diff --git a/minebash.py b/minebash.py index 0dd1ba5..3234ba1 100755 --- a/minebash.py +++ b/minebash.py @@ -1,5 +1,5 @@ #!/usr/bin/env python2 -import readline, random, io, sys +import readline, random, io, sys, time, os import curses stdscr = curses.initscr() @@ -12,6 +12,8 @@ FLAG = -2 UNKNOWN = -3 FLAG_MINE = -4 +STARTTIME = 0 + firstmove = False FIELD_GENERATED = False @@ -20,6 +22,7 @@ FIELDS_CLEARED = 0 width, height = 9, 9 MINECOUNT = 10 +FLAGCOUNT = 0 #put logic for program param here playfield = [[UNKNOWN for x in range(width)] for y in range(height)] @@ -50,9 +53,9 @@ def calculate_hint(col, row): return hint def setup_playfield(w, h, x, y): -#do this only once [AFTER THE FIRST GUESS] +#do this only once [AFTER THE FIRST GUESS] -> Done #randomly distribute mines across the field - global playfield, FIELD_GENERATED + global playfield, FIELD_GENERATED, STARTTIME minesleft = MINECOUNT while minesleft > 0: for rowindex, row in enumerate(playfield): @@ -66,6 +69,7 @@ def setup_playfield(w, h, x, y): else: break FIELD_GENERATED = True + STARTTIME = time.time() def gameover(win): stdscr.clear() @@ -93,13 +97,21 @@ def gameover(win): stdscr.addstr(20, 0, ' ( |(||(||)|||| )') stdscr.addstr(21, 0, ' ( //|/l|||)|\\ \ )') stdscr.addstr(22, 0, ' (/ / // /|//||||\\ \ \ \ _)') - stdscr.addstr(23, 0, ' You lose! Press q to quit.') + stdscr.addstr(23, 0, ' You lose! Press q to quit.') else: - stdscr.addstr(0, 0, 'You win! Press q to quit.') + now = time.time() + elapsed = now - STARTTIME + mins = elapsed / 60 + secs = elapsed % 60 + winstr = 'You win! It took you {}:{} to bash the field!'.format(int(mins), str(round(secs, 2)).zfill(5)) + stdscr.addstr(0, 0, winstr) + stdscr.addstr(1,0, 'Press q to quit!') while True: key = stdscr.getch() if key == ord('q'): sys.exit(0) + #if key == ord('r'): + # os.execl(sys.executable, sys.executable, *sys.argv) def print_playfield(playfield): currentline = 0 @@ -117,8 +129,10 @@ def print_playfield(playfield): else: rowstring += ' ' # did we find a hint? - if cell >= 0: + if cell > 0: rowstring += str(cell) + elif cell == 0: + rowstring += ' ' elif cell == UNKNOWN or cell == MINE: rowstring+= '#' elif cell == FLAG_MINE or cell == FLAG: @@ -167,16 +181,20 @@ def check_score(): gameover(True) def place_flag(x, y): - global playfield + global playfield, FLAGCOUNT #playfield[y][x] = playfield[y][x] if playfield[y][x] == MINE: playfield[y][x] = FLAG_MINE + FLAGCOUNT += 1 elif playfield[y][x] == UNKNOWN: playfield[y][x] = FLAG + FLAGCOUNT += 1 elif playfield[y][x] == FLAG_MINE: playfield[y][x] = MINE + FLAGCOUNT -= 1 elif playfield[y][x] == FLAG: playfield[y][x] = UNKNOWN + FLAGCOUNT -=1 def handle_input(k): global CURSOR_POSITION, firstmove @@ -200,6 +218,10 @@ def handle_input(k): else: hit(CURSOR_POSITION[0], CURSOR_POSITION[1]) +def print_score(): + scorestr = 'Mines: {} Flags: {}'.format(MINECOUNT, FLAGCOUNT) + stdscr.addstr(19 ,0,scorestr) + def main(stdscr): stdscr.clear() @@ -214,7 +236,9 @@ def main(stdscr): if (firstmove) and not (FIELD_GENERATED): setup_playfield(width, height, CURSOR_POSITION[0], CURSOR_POSITION[1]) handle_input(key) + STARTTIME = time.time() check_score() + print_score() stdscr.refresh() #stdscr.getkey() if __name__ == "__main__":