Playfield generation after first guess

master
panki27 7 years ago
parent 418cc94f49
commit e292f1eeb7

@ -12,6 +12,9 @@ FLAG = -2
UNKNOWN = -3
FLAG_MINE = -4
firstmove = False
FIELD_GENERATED = False
CURSOR_POSITION=[0,0]
FIELDS_CLEARED = 0
@ -46,24 +49,23 @@ def calculate_hint(col, row):
hint = MINE
return hint
def setup_playfield(w, h):
def setup_playfield(w, h, x, y):
#do this only once [AFTER THE FIRST GUESS]
#randomly distribute mines across the field
global playfield
global playfield, FIELD_GENERATED
minesleft = MINECOUNT
while minesleft > 0:
for rowindex, row in enumerate(playfield):
for colindex, cell in enumerate(row):
if colindex == x and rowindex == y:
continue
if minesleft > 0 and playfield[colindex][rowindex] != MINE:
if random.random() < 0.1:
minesleft -= 1
playfield[colindex][rowindex] = MINE
else:
break
#now that's done, we'll have to calculate the hint numbers
#for rowindex, row in enumerate(playfield):
# for colindex, cell in enumerate(row):
# playfield[colindex][rowindex] = calculate_hint(colindex, rowindex)
FIELD_GENERATED = True
def gameover(win):
stdscr.clear()
@ -177,7 +179,7 @@ def place_flag(x, y):
playfield[y][x] = UNKNOWN
def handle_input(k):
global CURSOR_POSITION
global CURSOR_POSITION, firstmove
if k == curses.KEY_LEFT:
if CURSOR_POSITION[0] > 0:
CURSOR_POSITION[0] -=1
@ -193,19 +195,25 @@ def handle_input(k):
elif k == ord('f'):
place_flag(CURSOR_POSITION[0], CURSOR_POSITION[1])
elif k == ord(' '):
if not firstmove:
firstmove = True
else:
hit(CURSOR_POSITION[0], CURSOR_POSITION[1])
def main(stdscr):
stdscr.clear()
setup_strings(width)
#generate mines:
setup_playfield(width, height)
#print_playfield(playfield)
#TODO: user input
while(True):
print_playfield(playfield)
key = stdscr.getch()
handle_input(key)
if (firstmove) and not (FIELD_GENERATED):
setup_playfield(width, height, CURSOR_POSITION[0], CURSOR_POSITION[1])
handle_input(key)
check_score()
stdscr.refresh()
#stdscr.getkey()

Loading…
Cancel
Save