increase sensor distance
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@ -80,7 +80,8 @@ void init_agents() {
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AGENT_MOVE_DISTANCE = 1; //random(1, 3);
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AGENT_MOVE_DISTANCE = 1; //random(1, 3);
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AGENT_MOVE_ANGLE = random(0, 334) / 1000.0;
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AGENT_MOVE_ANGLE = random(0, 334) / 1000.0;
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AGENT_SENSOR_ANGLE = random(0, 334) / 1000.0;
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AGENT_SENSOR_ANGLE = random(0, 334) / 1000.0;
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AGENT_SENSOR_DISTANCE = random(100, 400) / 1000.0;
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//AGENT_SENSOR_DISTANCE = random(100, 400) / 1000.0;
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AGENT_SENSOR_DISTANCE = random(3000, 5000) / 1000.0;
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for(int a = 0; a < NUM_AGENTS; a++) {
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for(int a = 0; a < NUM_AGENTS; a++) {
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float angle = ((PI * 2) / NUM_AGENTS) * a;
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float angle = ((PI * 2) / NUM_AGENTS) * a;
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//agents[a].x_position = 31 + round(10*sin(angle));
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//agents[a].x_position = 31 + round(10*sin(angle));
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@ -290,7 +291,10 @@ void loop() {
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} else {
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} else {
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agents[a].heading += (random(-1,2) *2 - 1 ) * 30 / 100.0 * PI*2;
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agents[a].heading += (random(-1,2) *2 - 1 ) * 30 / 100.0 * PI*2;
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}
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}
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}
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// sample step
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// sample step
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for(int a = 0; a < NUM_AGENTS; a++) {
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//matrix->drawPixel(agents[a].x_position, agents[a].y_position, matrix->color565(0, 0, attractant[agents[a].x_position][agents[a].y_position]));
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int front_x = round(agents[a].x_position + cos(agents[a].heading) * AGENT_SENSOR_DISTANCE);
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int front_x = round(agents[a].x_position + cos(agents[a].heading) * AGENT_SENSOR_DISTANCE);
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int front_y = round(agents[a].y_position + sin(agents[a].heading) * AGENT_SENSOR_DISTANCE);
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int front_y = round(agents[a].y_position + sin(agents[a].heading) * AGENT_SENSOR_DISTANCE);
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int left_x = round(agents[a].x_position + cos(agents[a].heading - (AGENT_SENSOR_ANGLE * (PI * 2))) * AGENT_SENSOR_DISTANCE);
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int left_x = round(agents[a].x_position + cos(agents[a].heading - (AGENT_SENSOR_ANGLE * (PI * 2))) * AGENT_SENSOR_DISTANCE);
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