🍄 growing thing
This commit is contained in:
parent
4f5cc216dd
commit
7ef3ba9acb
@ -48,6 +48,19 @@ typedef struct {
|
|||||||
int y_coords[BLOB_POINTS];
|
int y_coords[BLOB_POINTS];
|
||||||
} Blob;
|
} Blob;
|
||||||
|
|
||||||
|
|
||||||
|
#define NUM_AGENTS 64
|
||||||
|
#define AGENT_MOVE_DISTANCE 1
|
||||||
|
#define AGENT_DROP_AMOUNT 100
|
||||||
|
typedef struct {
|
||||||
|
int x_position;
|
||||||
|
int y_position;
|
||||||
|
float heading;
|
||||||
|
} SlimeAgent;
|
||||||
|
|
||||||
|
uint16_t attractant[PANEL_WIDTH][PANEL_HEIGHT] = {};
|
||||||
|
SlimeAgent agents[NUM_AGENTS];
|
||||||
|
|
||||||
Blob blob;
|
Blob blob;
|
||||||
|
|
||||||
void setup(){
|
void setup(){
|
||||||
@ -72,13 +85,23 @@ void setup(){
|
|||||||
matrix->setBrightness8(64);
|
matrix->setBrightness8(64);
|
||||||
matrix->fillScreenRGB888(0, 0, 0);
|
matrix->fillScreenRGB888(0, 0, 0);
|
||||||
|
|
||||||
for(int i = 0; i < BLOB_POINTS; i++) {
|
//for(int i = 0; i < BLOB_POINTS; i++) {
|
||||||
//float angle = (360 / BLOB_POINTS) * (i+1);
|
// //float angle = (360 / BLOB_POINTS) * (i+1);
|
||||||
float angle = ((PI * 2) / BLOB_POINTS) * (i+1);
|
// float angle = ((PI * 2) / BLOB_POINTS) * (i+1);
|
||||||
blob.x_coords[i] = random(-6, 7) + 31 + round(BLOB_RADIUS * sin(angle));
|
// blob.x_coords[i] = random(-6, 7) + 31 + round(BLOB_RADIUS * sin(angle));
|
||||||
blob.y_coords[i] = random(-2, 7) + 15 + round(BLOB_RADIUS * cos(angle));
|
// blob.y_coords[i] = random(-2, 7) + 15 + round(BLOB_RADIUS * cos(angle));
|
||||||
//blob.x_coords[i] = random(0, 64);
|
// //blob.x_coords[i] = random(0, 64);
|
||||||
//blob.y_coords[i] = random(0, 32);
|
// //blob.y_coords[i] = random(0, 32);
|
||||||
|
//}
|
||||||
|
for(int a = 0; a < NUM_AGENTS; a++) {
|
||||||
|
agents[a].x_position = random(12, 52);
|
||||||
|
agents[a].y_position = random(12, 20);
|
||||||
|
agents[a].heading = (random(0, 100) / 100.0) * (PI*2);
|
||||||
|
}
|
||||||
|
for(int x = 0; x<PANEL_WIDTH; x++) {
|
||||||
|
for(int y = 0; y<PANEL_HEIGHT; y++){
|
||||||
|
attractant[x][y] = 0;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -107,6 +130,9 @@ void draw_bezier(int x1, int y1, int x2, int y2, int x3, int y3) {
|
|||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
bool is_in_bounds(int x, int y) {
|
||||||
|
return (x < PANEL_WIDTH) and (y < PANEL_HEIGHT) and (x >= 0) and (y >= 0);
|
||||||
|
}
|
||||||
|
|
||||||
void loop() {
|
void loop() {
|
||||||
matrix ->flipDMABuffer();
|
matrix ->flipDMABuffer();
|
||||||
@ -125,31 +151,74 @@ void loop() {
|
|||||||
matrix->drawFastHLine(0, 7*i + 1, PANEL_WIDTH, matrix->color565(41, 17, 76));
|
matrix->drawFastHLine(0, 7*i + 1, PANEL_WIDTH, matrix->color565(41, 17, 76));
|
||||||
}
|
}
|
||||||
|
|
||||||
for(int i = 0; i < BLOB_POINTS; i+=2) {
|
for(int x = 0; x<PANEL_WIDTH; x++) {
|
||||||
int end_offset = i + 2;
|
for(int y = 0; y<PANEL_HEIGHT; y++){
|
||||||
if ( end_offset >= BLOB_POINTS) {
|
matrix->drawPixel(x, y, attractant[x][y]);
|
||||||
end_offset = 0;
|
|
||||||
}
|
}
|
||||||
draw_bezier(blob.x_coords[i],
|
|
||||||
blob.y_coords[i],
|
|
||||||
blob.x_coords[i+1],
|
|
||||||
blob.y_coords[i+1],
|
|
||||||
blob.x_coords[end_offset],
|
|
||||||
blob.y_coords[end_offset]
|
|
||||||
);
|
|
||||||
matrix->drawPixel(blob.x_coords[i], blob.y_coords[i], matrix->color565(128, 128, 128));
|
|
||||||
blob.x_coords[i+1] += random(-1, 2);
|
|
||||||
if (blob.x_coords[i+1] >= PANEL_WIDTH) {
|
|
||||||
blob.x_coords[i+1] = PANEL_WIDTH - 1;
|
|
||||||
}
|
|
||||||
if (blob.x_coords[i+1] < 0) {
|
|
||||||
blob.x_coords[i+1] = 0;
|
|
||||||
}
|
|
||||||
//blob.y_coords[i+1] += random(-1, 2);
|
|
||||||
//matrix->drawPixel(blob.x_coords[i], blob.y_coords[i], matrix->color565(0, 0, 128));
|
|
||||||
//matrix->drawPixel(blob.x_coords[i+1], blob.y_coords[i+1], matrix->color565(128, 0, 0));
|
|
||||||
//matrix->drawPixel(blob.x_coords[end_offset], blob.y_coords[end_offset], matrix->color565(0, 0, 128));
|
|
||||||
}
|
}
|
||||||
delay(500);
|
|
||||||
|
for(int a = 0; a < NUM_AGENTS; a++) {
|
||||||
|
matrix->drawPixel(agents[a].x_position, agents[a].y_position, attractant[agents[a].x_position][agents[a].y_position]);
|
||||||
|
// motor step
|
||||||
|
// check if agent can move forward
|
||||||
|
float target_x = agents[a].x_position + cos(agents[a].heading) * AGENT_MOVE_DISTANCE;
|
||||||
|
float target_y = agents[a].y_position + sin(agents[a].heading) * AGENT_MOVE_DISTANCE;
|
||||||
|
int move_x = round(target_x);
|
||||||
|
int move_y = round(target_y);
|
||||||
|
if (is_in_bounds(move_x, move_y)) {
|
||||||
|
agents[a].x_position = move_x;
|
||||||
|
agents[a].y_position = move_y;
|
||||||
|
attractant[move_x][move_y] += AGENT_DROP_AMOUNT;
|
||||||
|
} else {
|
||||||
|
agents[a].heading += (random(0,2) *2 -1 ) * (random(0, 30) / 100.0) * PI*2;
|
||||||
|
}
|
||||||
|
// sample step
|
||||||
|
int front_x = round(agents[a].x_position + cos(agents[a].heading) * AGENT_MOVE_DISTANCE);
|
||||||
|
int front_y = round(agents[a].y_position + sin(agents[a].heading) * AGENT_MOVE_DISTANCE);
|
||||||
|
int left_x = round(agents[a].x_position + cos(agents[a].heading - ((random(0,30) / 100.0) * (PI * 2))));
|
||||||
|
int left_y = round(agents[a].y_position + cos(agents[a].heading - ((random(0,30) / 100.0) * (PI * 2))));
|
||||||
|
int right_x = round(agents[a].x_position + cos(agents[a].heading + ((random(0,30) / 100.0) * (PI * 2))));
|
||||||
|
int right_y = round(agents[a].y_position + cos(agents[a].heading + ((random(0,30) / 100.0) * (PI * 2))));
|
||||||
|
int front_value = attractant[front_x][front_y];
|
||||||
|
int left_value = attractant[left_x][left_y];
|
||||||
|
int right_value = attractant[right_x][right_y];
|
||||||
|
if (front_value > right_value and front_value > left_value) {
|
||||||
|
;
|
||||||
|
} else if (front_value < right_value and front_value < left_value) {
|
||||||
|
agents[a].heading += (random(0, 2) * 2 - 1) * (random(0, 30) / 100.0) * (PI*2) ;
|
||||||
|
} else if (left_value > right_value) {
|
||||||
|
agents[a].heading -= ((random(0,30) / 100.0) * (PI * 2));
|
||||||
|
} else {
|
||||||
|
agents[a].heading += ((random(0,30) / 100.0) * (PI * 2));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
//for(int i = 0; i < BLOB_POINTS; i+=2) {
|
||||||
|
// int end_offset = i + 2;
|
||||||
|
// if ( end_offset >= BLOB_POINTS) {
|
||||||
|
// end_offset = 0;
|
||||||
|
// }
|
||||||
|
// draw_bezier(blob.x_coords[i],
|
||||||
|
// blob.y_coords[i],
|
||||||
|
// blob.x_coords[i+1],
|
||||||
|
// blob.y_coords[i+1],
|
||||||
|
// blob.x_coords[end_offset],
|
||||||
|
// blob.y_coords[end_offset]
|
||||||
|
// );
|
||||||
|
// matrix->drawPixel(blob.x_coords[i], blob.y_coords[i], matrix->color565(128, 128, 128));
|
||||||
|
// blob.x_coords[i+1] += random(-1, 2);
|
||||||
|
// if (blob.x_coords[i+1] >= PANEL_WIDTH) {
|
||||||
|
// blob.x_coords[i+1] = PANEL_WIDTH - 1;
|
||||||
|
// }
|
||||||
|
// if (blob.x_coords[i+1] < 0) {
|
||||||
|
// blob.x_coords[i+1] = 0;
|
||||||
|
// }
|
||||||
|
// //blob.y_coords[i+1] += random(-1, 2);
|
||||||
|
// //matrix->drawPixel(blob.x_coords[i], blob.y_coords[i], matrix->color565(0, 0, 128));
|
||||||
|
// //matrix->drawPixel(blob.x_coords[i+1], blob.y_coords[i+1], matrix->color565(128, 0, 0));
|
||||||
|
// //matrix->drawPixel(blob.x_coords[end_offset], blob.y_coords[end_offset], matrix->color565(0, 0, 128));
|
||||||
|
//}
|
||||||
|
delay(100);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
Loading…
Reference in New Issue
Block a user