lookin okay
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@ -41,7 +41,7 @@ int end_y = 27;
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int anchor_x = 16;
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int anchor_x = 16;
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int anchor_y = 24;
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int anchor_y = 24;
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#define BLOB_POINTS 14
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#define BLOB_POINTS 32
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#define BLOB_RADIUS 12
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#define BLOB_RADIUS 12
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typedef struct {
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typedef struct {
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int x_coords[BLOB_POINTS];
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int x_coords[BLOB_POINTS];
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@ -65,7 +65,7 @@ void setup(){
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mxconfig.i2sspeed = HUB75_I2S_CFG::HZ_10M;
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mxconfig.i2sspeed = HUB75_I2S_CFG::HZ_10M;
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mxconfig.clkphase = false;
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mxconfig.clkphase = false;
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//mxconfig.double_buff = true;
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mxconfig.double_buff = true;
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matrix = new MatrixPanel_I2S_DMA(mxconfig);
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matrix = new MatrixPanel_I2S_DMA(mxconfig);
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matrix->begin();
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matrix->begin();
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@ -92,7 +92,7 @@ void draw_bezier(int x1, int y1, int x2, int y2, int x3, int y3) {
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//matrix->drawLine(x1, y1, x2, y2, matrix->color565(16, 16, 16));
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//matrix->drawLine(x1, y1, x2, y2, matrix->color565(16, 16, 16));
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//matrix->drawLine(x2, y2, x3, y3, matrix->color565(16, 16, 16));
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//matrix->drawLine(x2, y2, x3, y3, matrix->color565(16, 16, 16));
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for (float percent = 0; percent < 1; percent += 0.02) {
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for (float percent = 0; percent < 1; percent += 0.01) {
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int xa = interpolate(x1, x2, percent);
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int xa = interpolate(x1, x2, percent);
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int ya = interpolate(y1, y2, percent);
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int ya = interpolate(y1, y2, percent);
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int xb = interpolate(x2, x3, percent);
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int xb = interpolate(x2, x3, percent);
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@ -109,7 +109,7 @@ void draw_bezier(int x1, int y1, int x2, int y2, int x3, int y3) {
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void loop() {
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void loop() {
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// matrix ->flipDMABuffer();
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matrix ->flipDMABuffer();
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//matrix->clearScreen();
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//matrix->clearScreen();
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matrix->fillScreenRGB888(15, 0, 10);
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matrix->fillScreenRGB888(15, 0, 10);
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// draw grid
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// draw grid
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@ -137,7 +137,15 @@ void loop() {
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blob.x_coords[end_offset],
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blob.x_coords[end_offset],
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blob.y_coords[end_offset]
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blob.y_coords[end_offset]
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);
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);
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matrix->drawPixel(blob.x_coords[i], blob.y_coords[i], matrix->color565(128, 128, 128));
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//matrix->drawPixel(blob.x_coords[i], blob.y_coords[i], matrix->color565(128, 128, 128));
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blob.x_coords[i+1] += random(-1, 2);
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if (blob.x_coords[i+1] >= PANEL_WIDTH) {
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blob.x_coords[i+1] = PANEL_WIDTH - 1;
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}
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if (blob.x_coords[i+1] < 0) {
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blob.x_coords[i+1] = 0;
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}
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//blob.y_coords[i+1] += random(-1, 2);
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//matrix->drawPixel(blob.x_coords[i], blob.y_coords[i], matrix->color565(0, 0, 128));
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//matrix->drawPixel(blob.x_coords[i], blob.y_coords[i], matrix->color565(0, 0, 128));
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//matrix->drawPixel(blob.x_coords[i+1], blob.y_coords[i+1], matrix->color565(128, 0, 0));
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//matrix->drawPixel(blob.x_coords[i+1], blob.y_coords[i+1], matrix->color565(128, 0, 0));
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//matrix->drawPixel(blob.x_coords[end_offset], blob.y_coords[end_offset], matrix->color565(0, 0, 128));
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//matrix->drawPixel(blob.x_coords[end_offset], blob.y_coords[end_offset], matrix->color565(0, 0, 128));
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