Merge pull request #3 from panki27/flagsbased-uncover
Uncover surrounding fields if number of set flags is correct. Thanks @gelin
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addd984e4e
@ -9,6 +9,7 @@ This is a Minesweeper implementation for the Flipper Zero device.
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- Arrow buttons to move
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- Arrow buttons to move
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- Push center button to open field
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- Push center button to open field
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- Hold center button to toggle flag
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- Hold center button to toggle flag
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- Push center button on an already open field that has the correct amount of flags surrounding it to auto-open the remaining ones (thanks @gelin!)
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## Compiling
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## Compiling
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@ -305,7 +305,6 @@ static bool game_won(Minesweeper* minesweeper_state) {
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dialog_message_set_header(message, header_text, 64, 3, AlignCenter, AlignTop);
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dialog_message_set_header(message, header_text, 64, 3, AlignCenter, AlignTop);
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dialog_message_set_text(message, furi_string_get_cstr(tempStr), 64, 32, AlignCenter, AlignCenter);
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dialog_message_set_text(message, furi_string_get_cstr(tempStr), 64, 32, AlignCenter, AlignCenter);
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dialog_message_set_buttons(message, NULL, "Play again", NULL);
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dialog_message_set_buttons(message, NULL, "Play again", NULL);
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// TODO: create icon
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dialog_message_set_icon(message, NULL, 72, 17);
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dialog_message_set_icon(message, NULL, 72, 17);
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DialogMessageButton choice = dialog_message_show(dialogs, message);
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DialogMessageButton choice = dialog_message_show(dialogs, message);
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@ -315,17 +314,60 @@ static bool game_won(Minesweeper* minesweeper_state) {
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return choice == DialogMessageButtonCenter;
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return choice == DialogMessageButtonCenter;
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}
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}
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// returns false if the move loses the game - otherwise true
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static bool play_move(Minesweeper* minesweeper_state, int cursor_x, int cursor_y) {
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static bool play_move(Minesweeper* minesweeper_state, int cursor_x, int cursor_y) {
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if (minesweeper_state->playfield[cursor_x][cursor_y] != TileTypeUncleared) {
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if (minesweeper_state->playfield[cursor_x][cursor_y] == TileTypeFlag) {
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// we're on an already uncovered field
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// we're on a flagged field, do nothing
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return true;
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return true;
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}
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}
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if (minesweeper_state->minefield[cursor_x][cursor_y] == FieldMine) {
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if (minesweeper_state->minefield[cursor_x][cursor_y] == FieldMine) {
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// TODO: player loses!
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// player loses - draw mine
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minesweeper_state->playfield[cursor_x][cursor_y] = TileTypeMine;
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minesweeper_state->playfield[cursor_x][cursor_y] = TileTypeMine;
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return false;
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return false;
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} else {
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}
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// get number of surrounding mines.
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if (minesweeper_state->playfield[cursor_x][cursor_y] >= TileType1 && minesweeper_state->playfield[cursor_x][cursor_y] <= TileType8) {
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// click on a cleared cell with a number
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// count the flags around
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int flags = 0;
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for (int y = cursor_y-1; y <= cursor_y+1; y++) {
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for (int x = cursor_x-1; x <= cursor_x+1; x++) {
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if ( x == cursor_x && y == cursor_y ) {
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// we're on the cell the user selected, so ignore.
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continue;
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}
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// make sure we don't go OOB
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if ( x >= 0 && x < PLAYFIELD_WIDTH && y >= 0 && y < PLAYFIELD_HEIGHT) {
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if (minesweeper_state->playfield[x][y] == TileTypeFlag) {
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flags ++;
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}
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}
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}
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}
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int mines = minesweeper_state->playfield[cursor_x][cursor_y]; // ¯\_(ツ)_/¯
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if (flags == mines) {
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// auto uncover all non-flags around (to win faster ;)
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for (int auto_y = cursor_y-1; auto_y <= cursor_y+1; auto_y++) {
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for (int auto_x = cursor_x-1; auto_x <= cursor_x+1; auto_x++) {
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if ( auto_x == cursor_x && auto_y == cursor_y ) {
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continue;
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}
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if ( auto_x >= 0 && auto_x < PLAYFIELD_WIDTH && auto_y >= 0 && auto_y < PLAYFIELD_HEIGHT) {
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if (minesweeper_state->playfield[auto_x][auto_y] == TileTypeUncleared) {
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if(!play_move(minesweeper_state, auto_x, auto_y)) {
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// flags were wrong, we got a mine!
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return false;
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}
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}
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}
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}
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}
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// we're done without hitting a mine - so return
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return true;
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}
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}
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// calculate number of surrounding mines.
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int hint = 0;
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int hint = 0;
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for (int y = cursor_y-1; y <= cursor_y+1; y++) {
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for (int y = cursor_y-1; y <= cursor_y+1; y++) {
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for (int x = cursor_x-1; x <= cursor_x+1; x++) {
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for (int x = cursor_x-1; x <= cursor_x+1; x++) {
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@ -346,6 +388,7 @@ static bool play_move(Minesweeper* minesweeper_state, int cursor_x, int cursor_y
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minesweeper_state->fields_cleared++;
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minesweeper_state->fields_cleared++;
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FURI_LOG_D("Minesweeper", "Setting %d,%d to %d", cursor_x, cursor_y, hint);
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FURI_LOG_D("Minesweeper", "Setting %d,%d to %d", cursor_x, cursor_y, hint);
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if (hint == 0) {
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if (hint == 0) {
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// the field is "empty"
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// auto open surrounding fields.
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// auto open surrounding fields.
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for (int auto_y = cursor_y-1; auto_y <= cursor_y+1; auto_y++) {
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for (int auto_y = cursor_y-1; auto_y <= cursor_y+1; auto_y++) {
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for (int auto_x = cursor_x-1; auto_x <= cursor_x+1; auto_x++) {
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for (int auto_x = cursor_x-1; auto_x <= cursor_x+1; auto_x++) {
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@ -362,7 +405,6 @@ static bool play_move(Minesweeper* minesweeper_state, int cursor_x, int cursor_y
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}
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}
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return true;
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return true;
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}
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}
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}
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static void minesweeper_state_init(Minesweeper* const minesweeper_state) {
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static void minesweeper_state_init(Minesweeper* const minesweeper_state) {
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minesweeper_state->cursor_x = minesweeper_state->cursor_y = 0;
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minesweeper_state->cursor_x = minesweeper_state->cursor_y = 0;
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