show mines left

flagsbased-uncover
Felix Pankratz 2 years ago
parent fd345bdab2
commit ed92ecdb27

@ -6,6 +6,7 @@
#include <notification/notification_messages.h>
#include <dialogs/dialogs.h>
#include <m-string.h>
#include "assets.h"
@ -14,7 +15,7 @@
#define TILE_WIDTH 8
#define TILE_HEIGHT 8
#define MINECOUNT 12
#define MINECOUNT 24
typedef enum {
EventTypeTick,
@ -27,7 +28,7 @@ typedef struct {
} PluginEvent;
typedef enum {
TileType0, // this HAS to be in order, then
TileType0, // this HAS to be in order, for hint assignment to be ez pz
TileType1,
TileType2,
TileType3,
@ -51,9 +52,10 @@ typedef struct {
TileType playfield[PLAYFIELD_WIDTH][PLAYFIELD_HEIGHT];
int cursor_x;
int cursor_y;
bool game_started;
int mines_left;
int fields_cleared;
int flags_set;
bool game_started;
bool showing_dialog;
} Minesweeper;
@ -73,7 +75,13 @@ static void render_callback(Canvas* const canvas, void* ctx) {
release_mutex((ValueMutex*)ctx, minesweeper_state);
return;
}
canvas_set_font(canvas, FontPrimary);
string_t tempStr;
string_init(tempStr);
string_printf(tempStr, "Mines: %d", MINECOUNT - minesweeper_state->flags_set);
canvas_set_font(canvas, FontSecondary);
canvas_draw_str_aligned(canvas, 0, 0, AlignLeft, AlignTop, string_get_cstr(tempStr));
string_clear(tempStr);
for (int y = 0; y < PLAYFIELD_HEIGHT; y++) {
for (int x = 0; x < PLAYFIELD_WIDTH; x++) {
if ( x == minesweeper_state->cursor_x && y == minesweeper_state->cursor_y) {
@ -194,6 +202,7 @@ static void render_callback(Canvas* const canvas, void* ctx) {
}
}
}
string_clear(tempStr);
release_mutex((ValueMutex*)ctx, minesweeper_state);
}
@ -216,14 +225,17 @@ static void setup_playfield(Minesweeper* minesweeper_state) {
}
minesweeper_state->mines_left = MINECOUNT;
minesweeper_state->fields_cleared = 0;
minesweeper_state->flags_set = 0;
}
}
static void place_flag(Minesweeper* minesweeper_state) {
if (minesweeper_state->playfield[minesweeper_state->cursor_x][minesweeper_state->cursor_y] == TileTypeUncleared) {
minesweeper_state->playfield[minesweeper_state->cursor_x][minesweeper_state->cursor_y] = TileTypeFlag;
minesweeper_state->flags_set++;
} else if (minesweeper_state->playfield[minesweeper_state->cursor_x][minesweeper_state->cursor_y] == TileTypeFlag) {
minesweeper_state->playfield[minesweeper_state->cursor_x][minesweeper_state->cursor_y] = TileTypeUncleared;
minesweeper_state->flags_set--;
}
}

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