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@ -313,6 +313,41 @@ static bool game_won(Minesweeper* minesweeper_state) {
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}
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static bool play_move(Minesweeper* minesweeper_state, int cursor_x, int cursor_y) {
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if (minesweeper_state->playfield[cursor_x][cursor_y] >= TileType1 && minesweeper_state->playfield[cursor_x][cursor_y] <= TileType8) {
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// click on an cleared cell with a number
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// count the flags around
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int flags = 0;
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for (int y = cursor_y-1; y <= cursor_y+1; y++) {
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for (int x = cursor_x-1; x <= cursor_x+1; x++) {
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if ( x == cursor_x && y == cursor_y ) {
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// we're on the cell the user selected, so ignore.
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continue;
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}
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// make sure we don't go OOB
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if ( x >= 0 && x < PLAYFIELD_WIDTH && y >= 0 && y < PLAYFIELD_HEIGHT) {
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if (minesweeper_state->playfield[x][y] == TileTypeFlag) {
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flags ++;
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}
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}
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}
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}
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int mines = minesweeper_state->playfield[cursor_x][cursor_y]; // ¯\_(ツ)_/¯
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if (flags == mines) {
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// auto uncover all non-flags around (to win faster ;)
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for (int auto_y = cursor_y-1; auto_y <= cursor_y+1; auto_y++) {
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for (int auto_x = cursor_x-1; auto_x <= cursor_x+1; auto_x++) {
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if ( auto_x == cursor_x && auto_y == cursor_y ) {
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continue;
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}
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if ( auto_x >= 0 && auto_x < PLAYFIELD_WIDTH && auto_y >= 0 && auto_y < PLAYFIELD_HEIGHT) {
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if (minesweeper_state->playfield[auto_x][auto_y] == TileTypeUncleared) {
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play_move(minesweeper_state, auto_x, auto_y);
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}
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}
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}
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}
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}
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}
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if (minesweeper_state->playfield[cursor_x][cursor_y] != TileTypeUncleared) {
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// we're on an already uncovered field
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return true;
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