (!rain_initialized) {
setup_rain();
rain_initialized = true;
}
unsigned long timestamp = millis();
for (int x = 0; x < PANEL_WIDTH; x++) {
if ((timestamp - raindrops[x].last_moved) > raindrops[x].speed) {
// step down a pixel
raindrops[x].y++;
raindrops[x].last_moved = timestamp;
}
if (raindrops[x].y > PANEL_HEIGHT) {
raindrops[x].y = 0;
raindrops[x].reached_bottom = true;
}
if (raindrops[x].y >= 0) {
//draw our pixel
matrix->drawPixel(x, raindrops[x].y, matrix->color565(128, 255, 128));
// draw our trail
for (int trail_offset = 1; trail_offset < raindrops[x].length; trail_offset++) {
int trail_y = raindrops[x].y - trail_offset;
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float brightness = (raindrops[x].length - trail_offset);
uint16_t fade_color = matrix->color565(
COLOR_DEFAULT_R * brightness,
COLOR_DEFAULT_G * brightness,
COLOR_DEFAULT_B * brightness
);
if (trail_y >= 0) {
int pixel_num = (trail_y * PANEL_WIDTH) + x;
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if (overlay[pixel_num / 8] & (1 << (7 - (pixel_num % 8))) and mode != Stealth) {
if (mode == HighVis) {
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matrix->drawPixel(x, trail_y, color_highlight);
} else {
matrix->drawPixel(x, trail_y, matrix->color565(
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COLOR_HIGHLIGHT_R * brightness,
COLOR_HIGHLIGHT_G * brightness,
COLOR_HIGHLIGHT_B * brightness
));
}
} else {
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matrix->drawPixel(x, trail_y, fade_color);
}
} else if (raindrops[x].reached_bottom) {
int pixel_num = ((PANEL_HEIGHT + trail_y) * PANEL_WIDTH) + x;
if (raindrops[x].y >= 0) {
if (overlay[ pixel_num / 8 ] & (1 << (7 - (pixel_num % 8)) ) and mode != Stealth) {
if (mode == HighVis) {
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matrix->drawPixel(x, PANEL_HEIGHT + trail_y, color_highlight);
} else {
matrix->drawPixel(x, PANEL_HEIGHT + trail_y, matrix->color565(
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COLOR_HIGHLIGHT_R * brightness,
COLOR_HIGHLIGHT_G * brightness,
COLOR_HIGHLIGHT_B * brightness
));
}
} else {
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matrix->drawPixel(x, PANEL_HEIGHT + trail_y, matrix->color565(0, fade_color, 0));
}
} else {
break;
}
}
}
}
}
}