⁉ three level visibility setting
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722be35737
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@ -53,8 +53,13 @@ typedef struct {
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Raindrop raindrops[PANEL_WIDTH];
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bool stealth_mode = false;
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enum Mode {
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Stealth,
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LowVis,
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HighVis
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};
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Mode mode = Stealth;
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void setup(){
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Serial.begin(BAUD_RATE);
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pinMode(ONBOARD_LED, OUTPUT);
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@ -93,7 +98,17 @@ void loop() {
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delay(25);
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if(!digitalRead(BACK_BUTTON)) {
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stealth_mode = !stealth_mode;
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switch(mode) {
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case Stealth:
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mode = LowVis;
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break;
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case LowVis:
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mode = HighVis;
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break;
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case HighVis:
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mode = Stealth;
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break;
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}
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while(!digitalRead(BACK_BUTTON)); // Wait for release
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}
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@ -117,16 +132,33 @@ void loop() {
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int trail_y = raindrops[x].y - trail_offset;
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if (trail_y >= 0) {
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int pixel_num = (trail_y * PANEL_WIDTH) + x;
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if (overlay[ pixel_num / 8 ] & (1 << (7 - (pixel_num % 8)) ) and !stealth_mode) {
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if (overlay[ pixel_num / 8 ] & (1 << (7 - (pixel_num % 8)) ) and mode != Stealth) {
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if (mode == HighVis) {
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matrix->drawPixel(x, trail_y, matrix->color565(128, 255, 128));
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} else {
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matrix->drawPixel(x, trail_y, matrix->color565(
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(128 / raindrops[x].length) * (raindrops[x].length - trail_offset),
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(255 / raindrops[x].length) * (raindrops[x].length - trail_offset),
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(128 / raindrops[x].length) * (raindrops[x].length - trail_offset))
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);
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}
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} else {
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matrix->drawPixel(x, trail_y, matrix->color565(0, (255 / raindrops[x].length) * (raindrops[x].length - trail_offset), 0));
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}
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} else if (raindrops[x].reached_bottom) {
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int pixel_num = ((PANEL_HEIGHT + trail_y) * PANEL_WIDTH) + x;
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if (line_pos[x] >= 0) {
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if (overlay[ pixel_num / 8 ] & (1 << (7 - (pixel_num % 8)) ) and !stealth_mode) {
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if (overlay[ pixel_num / 8 ] & (1 << (7 - (pixel_num % 8)) ) and mode != Stealth) {
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if (mode == HighVis) {
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matrix->drawPixel(x, PANEL_HEIGHT + trail_y, matrix->color565(128, 255, 128));
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} else {
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matrix->drawPixel(x, PANEL_HEIGHT + trail_y, matrix->color565(
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(128 / raindrops[x].length) * (raindrops[x].length - trail_offset),
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(255 / raindrops[x].length) * (raindrops[x].length - trail_offset),
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(128 / raindrops[x].length) * (raindrops[x].length - trail_offset))
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);
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}
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} else {
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matrix->drawPixel(x, PANEL_HEIGHT + trail_y, matrix->color565(0,(255 / raindrops[x].length) * (raindrops[x].length - trail_offset), 0));
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}
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