color
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4a7a3fd008
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@ -102,7 +102,7 @@ void draw_bezier(int x1, int y1, int x2, int y2, int x3, int y3) {
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int x = interpolate(xa, xb, percent);
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int y = interpolate(ya, yb, percent);
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matrix->drawPixel(x, y, matrix->color565(255, 80, 83));
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matrix->drawPixel(x, y, matrix->color565(106, 95, 219));
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}
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}
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@ -137,12 +137,12 @@ void loop() {
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blob.x_coords[end_offset],
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blob.y_coords[end_offset]
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);
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//matrix->drawPixel(blob.x_coords[i], blob.y_coords[i], matrix->color565(128, 128, 128));
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matrix->drawPixel(blob.x_coords[i], blob.y_coords[i], matrix->color565(128, 128, 128));
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blob.x_coords[i+1] += random(-1, 2);
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if (blob.x_coords[i+1] >= PANEL_WIDTH) {
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blob.x_coords[i+1] = PANEL_WIDTH - 1;
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}
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if (blob.x_coords[i+1] < 0) {
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if (blob.x_coords[i+1] < 0) {
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blob.x_coords[i+1] = 0;
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}
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//blob.y_coords[i+1] += random(-1, 2);
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