handle raindrops as structs

This commit is contained in:
Felix Pankratz 2024-11-17 18:45:21 +01:00
parent 4d22364a89
commit cd601b4bfd

View File

@ -41,15 +41,30 @@ int line_length[PANEL_WIDTH]; // how long a line is for a given x coord
int line_speed[PANEL_WIDTH]; // how fast each line moves
unsigned long line_last_moved[PANEL_WIDTH];
typedef struct {
int y;
int length;
int speed;
unsigned long last_moved;
} Raindrop;
Raindrop raindrops[PANEL_WIDTH];
void setup(){
Serial.begin(BAUD_RATE);
pinMode(ONBOARD_LED, OUTPUT);
for (int i = 0; i<PANEL_WIDTH; i++) {
line_pos[i] = 0 - random(24);
line_length[i] = random(20, 28);
line_speed[i] = random(25, 100);
line_last_moved[i] = millis();
raindrops[i].y = 0 - random(24);
raindrops[i].length = random(20, 28);
raindrops[i].speed = random(25, 100);
raindrops[i].last_moved = millis();
//raindrops[i] = rd;
//line_pos[i] = 0 - random(24);
//line_length[i] = random(20, 28);
//line_speed[i] = random(25, 100);
//line_last_moved[i] = millis();
}
// redefine pins if required
HUB75_I2S_CFG::i2s_pins _pins={R1, G1, BL1, R2, G2, BL2, CH_A, CH_B, CH_C, CH_D, CH_E, LAT, OE, CLK};
@ -72,36 +87,32 @@ void setup(){
}
void loop() {
matrix ->flipDMABuffer();
matrix->clearScreen();
delay(25);
//matrix ->drawBitmap(0, 0, overlay, 64, 32, matrix->color565(64, 0, 0));
unsigned long timestamp = millis();
for (int x = 0; x < PANEL_WIDTH; x++) {
if ((timestamp - line_last_moved[x]) > line_speed[x]) {
if ((timestamp - raindrops[x].last_moved) > raindrops[x].speed) {
// step down a pixel
line_pos[x]++;
line_last_moved[x] = timestamp;
raindrops[x].y++;
raindrops[x].last_moved = timestamp;
}
if (line_pos[x] > PANEL_HEIGHT) {
line_pos[x] = 0;
if (raindrops[x].y > PANEL_HEIGHT) {
raindrops[x].y = 0;
}
if (line_pos[x] >= 0) {
if (raindrops[x].y >= 0) {
//draw our pixel
matrix->drawPixel(x, line_pos[x], matrix->color565(128, 255, 128));
matrix->drawPixel(x, raindrops[x].y, matrix->color565(128, 255, 128));
// draw our trail
for (int trail_offset = 1; trail_offset < line_length[x]; trail_offset++) {
//if (random(10) > 8) {
// trail_offset++;
//}
int trail_y = line_pos[x] - trail_offset;
for (int trail_offset = 1; trail_offset < raindrops[x].length; trail_offset++) {
int trail_y = raindrops[x].y - trail_offset;
if (trail_y >= 0) {
int pixel_num = (trail_y * PANEL_WIDTH) + x;
if (overlay[ pixel_num / 8 ] & (1 << (7 - (pixel_num % 8)) )) {
matrix->drawPixel(x, trail_y, matrix->color565(128, 255, 128));
} else {
matrix->drawPixel(x, trail_y, matrix->color565(0, (255 / line_length[x]) * (line_length[x] - trail_offset), 0));
matrix->drawPixel(x, trail_y, matrix->color565(0, (255 / raindrops[x].length) * (raindrops[x].length - trail_offset), 0));
}
} else {
int pixel_num = ((PANEL_HEIGHT + trail_y) * PANEL_WIDTH) + x;
@ -109,7 +120,7 @@ void loop() {
if (overlay[ pixel_num / 8 ] & (1 << (7 - (pixel_num % 8)) )) {
matrix->drawPixel(x, PANEL_HEIGHT + trail_y, matrix->color565(128, 255, 128));
} else {
matrix->drawPixel(x, PANEL_HEIGHT + trail_y, matrix->color565(0,(255 / line_length[x]) * (line_length[x] - trail_offset), 0));
matrix->drawPixel(x, PANEL_HEIGHT + trail_y, matrix->color565(0,(255 / raindrops[x].length) * (raindrops[x].length - trail_offset), 0));
}
} else {
break;
@ -118,6 +129,5 @@ void loop() {
}
}
}
//delay(25);
}