Merge pull request #3 from panki27/flagsbased-uncover
Uncover surrounding fields if number of set flags is correct. Thanks @gelin
This commit is contained in:
commit
addd984e4e
@ -9,6 +9,7 @@ This is a Minesweeper implementation for the Flipper Zero device.
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- Arrow buttons to move
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- Push center button to open field
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- Hold center button to toggle flag
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- Push center button on an already open field that has the correct amount of flags surrounding it to auto-open the remaining ones (thanks @gelin!)
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## Compiling
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140
minesweeper.c
140
minesweeper.c
@ -68,7 +68,7 @@ static void timer_callback(void* ctx) {
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}
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static void input_callback(InputEvent* input_event, FuriMessageQueue* event_queue) {
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furi_assert(event_queue);
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furi_assert(event_queue);
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PluginEvent event = {.type = EventTypeKey, .input = *input_event};
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furi_message_queue_put(event_queue, &event, FuriWaitForever);
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@ -111,7 +111,7 @@ static void render_callback(Canvas* const canvas, void* ctx) {
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x*TILE_HEIGHT, // x
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8 + (y * TILE_WIDTH), // y
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TILE_WIDTH,
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TILE_HEIGHT,
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TILE_HEIGHT,
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tile_0_bits);
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break;
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case TileType1:
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@ -120,7 +120,7 @@ static void render_callback(Canvas* const canvas, void* ctx) {
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x*TILE_HEIGHT, // x
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8 + (y * TILE_WIDTH), // y
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TILE_WIDTH,
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TILE_HEIGHT,
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TILE_HEIGHT,
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tile_1_bits);
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break;
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case TileType2:
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@ -129,7 +129,7 @@ static void render_callback(Canvas* const canvas, void* ctx) {
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x*TILE_HEIGHT, // x
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8 + (y * TILE_WIDTH), // y
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TILE_WIDTH,
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TILE_HEIGHT,
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TILE_HEIGHT,
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tile_2_bits);
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break;
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case TileType3:
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@ -138,7 +138,7 @@ static void render_callback(Canvas* const canvas, void* ctx) {
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x*TILE_HEIGHT, // x
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8 + (y * TILE_WIDTH), // y
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TILE_WIDTH,
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TILE_HEIGHT,
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TILE_HEIGHT,
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tile_3_bits);
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break;
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case TileType4:
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@ -147,7 +147,7 @@ static void render_callback(Canvas* const canvas, void* ctx) {
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x*TILE_HEIGHT, // x
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8 + (y * TILE_WIDTH), // y
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TILE_WIDTH,
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TILE_HEIGHT,
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TILE_HEIGHT,
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tile_4_bits);
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break;
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case TileType5:
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@ -156,7 +156,7 @@ static void render_callback(Canvas* const canvas, void* ctx) {
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x*TILE_HEIGHT, // x
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8 + (y * TILE_WIDTH), // y
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TILE_WIDTH,
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TILE_HEIGHT,
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TILE_HEIGHT,
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tile_5_bits);
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break;
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case TileType6:
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@ -165,7 +165,7 @@ static void render_callback(Canvas* const canvas, void* ctx) {
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x*TILE_HEIGHT, // x
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8 + (y * TILE_WIDTH), // y
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TILE_WIDTH,
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TILE_HEIGHT,
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TILE_HEIGHT,
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tile_6_bits);
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break;
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case TileType7:
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@ -174,7 +174,7 @@ static void render_callback(Canvas* const canvas, void* ctx) {
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x*TILE_HEIGHT, // x
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8 + (y * TILE_WIDTH), // y
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TILE_WIDTH,
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TILE_HEIGHT,
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TILE_HEIGHT,
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tile_7_bits);
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break;
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case TileType8:
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@ -183,7 +183,7 @@ static void render_callback(Canvas* const canvas, void* ctx) {
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x*TILE_HEIGHT, // x
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8 + (y * TILE_WIDTH), // y
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TILE_WIDTH,
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TILE_HEIGHT,
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TILE_HEIGHT,
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tile_8_bits);
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break;
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case TileTypeFlag:
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@ -192,7 +192,7 @@ static void render_callback(Canvas* const canvas, void* ctx) {
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x*TILE_HEIGHT, // x
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8 + (y * TILE_WIDTH), // y
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TILE_WIDTH,
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TILE_HEIGHT,
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TILE_HEIGHT,
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tile_flag_bits);
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break;
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case TileTypeUncleared:
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@ -201,7 +201,7 @@ static void render_callback(Canvas* const canvas, void* ctx) {
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x*TILE_HEIGHT, // x
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8 + (y * TILE_WIDTH), // y
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TILE_WIDTH,
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TILE_HEIGHT,
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TILE_HEIGHT,
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tile_uncleared_bits);
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break;
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case TileTypeMine:
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@ -210,7 +210,7 @@ static void render_callback(Canvas* const canvas, void* ctx) {
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x*TILE_HEIGHT, // x
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8 + (y * TILE_WIDTH), // y
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TILE_WIDTH,
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TILE_HEIGHT,
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TILE_HEIGHT,
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tile_mine_bits);
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break;
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}
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@ -238,7 +238,7 @@ static void setup_playfield(Minesweeper* minesweeper_state) {
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int rand_y = rand() % PLAYFIELD_HEIGHT;
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// make sure first guess isn't a mine
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if (minesweeper_state->minefield[rand_x][rand_y] == FieldEmpty &&
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(minesweeper_state->cursor_x != rand_x && minesweeper_state->cursor_y != rand_y )) {
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(minesweeper_state->cursor_x != rand_x && minesweeper_state->cursor_y != rand_y )) {
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minesweeper_state->minefield[rand_x][rand_y] = FieldMine;
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mines_left--;
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}
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@ -273,7 +273,7 @@ static bool game_lost(Minesweeper* minesweeper_state) {
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dialog_message_set_buttons(message, NULL, "Play again", NULL);
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dialog_message_set_icon(message, NULL, 0, 10);
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NotificationApp* notifications = furi_record_open(RECORD_NOTIFICATION);
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notification_message(notifications, &sequence_set_vibro_on);
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furi_record_close(RECORD_NOTIFICATION);
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@ -293,7 +293,7 @@ static bool game_won(Minesweeper* minesweeper_state) {
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tempStr = furi_string_alloc();
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int seconds = 0;
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int minutes = 0;
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int minutes = 0;
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uint32_t ticks_elapsed = furi_get_tick() - minesweeper_state->game_started_tick;
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seconds = (int) ticks_elapsed / furi_kernel_get_tick_frequency();
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minutes = (int) seconds / 60;
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@ -305,28 +305,31 @@ static bool game_won(Minesweeper* minesweeper_state) {
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dialog_message_set_header(message, header_text, 64, 3, AlignCenter, AlignTop);
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dialog_message_set_text(message, furi_string_get_cstr(tempStr), 64, 32, AlignCenter, AlignCenter);
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dialog_message_set_buttons(message, NULL, "Play again", NULL);
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// TODO: create icon
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dialog_message_set_icon(message, NULL, 72, 17);
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DialogMessageButton choice = dialog_message_show(dialogs, message);
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dialog_message_free(message);
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furi_string_free(tempStr);
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furi_record_close(RECORD_DIALOGS);
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return choice == DialogMessageButtonCenter;
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return choice == DialogMessageButtonCenter;
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}
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// returns false if the move loses the game - otherwise true
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static bool play_move(Minesweeper* minesweeper_state, int cursor_x, int cursor_y) {
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if (minesweeper_state->playfield[cursor_x][cursor_y] != TileTypeUncleared) {
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// we're on an already uncovered field
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return true;
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if (minesweeper_state->playfield[cursor_x][cursor_y] == TileTypeFlag) {
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// we're on a flagged field, do nothing
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return true;
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}
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if (minesweeper_state->minefield[cursor_x][cursor_y] == FieldMine) {
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// TODO: player loses!
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minesweeper_state->playfield[cursor_x][cursor_y] = TileTypeMine;
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return false;
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} else {
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// get number of surrounding mines.
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int hint = 0;
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// player loses - draw mine
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minesweeper_state->playfield[cursor_x][cursor_y] = TileTypeMine;
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return false;
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}
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if (minesweeper_state->playfield[cursor_x][cursor_y] >= TileType1 && minesweeper_state->playfield[cursor_x][cursor_y] <= TileType8) {
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// click on a cleared cell with a number
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// count the flags around
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int flags = 0;
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for (int y = cursor_y-1; y <= cursor_y+1; y++) {
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for (int x = cursor_x-1; x <= cursor_x+1; x++) {
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if ( x == cursor_x && y == cursor_y ) {
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@ -335,18 +338,15 @@ static bool play_move(Minesweeper* minesweeper_state, int cursor_x, int cursor_y
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}
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// make sure we don't go OOB
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if ( x >= 0 && x < PLAYFIELD_WIDTH && y >= 0 && y < PLAYFIELD_HEIGHT) {
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if(minesweeper_state->minefield[x][y] == FieldMine) {
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hint ++;
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if (minesweeper_state->playfield[x][y] == TileTypeFlag) {
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flags ++;
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}
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}
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}
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}
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// 〜( ̄▽ ̄〜) don't judge me (〜 ̄▽ ̄)〜
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minesweeper_state->playfield[cursor_x][cursor_y] = hint;
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minesweeper_state->fields_cleared++;
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FURI_LOG_D("Minesweeper", "Setting %d,%d to %d", cursor_x, cursor_y, hint);
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if (hint == 0) {
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// auto open surrounding fields.
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int mines = minesweeper_state->playfield[cursor_x][cursor_y]; // ¯\_(ツ)_/¯
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if (flags == mines) {
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// auto uncover all non-flags around (to win faster ;)
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for (int auto_y = cursor_y-1; auto_y <= cursor_y+1; auto_y++) {
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for (int auto_x = cursor_x-1; auto_x <= cursor_x+1; auto_x++) {
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if ( auto_x == cursor_x && auto_y == cursor_y ) {
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@ -354,18 +354,60 @@ static bool play_move(Minesweeper* minesweeper_state, int cursor_x, int cursor_y
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}
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if ( auto_x >= 0 && auto_x < PLAYFIELD_WIDTH && auto_y >= 0 && auto_y < PLAYFIELD_HEIGHT) {
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if (minesweeper_state->playfield[auto_x][auto_y] == TileTypeUncleared) {
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play_move(minesweeper_state, auto_x, auto_y);
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if(!play_move(minesweeper_state, auto_x, auto_y)) {
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// flags were wrong, we got a mine!
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return false;
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}
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}
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}
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}
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}
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// we're done without hitting a mine - so return
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return true;
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}
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return true;
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}
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// calculate number of surrounding mines.
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int hint = 0;
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for (int y = cursor_y-1; y <= cursor_y+1; y++) {
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for (int x = cursor_x-1; x <= cursor_x+1; x++) {
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if ( x == cursor_x && y == cursor_y ) {
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// we're on the cell the user selected, so ignore.
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continue;
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}
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// make sure we don't go OOB
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if ( x >= 0 && x < PLAYFIELD_WIDTH && y >= 0 && y < PLAYFIELD_HEIGHT) {
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if(minesweeper_state->minefield[x][y] == FieldMine) {
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hint ++;
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}
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}
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}
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}
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// 〜( ̄▽ ̄〜) don't judge me (〜 ̄▽ ̄)〜
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minesweeper_state->playfield[cursor_x][cursor_y] = hint;
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minesweeper_state->fields_cleared++;
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FURI_LOG_D("Minesweeper", "Setting %d,%d to %d", cursor_x, cursor_y, hint);
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if (hint == 0) {
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// the field is "empty"
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// auto open surrounding fields.
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for (int auto_y = cursor_y-1; auto_y <= cursor_y+1; auto_y++) {
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for (int auto_x = cursor_x-1; auto_x <= cursor_x+1; auto_x++) {
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if ( auto_x == cursor_x && auto_y == cursor_y ) {
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continue;
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}
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if ( auto_x >= 0 && auto_x < PLAYFIELD_WIDTH && auto_y >= 0 && auto_y < PLAYFIELD_HEIGHT) {
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if (minesweeper_state->playfield[auto_x][auto_y] == TileTypeUncleared) {
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play_move(minesweeper_state, auto_x, auto_y);
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}
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}
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}
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}
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}
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return true;
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}
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static void minesweeper_state_init(Minesweeper* const minesweeper_state) {
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minesweeper_state->cursor_x = minesweeper_state->cursor_y = 0;
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minesweeper_state->cursor_x = minesweeper_state->cursor_y = 0;
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minesweeper_state->game_started = false;
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for (int y = 0; y < PLAYFIELD_HEIGHT; y++) {
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for (int x = 0; x < PLAYFIELD_WIDTH; x++){
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@ -393,11 +435,11 @@ int32_t minesweeper_app(void* p) {
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furi_record_close(RECORD_DIALOGS);
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FuriMessageQueue* event_queue = furi_message_queue_alloc(8, sizeof(PluginEvent));
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Minesweeper* minesweeper_state = malloc(sizeof(Minesweeper));
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// setup
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minesweeper_state_init(minesweeper_state);
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ValueMutex state_mutex;
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if (!init_mutex(&state_mutex, minesweeper_state, sizeof(minesweeper_state))) {
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FURI_LOG_E("Minesweeper", "cannot create mutex\r\n");
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@ -407,13 +449,13 @@ int32_t minesweeper_app(void* p) {
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// BEGIN IMPLEMENTATION
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// Set system callbacks
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ViewPort* view_port = view_port_alloc();
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ViewPort* view_port = view_port_alloc();
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view_port_draw_callback_set(view_port, render_callback, &state_mutex);
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view_port_input_callback_set(view_port, input_callback, event_queue);
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minesweeper_state->timer = furi_timer_alloc(timer_callback, FuriTimerTypeOnce, &state_mutex);
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minesweeper_state->timer = furi_timer_alloc(timer_callback, FuriTimerTypeOnce, &state_mutex);
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// Open GUI and register view_port
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Gui* gui = furi_record_open("gui");
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Gui* gui = furi_record_open("gui");
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gui_add_view_port(gui, view_port, GuiLayerFullscreen);
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PluginEvent event;
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@ -423,7 +465,7 @@ int32_t minesweeper_app(void* p) {
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if(event_status == FuriStatusOk) {
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// press events
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if(event.type == EventTypeKey) {
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if(event.input.type == InputTypeShort) {
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if(event.input.type == InputTypeShort) {
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switch(event.input.key) {
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case InputKeyUp:
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minesweeper_state->cursor_y--;
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@ -461,7 +503,7 @@ int32_t minesweeper_app(void* p) {
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setup_playfield(minesweeper_state);
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} else {
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// player wants to exit :(
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processing = false;
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processing = false;
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}
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} else {
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// check win condition.
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@ -469,7 +511,7 @@ int32_t minesweeper_app(void* p) {
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if (game_won(minesweeper_state)) {
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//player wants to restart
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setup_playfield(minesweeper_state);
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} else {
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} else {
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processing = false;
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}
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}
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@ -496,9 +538,9 @@ int32_t minesweeper_app(void* p) {
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case InputKeyBack:
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processing = false;
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break;
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}
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}
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}
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}
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}
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} else {
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// event timeout
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;
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