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@ -24,9 +24,7 @@ typedef struct {
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} PluginEvent;
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typedef enum {
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TileTypeUncleared, // this HAS to be the first element so it gets assigned 0 for easier init :)
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TileTypeCleared,
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TileType0,
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TileType0, // this HAS to be in order, then
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TileType1,
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TileType2,
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TileType3,
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@ -35,6 +33,7 @@ typedef enum {
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TileType6,
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TileType7,
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TileType8,
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TileTypeUncleared,
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TileTypeFlag,
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TileTypeMine
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} TileType;
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@ -47,8 +46,8 @@ typedef enum {
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typedef struct {
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Field minefield[PLAYFIELD_WIDTH][PLAYFIELD_HEIGHT];
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TileType playfield[PLAYFIELD_WIDTH][PLAYFIELD_HEIGHT];
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int cursor_cell_x;
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int cursor_cell_y;
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int cursor_x;
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int cursor_y;
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bool game_started;
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} Minesweeper;
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@ -67,18 +66,101 @@ static void render_callback(Canvas* const canvas, void* ctx) {
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canvas_set_font(canvas, FontPrimary);
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for (int y = 0; y < PLAYFIELD_HEIGHT; y++) {
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for (int x = 0; x < PLAYFIELD_WIDTH; x++) {
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if ( x == minesweeper_state->cursor_cell_x && y == minesweeper_state->cursor_cell_y) {
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if ( x == minesweeper_state->cursor_x && y == minesweeper_state->cursor_y) {
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canvas_invert_color(canvas);
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}
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if (minesweeper_state->minefield[x][y] == FieldMine) {
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switch (minesweeper_state->playfield[x][y]) {
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case TileType0:
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canvas_draw_xbm(
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canvas,
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x*TILE_HEIGHT, // x
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8 + (y * TILE_WIDTH), // y
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TILE_WIDTH,
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TILE_HEIGHT,
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tile_mine_bits);
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} else {
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tile_0_bits);
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break;
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case TileType1:
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canvas_draw_xbm(
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canvas,
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x*TILE_HEIGHT, // x
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8 + (y * TILE_WIDTH), // y
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TILE_WIDTH,
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TILE_HEIGHT,
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tile_1_bits);
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break;
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case TileType2:
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canvas_draw_xbm(
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canvas,
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x*TILE_HEIGHT, // x
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8 + (y * TILE_WIDTH), // y
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TILE_WIDTH,
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TILE_HEIGHT,
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tile_2_bits);
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break;
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case TileType3:
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canvas_draw_xbm(
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canvas,
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x*TILE_HEIGHT, // x
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8 + (y * TILE_WIDTH), // y
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TILE_WIDTH,
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TILE_HEIGHT,
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tile_3_bits);
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break;
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case TileType4:
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canvas_draw_xbm(
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canvas,
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x*TILE_HEIGHT, // x
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8 + (y * TILE_WIDTH), // y
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TILE_WIDTH,
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TILE_HEIGHT,
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tile_4_bits);
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break;
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case TileType5:
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canvas_draw_xbm(
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canvas,
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x*TILE_HEIGHT, // x
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8 + (y * TILE_WIDTH), // y
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TILE_WIDTH,
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TILE_HEIGHT,
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tile_5_bits);
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break;
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case TileType6:
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canvas_draw_xbm(
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canvas,
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x*TILE_HEIGHT, // x
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8 + (y * TILE_WIDTH), // y
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TILE_WIDTH,
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TILE_HEIGHT,
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tile_6_bits);
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break;
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case TileType7:
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canvas_draw_xbm(
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canvas,
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x*TILE_HEIGHT, // x
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8 + (y * TILE_WIDTH), // y
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TILE_WIDTH,
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TILE_HEIGHT,
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tile_7_bits);
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break;
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case TileType8:
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canvas_draw_xbm(
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canvas,
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x*TILE_HEIGHT, // x
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8 + (y * TILE_WIDTH), // y
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TILE_WIDTH,
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TILE_HEIGHT,
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tile_8_bits);
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break;
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case TileTypeFlag:
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canvas_draw_xbm(
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canvas,
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x*TILE_HEIGHT, // x
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8 + (y * TILE_WIDTH), // y
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TILE_WIDTH,
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TILE_HEIGHT,
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tile_flag_bits);
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break;
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case TileTypeUncleared:
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canvas_draw_xbm(
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canvas,
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x*TILE_HEIGHT, // x
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@ -86,8 +168,18 @@ static void render_callback(Canvas* const canvas, void* ctx) {
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TILE_WIDTH,
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TILE_HEIGHT,
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tile_uncleared_bits);
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break;
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case TileTypeMine:
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canvas_draw_xbm(
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canvas,
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x*TILE_HEIGHT, // x
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8 + (y * TILE_WIDTH), // y
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TILE_WIDTH,
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TILE_HEIGHT,
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tile_mine_bits);
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break;
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}
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if ( x == minesweeper_state->cursor_cell_x && y == minesweeper_state->cursor_cell_y) {
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if ( x == minesweeper_state->cursor_x && y == minesweeper_state->cursor_y) {
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canvas_invert_color(canvas);
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}
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}
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@ -102,15 +194,62 @@ static void setup_playfield(Minesweeper* minesweeper_state) {
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int rand_y = rand() % PLAYFIELD_HEIGHT;
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// make sure first guess isn't a mine
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if (minesweeper_state->minefield[rand_x][rand_y] == FieldEmpty &&
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(minesweeper_state->cursor_cell_x != rand_x && minesweeper_state->cursor_cell_y != rand_y )) {
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(minesweeper_state->cursor_x != rand_x && minesweeper_state->cursor_y != rand_y )) {
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minesweeper_state->minefield[rand_x][rand_y] = FieldMine;
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mines_left--;
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}
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}
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}
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static void play_move(Minesweeper* minesweeper_state, int cursor_x, int cursor_y) {
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if (minesweeper_state->playfield[cursor_x][cursor_y] != TileTypeUncleared) {
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// we're on an already uncovered field
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return;
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}
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if (minesweeper_state->minefield[cursor_x][cursor_y] == FieldMine) {
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// TODO: player loses!
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return;
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} else {
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// get number of surrounding mines.
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int hint = 0;
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for (int y = cursor_y-1; y <= cursor_y+1; y++) {
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for (int x = cursor_x-1; x <= cursor_x+1; x++) {
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if ( x == cursor_x && y == cursor_y ) {
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// we're on the cell the user selected, so ignore.
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continue;
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}
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// make sure we don't go OOB
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if ( x >= 0 && x < PLAYFIELD_WIDTH && y >= 0 && y < PLAYFIELD_HEIGHT) {
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if(minesweeper_state->minefield[x][y] == FieldMine) {
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hint ++;
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}
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}
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}
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}
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// 〜( ̄▽ ̄〜) don't judge me (〜 ̄▽ ̄)〜
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minesweeper_state->playfield[cursor_x][cursor_y] = hint;
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FURI_LOG_D("Minesweeper", "Setting %d,%d to %d", cursor_x, cursor_y, hint);
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if (hint == 0) {
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// auto open surrounding fields.
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for (int auto_y = cursor_y-1; auto_y <= cursor_y+1; auto_y++) {
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for (int auto_x = cursor_x-1; auto_x <= cursor_x+1; auto_x++) {
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if ( auto_x == cursor_x && auto_y == cursor_y ) {
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continue;
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}
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if ( auto_x >= 0 && auto_x < PLAYFIELD_WIDTH && auto_y >= 0 && auto_y < PLAYFIELD_HEIGHT) {
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if (minesweeper_state->playfield[auto_x][auto_y] == TileTypeUncleared) {
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play_move(minesweeper_state, auto_x, auto_y);
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}
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}
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}
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}
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}
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}
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}
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static void minesweeper_state_init(Minesweeper* const plugin_state) {
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plugin_state->cursor_cell_x = plugin_state->cursor_cell_y = 0;
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plugin_state->cursor_x = plugin_state->cursor_y = 0;
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plugin_state->game_started = false;
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for (int y = 0; y < PLAYFIELD_HEIGHT; y++) {
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for (int x = 0; x < PLAYFIELD_WIDTH; x++){
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@ -118,8 +257,6 @@ static void minesweeper_state_init(Minesweeper* const plugin_state) {
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plugin_state->playfield[x][y] = TileTypeUncleared;
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}
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}
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//plugin_state->minefield = {0};
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//plugin_state->playfield = {0};
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}
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int32_t minesweeper_app(void* p) {
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@ -158,27 +295,27 @@ int32_t minesweeper_app(void* p) {
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if(event.input.type == InputTypePress) {
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switch(event.input.key) {
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case InputKeyUp:
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minesweeper_state->cursor_cell_y--;
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if(minesweeper_state->cursor_cell_y < 0) {
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minesweeper_state->cursor_cell_y = 0;
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minesweeper_state->cursor_y--;
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if(minesweeper_state->cursor_y < 0) {
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minesweeper_state->cursor_y = 0;
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}
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break;
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case InputKeyDown:
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minesweeper_state->cursor_cell_y++;
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if(minesweeper_state->cursor_cell_y > PLAYFIELD_HEIGHT) {
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minesweeper_state->cursor_cell_y = PLAYFIELD_HEIGHT;
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minesweeper_state->cursor_y++;
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if(minesweeper_state->cursor_y >= PLAYFIELD_HEIGHT) {
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minesweeper_state->cursor_y = PLAYFIELD_HEIGHT-1;
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}
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break;
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case InputKeyRight:
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minesweeper_state->cursor_cell_x++;
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if(minesweeper_state->cursor_cell_x > PLAYFIELD_WIDTH) {
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minesweeper_state->cursor_cell_x = PLAYFIELD_WIDTH;
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minesweeper_state->cursor_x++;
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if(minesweeper_state->cursor_x >= PLAYFIELD_WIDTH) {
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minesweeper_state->cursor_x = PLAYFIELD_WIDTH-1;
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}
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break;
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case InputKeyLeft:
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minesweeper_state->cursor_cell_x--;
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if(minesweeper_state->cursor_cell_x < 0) {
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minesweeper_state->cursor_cell_x = 0;
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minesweeper_state->cursor_x--;
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if(minesweeper_state->cursor_x < 0) {
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minesweeper_state->cursor_x = 0;
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}
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break;
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case InputKeyOk:
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@ -186,6 +323,10 @@ int32_t minesweeper_app(void* p) {
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setup_playfield(minesweeper_state);
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minesweeper_state->game_started = true;
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}
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play_move(
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minesweeper_state,
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minesweeper_state->cursor_x,
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minesweeper_state->cursor_y);
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break;
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case InputKeyBack:
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// Exit the plugin
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