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@ -12,6 +12,9 @@ FLAG = -2
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UNKNOWN = -3
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FLAG_MINE = -4
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firstmove = False
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FIELD_GENERATED = False
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CURSOR_POSITION=[0,0]
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FIELDS_CLEARED = 0
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@ -46,24 +49,23 @@ def calculate_hint(col, row):
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hint = MINE
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return hint
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def setup_playfield(w, h):
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def setup_playfield(w, h, x, y):
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#do this only once [AFTER THE FIRST GUESS]
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#randomly distribute mines across the field
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global playfield
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global playfield, FIELD_GENERATED
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minesleft = MINECOUNT
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while minesleft > 0:
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for rowindex, row in enumerate(playfield):
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for colindex, cell in enumerate(row):
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if colindex == x and rowindex == y:
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continue
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if minesleft > 0 and playfield[colindex][rowindex] != MINE:
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if random.random() < 0.1:
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minesleft -= 1
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playfield[colindex][rowindex] = MINE
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else:
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break
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#now that's done, we'll have to calculate the hint numbers
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#for rowindex, row in enumerate(playfield):
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# for colindex, cell in enumerate(row):
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# playfield[colindex][rowindex] = calculate_hint(colindex, rowindex)
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FIELD_GENERATED = True
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def gameover(win):
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stdscr.clear()
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@ -177,7 +179,7 @@ def place_flag(x, y):
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playfield[y][x] = UNKNOWN
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def handle_input(k):
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global CURSOR_POSITION
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global CURSOR_POSITION, firstmove
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if k == curses.KEY_LEFT:
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if CURSOR_POSITION[0] > 0:
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CURSOR_POSITION[0] -=1
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@ -193,19 +195,25 @@ def handle_input(k):
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elif k == ord('f'):
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place_flag(CURSOR_POSITION[0], CURSOR_POSITION[1])
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elif k == ord(' '):
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if not firstmove:
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firstmove = True
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else:
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hit(CURSOR_POSITION[0], CURSOR_POSITION[1])
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def main(stdscr):
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stdscr.clear()
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setup_strings(width)
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#generate mines:
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setup_playfield(width, height)
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#print_playfield(playfield)
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#TODO: user input
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while(True):
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print_playfield(playfield)
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key = stdscr.getch()
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handle_input(key)
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if (firstmove) and not (FIELD_GENERATED):
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setup_playfield(width, height, CURSOR_POSITION[0], CURSOR_POSITION[1])
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handle_input(key)
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check_score()
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stdscr.refresh()
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#stdscr.getkey()
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