Mine placement and hint number generation
parent
ecd95693d4
commit
d3d50b47a9
@ -1,39 +1,85 @@
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#!/usr/bin/python
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import readline, random
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UNKNOWN = 0
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NOTHING = 0
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MINE = -1
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FLAG = -2
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UNKNOWN = -3
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width, height = 9, 9
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minecount = 20
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#put logic for program param here
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playfield = [[0 for x in range(width)] for y in range(height)]
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playfield = [[-3 for x in range(width)] for y in range(height)]
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headline = '.'
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midline = '|'
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tailline = '\''
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def setup_playfield(w, h):
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#do this only once
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for i in range(w):
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def setup_strings(colcount):
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#setup lines to print
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for i in range(colcount):
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global headline, midline, tailline
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headline += '---.'
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midline += '---|'
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tailline += '---\''
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tailline += '---\''
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def calculate_hint(col, row):
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hint = 0
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if playfield[col][row] != MINE:
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for x in range(col-1, col+2):
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if x >= 0 and x < len(playfield)-1:
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for y in range(row-1, row+2):
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if y >= 0 and y < len(playfield[0])-1:
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if(playfield[x][y] == MINE):
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hint+=1
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else:
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hint = MINE
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return hint
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def setup_playfield(w, h):
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#do this only once [AFTER THE FIRST GUESS]
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#randomly distribute mines across the field
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global playfield
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global minecount
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while minecount > 0:
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for rowindex, row in enumerate(playfield):
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for colindex, cell in enumerate(row):
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if (minecount > 0) and cell != MINE:
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if random.random() < 0.1:
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minecount -= 1
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playfield[colindex][rowindex] = MINE
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else:
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break
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#now that's done, we'll have to calculate the hint numbers
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for rowindex, row in enumerate(playfield):
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for colindex, cell in enumerate(row):
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playfield[colindex][rowindex] = calculate_hint(colindex, rowindex)
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def print_playfield(playfield):
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print headline
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for index, row in enumerate(playfield):
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rowstring = '|'
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for cell in row:
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rowstring+='[ ]|'
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# did we find a hint?
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if cell >= 0:
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rowstring += '[' + str(cell) + ']|'
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elif cell == UNKNOWN:
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rowstring+='[#]|'
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elif cell == MINE:
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rowstring+='[X]|'
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print rowstring
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if(index < len(row)-1):
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print midline
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print(tailline)
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print tailline
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def main():
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setup_strings(width)
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#print_playfield(playfield)
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#TODO: user input
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#generate mines:
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setup_playfield(width, height)
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print_playfield(playfield)
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if __name__ == "__main__":
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main()
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