🤓 remove duplicated trail drawing logic
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638f74b6c3
commit
971b1cd042
@ -18,6 +18,7 @@ typedef struct {
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unsigned long last_moved;
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unsigned long last_moved;
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} Raindrop;
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} Raindrop;
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// TODO: Use a dynamic vector instead
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Raindrop raindrops[PANEL_WIDTH];
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Raindrop raindrops[PANEL_WIDTH];
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bool rain_initialized = false;
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bool rain_initialized = false;
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uint16_t color_highlight;
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uint16_t color_highlight;
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@ -72,7 +73,14 @@ void draw_rain(MatrixPanel_I2S_DMA *matrix, Mode mode) {
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COLOR_DEFAULT_B * brightness
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COLOR_DEFAULT_B * brightness
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);
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);
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if (trail_y >= 0) {
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if (trail_y < 0) {
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if (not raindrops[x].reached_bottom) {
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continue;
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}
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// we need to count from the bottom up
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trail_y = PANEL_WIDTH + trail_y;
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}
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int pixel_num = (trail_y * PANEL_WIDTH) + x;
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int pixel_num = (trail_y * PANEL_WIDTH) + x;
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if (overlay[pixel_num / 8] & (1 << (7 - (pixel_num % 8))) and mode != Stealth) {
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if (overlay[pixel_num / 8] & (1 << (7 - (pixel_num % 8))) and mode != Stealth) {
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if (mode == HighVis) {
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if (mode == HighVis) {
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@ -87,27 +95,27 @@ void draw_rain(MatrixPanel_I2S_DMA *matrix, Mode mode) {
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} else {
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} else {
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matrix->drawPixel(x, trail_y, fade_color);
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matrix->drawPixel(x, trail_y, fade_color);
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}
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}
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} else if (raindrops[x].reached_bottom) {
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int pixel_num = ((PANEL_HEIGHT + trail_y) * PANEL_WIDTH) + x;
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if (raindrops[x].y >= 0) {
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if (overlay[ pixel_num / 8 ] & (1 << (7 - (pixel_num % 8)) ) and mode != Stealth) {
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//} else if (raindrops[x].reached_bottom) {
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if (mode == HighVis) {
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// int pixel_num = ((PANEL_HEIGHT + trail_y) * PANEL_WIDTH) + x;
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matrix->drawPixel(x, PANEL_HEIGHT + trail_y, color_highlight);
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// if (raindrops[x].y >= 0) {
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} else {
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// if (overlay[ pixel_num / 8 ] & (1 << (7 - (pixel_num % 8)) ) and mode != Stealth) {
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matrix->drawPixel(x, PANEL_HEIGHT + trail_y, matrix->color565(
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// if (mode == HighVis) {
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COLOR_HIGHLIGHT_R * brightness,
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// matrix->drawPixel(x, PANEL_HEIGHT + trail_y, color_highlight);
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COLOR_HIGHLIGHT_G * brightness,
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// } else {
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COLOR_HIGHLIGHT_B * brightness
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// matrix->drawPixel(x, PANEL_HEIGHT + trail_y, matrix->color565(
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));
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// COLOR_HIGHLIGHT_R * brightness,
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}
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// COLOR_HIGHLIGHT_G * brightness,
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} else {
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// COLOR_HIGHLIGHT_B * brightness
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matrix->drawPixel(x, PANEL_HEIGHT + trail_y, matrix->color565(0, fade_color, 0));
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// ));
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}
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// }
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} else {
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// } else {
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break;
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// matrix->drawPixel(x, PANEL_HEIGHT + trail_y, matrix->color565(0, fade_color, 0));
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}
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// }
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}
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// } else {
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// break;
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// }
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//}
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}
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}
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}
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}
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}
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}
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