😌 make sure to use constants...
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@ -37,10 +37,10 @@ std::vector<SlimeAgent> agents;
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void init_attractant() {
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void init_attractant() {
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memset(attractant, 0.0, sizeof attractant);
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memset(attractant, 0.0, sizeof attractant);
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// draw a circle out of attractant
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// draw a circle out of attractant
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//for (int p = 0; p < 64; p++) {
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//for (int p = 0; p < PANEL_WIDTH; p++) {
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// float angle = ((PI * 2) / 64) * p;
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// float angle = ((PI * 2) / PANEL_WIDTH) * p;
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// int x = 31 + round(10 * sin(angle));
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// int x = PANEL_WIDTH/2 + round(10 * sin(angle));
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// int y = 15 + round(10 * cos(angle));
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// int y = PANEL_WIDTH/2 + round(10 * cos(angle));
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// attractant[x][y] = 15.0;
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// attractant[x][y] = 15.0;
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//}
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//}
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@ -56,16 +56,16 @@ void init_attractant() {
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}
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}
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void init_agents() {
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void init_agents() {
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AGENT_MOVE_DISTANCE = 1; //random(1, 3);
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AGENT_MOVE_DISTANCE = 1;
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AGENT_MOVE_ANGLE = 0.175;//random(0, 334) / 1000.0;
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AGENT_MOVE_ANGLE = 0.175;//random(0, 334) / 1000.0;
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//if (random(0, 2) > 0) {
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//if (random(0, 2) > 0) {
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// AGENT_SENSOR_ANGLE = 0.175;
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// AGENT_SENSOR_ANGLE = 0.175;
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//} else {
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//} else {
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AGENT_SENSOR_ANGLE = 0.0875;
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AGENT_SENSOR_ANGLE = 0.0875;
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//}
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//}
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AGENT_SENSOR_DISTANCE = random(AGENT_SENSOR_DISTANCE_MIN * 1000.0, AGENT_SENSOR_DISTANCE_MAX * 1000.0) / 1000.0;
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AGENT_SENSOR_DISTANCE = random(AGENT_SENSOR_DISTANCE_MIN * 1000.0, AGENT_SENSOR_DISTANCE_MAX * 1000.0) / 1000.0;
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NUM_AGENTS = random(NUM_AGENTS_MIN, NUM_AGENTS_MAX);
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NUM_AGENTS = random(NUM_AGENTS_MIN, NUM_AGENTS_MAX);
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agents.clear();
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agents.clear();
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for(int a = 0; a < NUM_AGENTS; a++) {
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for(int a = 0; a < NUM_AGENTS; a++) {
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float angle = ((PI * 2) / NUM_AGENTS) * a;
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float angle = ((PI * 2) / NUM_AGENTS) * a;
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