🧹 cleanup, minor param changes

This commit is contained in:
Felix Pankratz 2024-12-15 14:49:48 +01:00
parent 8cc53c8bb2
commit a0bca54bb1
2 changed files with 6 additions and 62 deletions

View File

@ -17,8 +17,6 @@
MatrixPanel_I2S_DMA *matrix = nullptr; MatrixPanel_I2S_DMA *matrix = nullptr;
//#define AGENT_DROP_AMOUNT 10
//#define NUM_ITERATIONS 500
struct SlimeAgent { struct SlimeAgent {
int x_position; int x_position;
int y_position; int y_position;
@ -59,14 +57,12 @@ void init_attractant() {
void init_agents() { void init_agents() {
AGENT_MOVE_DISTANCE = 1; //random(1, 3); AGENT_MOVE_DISTANCE = 1; //random(1, 3);
//AGENT_MOVE_ANGLE = random(0, 334) / 1000.0;
AGENT_MOVE_ANGLE = 0.175;//random(0, 334) / 1000.0; AGENT_MOVE_ANGLE = 0.175;//random(0, 334) / 1000.0;
//AGENT_SENSOR_ANGLE = random(0, 334) / 1000.0; //if (random(0, 2) > 0) {
if (random(0, 2) > 0) { // AGENT_SENSOR_ANGLE = 0.175;
AGENT_SENSOR_ANGLE = 0.175; //} else {
} else { AGENT_SENSOR_ANGLE = 0.0875;
AGENT_SENSOR_ANGLE = 0.0875; //}
}
AGENT_SENSOR_DISTANCE = random(AGENT_SENSOR_DISTANCE_MIN * 1000.0, AGENT_SENSOR_DISTANCE_MAX * 1000.0) / 1000.0; AGENT_SENSOR_DISTANCE = random(AGENT_SENSOR_DISTANCE_MIN * 1000.0, AGENT_SENSOR_DISTANCE_MAX * 1000.0) / 1000.0;
NUM_AGENTS = random(NUM_AGENTS_MIN, NUM_AGENTS_MAX); NUM_AGENTS = random(NUM_AGENTS_MIN, NUM_AGENTS_MAX);
@ -115,58 +111,6 @@ void setup(){
init_attractant(); init_attractant();
} }
//void draw_bg() {
// int h_lines = round(PANEL_HEIGHT / 7);
// int v_lines = round(PANEL_WIDTH / 7);
// for(int v = 0; v <= v_lines; v++) {
// matrix->drawFastVLine(v*7+2, 0, PANEL_HEIGHT, matrix->color565(41, 17, 76));
// }
// for(int h = 0; h <= h_lines; h++) {
// matrix->drawFastHLine(0, 7*h + 1, PANEL_WIDTH, matrix->color565(41, 17, 76));
// }
//}
//
//void draw_attractant() {
// for(int x = 0; x<PANEL_WIDTH; x++) {
// for(int y = 0; y<PANEL_HEIGHT; y++){
// if (attractant[x][y] > 17.0) {
// matrix->drawPixel(x, y, matrix->color565(
// int((255.0 / 255.0) * round(attractant[x][y])),
// int((80.0 / 255.0) * round(attractant[x][y])),
// int((83.0 / 255.0) * round(attractant[x][y]))
// )
// );
// }
// }
// }
//}
//int cleanup_x = 0;
//void cleanup() {
// int progress = iterations - NUM_ITERATIONS;
// matrix->drawFastVLine(cleanup_x, 0, PANEL_HEIGHT, matrix->color565(254, 242, 255));
// if (cleanup_x > 0) {
// matrix->fillRect(0, 0, cleanup_x, PANEL_HEIGHT, matrix->color565(16, 0, 16));
// }
// int h_lines = round(PANEL_HEIGHT / 7);
// int v_lines = round(cleanup_x / 7);
// for(int v = 0; v < cleanup_x; v++) {
// if (v%7 == 2) {
// matrix->drawFastVLine(v, 0, PANEL_HEIGHT, matrix->color565(41, 17, 76));
// }
// }
// for(int h = 0; h <= h_lines; h++) {
// matrix->drawFastHLine(0, 7*h + 1, cleanup_x-1, matrix->color565(41, 17, 76));
// }
// cleanup_x++;
// if (cleanup_x > PANEL_WIDTH) {
// iterations = 0;
// cleanup_x = 0;
// init_attractant();
// init_agents();
// }
//}
void loop() { void loop() {
matrix ->flipDMABuffer(); matrix ->flipDMABuffer();
delay(10); delay(10);

View File

@ -15,7 +15,7 @@ void draw_bg(MatrixPanel_I2S_DMA *matrix) {
void draw_attractant(MatrixPanel_I2S_DMA *matrix, float attractant[PANEL_WIDTH][PANEL_HEIGHT]) { void draw_attractant(MatrixPanel_I2S_DMA *matrix, float attractant[PANEL_WIDTH][PANEL_HEIGHT]) {
for(int x = 0; x<PANEL_WIDTH; x++) { for(int x = 0; x<PANEL_WIDTH; x++) {
for(int y = 0; y<PANEL_HEIGHT; y++){ for(int y = 0; y<PANEL_HEIGHT; y++){
if (attractant[x][y] > 17.0) { if (attractant[x][y] > 15.0) {
matrix->drawPixel(x, y, matrix->color565( matrix->drawPixel(x, y, matrix->color565(
int((255.0 / 255.0) * round(attractant[x][y])), int((255.0 / 255.0) * round(attractant[x][y])),
int((80.0 / 255.0) * round(attractant[x][y])), int((80.0 / 255.0) * round(attractant[x][y])),