buuuuurn bitch buuuhuhuhuuurnn
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@ -1,6 +1,8 @@
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#include "constants.h"
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#include "flame.h"
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#include "overlay.h"
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#define FLAME_PALETTE_SIZE 36
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uint16_t flame_palette[] = {
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@ -47,7 +49,8 @@ bool flame_ready = false;
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void spread_fire(int from) {
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int rand = random(1, 4);
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int to = from - PANEL_WIDTH - rand + 1;
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int rand_y = random(-1, 2);
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int to = from - PANEL_WIDTH + rand_y;
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if (to < 0) {
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to = 0;
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}
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@ -67,9 +70,9 @@ void do_fire() {
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void setup_flame() {
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memset(framebuffer, 0, sizeof framebuffer);
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for (int i = 0; i < PANEL_WIDTH; i++) {
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framebuffer[(PANEL_WIDTH * PANEL_HEIGHT - i - 1)] = FLAME_PALETTE_SIZE - 1;
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}
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//for (int i = 0; i < PANEL_WIDTH; i++) {
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// framebuffer[(PANEL_WIDTH * PANEL_HEIGHT - i - 1)] = FLAME_PALETTE_SIZE - 1;
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//}
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}
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void draw_flame(MatrixPanel_I2S_DMA *matrix, enum Mode mode) {
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@ -77,9 +80,13 @@ void draw_flame(MatrixPanel_I2S_DMA *matrix, enum Mode mode) {
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setup_flame();
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flame_ready = true;
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}
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do_fire();
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for(int p = 0; p < PANEL_HEIGHT * PANEL_WIDTH; p++) {
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if (overlay[p / 8] & (1 << (7 - (p % 8))) and mode != Stealth) {
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// offset the text
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framebuffer[p + (6 * PANEL_WIDTH)] = FLAME_PALETTE_SIZE - 1;
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}
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matrix->drawPixel(p % PANEL_WIDTH, p / PANEL_WIDTH, flame_palette[framebuffer[p]]);
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}
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do_fire();
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}
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