|
|
|
@ -305,7 +305,6 @@ static bool game_won(Minesweeper* minesweeper_state) {
|
|
|
|
|
dialog_message_set_header(message, header_text, 64, 3, AlignCenter, AlignTop);
|
|
|
|
|
dialog_message_set_text(message, furi_string_get_cstr(tempStr), 64, 32, AlignCenter, AlignCenter);
|
|
|
|
|
dialog_message_set_buttons(message, NULL, "Play again", NULL);
|
|
|
|
|
// TODO: create icon
|
|
|
|
|
dialog_message_set_icon(message, NULL, 72, 17);
|
|
|
|
|
|
|
|
|
|
DialogMessageButton choice = dialog_message_show(dialogs, message);
|
|
|
|
@ -315,17 +314,60 @@ static bool game_won(Minesweeper* minesweeper_state) {
|
|
|
|
|
return choice == DialogMessageButtonCenter;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
// returns false if the move loses the game - otherwise true
|
|
|
|
|
static bool play_move(Minesweeper* minesweeper_state, int cursor_x, int cursor_y) {
|
|
|
|
|
if (minesweeper_state->playfield[cursor_x][cursor_y] != TileTypeUncleared) {
|
|
|
|
|
// we're on an already uncovered field
|
|
|
|
|
if (minesweeper_state->playfield[cursor_x][cursor_y] == TileTypeFlag) {
|
|
|
|
|
// we're on a flagged field, do nothing
|
|
|
|
|
return true;
|
|
|
|
|
}
|
|
|
|
|
if (minesweeper_state->minefield[cursor_x][cursor_y] == FieldMine) {
|
|
|
|
|
// TODO: player loses!
|
|
|
|
|
// player loses - draw mine
|
|
|
|
|
minesweeper_state->playfield[cursor_x][cursor_y] = TileTypeMine;
|
|
|
|
|
return false;
|
|
|
|
|
} else {
|
|
|
|
|
// get number of surrounding mines.
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if (minesweeper_state->playfield[cursor_x][cursor_y] >= TileType1 && minesweeper_state->playfield[cursor_x][cursor_y] <= TileType8) {
|
|
|
|
|
// click on a cleared cell with a number
|
|
|
|
|
// count the flags around
|
|
|
|
|
int flags = 0;
|
|
|
|
|
for (int y = cursor_y-1; y <= cursor_y+1; y++) {
|
|
|
|
|
for (int x = cursor_x-1; x <= cursor_x+1; x++) {
|
|
|
|
|
if ( x == cursor_x && y == cursor_y ) {
|
|
|
|
|
// we're on the cell the user selected, so ignore.
|
|
|
|
|
continue;
|
|
|
|
|
}
|
|
|
|
|
// make sure we don't go OOB
|
|
|
|
|
if ( x >= 0 && x < PLAYFIELD_WIDTH && y >= 0 && y < PLAYFIELD_HEIGHT) {
|
|
|
|
|
if (minesweeper_state->playfield[x][y] == TileTypeFlag) {
|
|
|
|
|
flags ++;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
int mines = minesweeper_state->playfield[cursor_x][cursor_y]; // ¯\_(ツ)_/¯
|
|
|
|
|
if (flags == mines) {
|
|
|
|
|
// auto uncover all non-flags around (to win faster ;)
|
|
|
|
|
for (int auto_y = cursor_y-1; auto_y <= cursor_y+1; auto_y++) {
|
|
|
|
|
for (int auto_x = cursor_x-1; auto_x <= cursor_x+1; auto_x++) {
|
|
|
|
|
if ( auto_x == cursor_x && auto_y == cursor_y ) {
|
|
|
|
|
continue;
|
|
|
|
|
}
|
|
|
|
|
if ( auto_x >= 0 && auto_x < PLAYFIELD_WIDTH && auto_y >= 0 && auto_y < PLAYFIELD_HEIGHT) {
|
|
|
|
|
if (minesweeper_state->playfield[auto_x][auto_y] == TileTypeUncleared) {
|
|
|
|
|
if(!play_move(minesweeper_state, auto_x, auto_y)) {
|
|
|
|
|
// flags were wrong, we got a mine!
|
|
|
|
|
return false;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
// we're done without hitting a mine - so return
|
|
|
|
|
return true;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
// calculate number of surrounding mines.
|
|
|
|
|
int hint = 0;
|
|
|
|
|
for (int y = cursor_y-1; y <= cursor_y+1; y++) {
|
|
|
|
|
for (int x = cursor_x-1; x <= cursor_x+1; x++) {
|
|
|
|
@ -346,6 +388,7 @@ static bool play_move(Minesweeper* minesweeper_state, int cursor_x, int cursor_y
|
|
|
|
|
minesweeper_state->fields_cleared++;
|
|
|
|
|
FURI_LOG_D("Minesweeper", "Setting %d,%d to %d", cursor_x, cursor_y, hint);
|
|
|
|
|
if (hint == 0) {
|
|
|
|
|
// the field is "empty"
|
|
|
|
|
// auto open surrounding fields.
|
|
|
|
|
for (int auto_y = cursor_y-1; auto_y <= cursor_y+1; auto_y++) {
|
|
|
|
|
for (int auto_x = cursor_x-1; auto_x <= cursor_x+1; auto_x++) {
|
|
|
|
@ -361,7 +404,6 @@ static bool play_move(Minesweeper* minesweeper_state, int cursor_x, int cursor_y
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
return true;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
static void minesweeper_state_init(Minesweeper* const minesweeper_state) {
|
|
|
|
|