struct-rain #2
@ -33,6 +33,8 @@
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#define NUM_LEDS PANE_WIDTH*PANE_HEIGHT
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#define ONBOARD_LED 13
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#define BACK_BUTTON 6
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MatrixPanel_I2S_DMA *matrix = nullptr;
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@ -51,9 +53,12 @@ typedef struct {
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Raindrop raindrops[PANEL_WIDTH];
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bool stealth_mode = false;
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void setup(){
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Serial.begin(BAUD_RATE);
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pinMode(ONBOARD_LED, OUTPUT);
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pinMode(BACK_BUTTON, INPUT_PULLUP);
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for (int i = 0; i<PANEL_WIDTH; i++) {
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raindrops[i].y = 0 - random(24);
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@ -86,6 +91,12 @@ void loop() {
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matrix ->flipDMABuffer();
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matrix->clearScreen();
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delay(25);
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if(!digitalRead(BACK_BUTTON)) {
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stealth_mode = !stealth_mode;
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while(!digitalRead(BACK_BUTTON)); // Wait for release
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}
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//matrix ->drawBitmap(0, 0, overlay, 64, 32, matrix->color565(64, 0, 0));
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unsigned long timestamp = millis();
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for (int x = 0; x < PANEL_WIDTH; x++) {
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@ -106,7 +117,7 @@ void loop() {
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int trail_y = raindrops[x].y - trail_offset;
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if (trail_y >= 0) {
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int pixel_num = (trail_y * PANEL_WIDTH) + x;
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if (overlay[ pixel_num / 8 ] & (1 << (7 - (pixel_num % 8)) )) {
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if (overlay[ pixel_num / 8 ] & (1 << (7 - (pixel_num % 8)) ) and !stealth_mode) {
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matrix->drawPixel(x, trail_y, matrix->color565(128, 255, 128));
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} else {
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matrix->drawPixel(x, trail_y, matrix->color565(0, (255 / raindrops[x].length) * (raindrops[x].length - trail_offset), 0));
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@ -114,7 +125,7 @@ void loop() {
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} else if (raindrops[x].reached_bottom) {
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int pixel_num = ((PANEL_HEIGHT + trail_y) * PANEL_WIDTH) + x;
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if (line_pos[x] >= 0) {
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if (overlay[ pixel_num / 8 ] & (1 << (7 - (pixel_num % 8)) )) {
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if (overlay[ pixel_num / 8 ] & (1 << (7 - (pixel_num % 8)) ) and !stealth_mode) {
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matrix->drawPixel(x, PANEL_HEIGHT + trail_y, matrix->color565(128, 255, 128));
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} else {
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matrix->drawPixel(x, PANEL_HEIGHT + trail_y, matrix->color565(0,(255 / raindrops[x].length) * (raindrops[x].length - trail_offset), 0));
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