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@ -1,5 +1,5 @@
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#!/usr/bin/env python3
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#!/usr/bin/env python3
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#TODO: restartable, highscore (?)
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#TODO: highscore (?), cursor wrapping
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import random, io, sys, time, os
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import random, io, sys, time, os
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@ -82,7 +82,7 @@ if len(sys.argv) > 1:
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print(param_error)
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print(param_error)
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sys.exit(0)
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sys.exit(0)
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playfield = [[UNKNOWN for x in range(width)] for y in range(height)]
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playfield = [[UNKNOWN for x in range(width)] for y in range(height)]
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#playfield = 0
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#stdscr = curses.initscr()
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#stdscr = curses.initscr()
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#curses.noecho()
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#curses.noecho()
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@ -105,10 +105,6 @@ def setup_strings(colcount):
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tailline += '───┴'
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tailline += '───┴'
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def endgame(msg=''):
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def endgame(msg=''):
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# curses.nocbreak()
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# stdscr.keypad(False)
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# curses.echo()
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#curses.endwin()
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if msg != '':
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if msg != '':
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print(msg)
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print(msg)
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sys.exit(0)
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sys.exit(0)
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@ -167,7 +163,7 @@ def gameover(win):
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SCREEN.addstr(20, 0, ' ( |(||(||)|||| )')
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SCREEN.addstr(20, 0, ' ( |(||(||)|||| )')
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SCREEN.addstr(21, 0, ' ( //|/l|||)|\\ \ )')
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SCREEN.addstr(21, 0, ' ( //|/l|||)|\\ \ )')
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SCREEN.addstr(22, 0, ' (/ / // /|//||||\\ \ \ \ _)')
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SCREEN.addstr(22, 0, ' (/ / // /|//||||\\ \ \ \ _)')
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SCREEN.addstr(23, 0, ' You lose! Press q to quit.')
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SCREEN.addstr(23, 0, ' You lose! Press Q to quit, or R to restart!')
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else:
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else:
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now = time.time()
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now = time.time()
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elapsed = now - STARTTIME
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elapsed = now - STARTTIME
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@ -183,12 +179,11 @@ def gameover(win):
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SCREEN.addstr(6, 0, '| $$/ \ $$| $$$$$$$| $$| $$ | $$$$$$$/| $$$$$$/| $$ | $$| $$$$$$$ /$$')
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SCREEN.addstr(6, 0, '| $$/ \ $$| $$$$$$$| $$| $$ | $$$$$$$/| $$$$$$/| $$ | $$| $$$$$$$ /$$')
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SCREEN.addstr(7, 0, '|__/ \__/ \_______/|__/|__/ |_______/ \______/ |__/ |__/ \_______/|__/')
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SCREEN.addstr(7, 0, '|__/ \__/ \_______/|__/|__/ |_______/ \______/ |__/ |__/ \_______/|__/')
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SCREEN.addstr(10, 0, winstr)
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SCREEN.addstr(10, 0, winstr)
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SCREEN.addstr(11,0, 'Press q to quit!')
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SCREEN.addstr(11,0, 'Press Q to quit, or R to restart!')
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while True:
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while True:
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key = SCREEN.getch()
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key = SCREEN.getch()
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if key == ord('q'):
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if key == ord('q'): return False
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endgame()
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elif key == ord('r'): return True
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#if key == ord('r'):
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# os.execl(sys.executable, sys.executable, *sys.argv)
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# os.execl(sys.executable, sys.executable, *sys.argv)
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def print_playfield(playfield, screen):
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def print_playfield(playfield, screen):
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@ -257,11 +252,12 @@ def hit(x, y, recursive_call=False):
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if hint == 0:
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if hint == 0:
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hit(i,j)
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hit(i,j)
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elif playfield[y][x] == MINE:
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elif playfield[y][x] == MINE:
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gameover(False)
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#gameover(False)
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return True
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def check_score():
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def check_score():
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if FIELDS_CLEARED == (width*height)-MINECOUNT:
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return FIELDS_CLEARED == (width*height)-MINECOUNT
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gameover(True)
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def place_flag(x, y):
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def place_flag(x, y):
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global playfield, FLAGCOUNT
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global playfield, FLAGCOUNT
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@ -300,7 +296,8 @@ def handle_input(k):
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if not firstmove:
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if not firstmove:
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firstmove = True
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firstmove = True
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else:
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else:
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hit(CURSOR_POSITION[0], CURSOR_POSITION[1])
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return hit(CURSOR_POSITION[0], CURSOR_POSITION[1])
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return False
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def print_score(screen):
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def print_score(screen):
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scorestr = 'Mines: {} Flags: {} Difficulty: {}'.format(MINECOUNT, FLAGCOUNT, difficulty)
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scorestr = 'Mines: {} Flags: {} Difficulty: {}'.format(MINECOUNT, FLAGCOUNT, difficulty)
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@ -323,9 +320,17 @@ def setup_colors():
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curses.init_pair(5, curses.COLOR_YELLOW, curses.COLOR_BLACK)
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curses.init_pair(5, curses.COLOR_YELLOW, curses.COLOR_BLACK)
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curses.init_pair(7, curses.COLOR_WHITE, curses.COLOR_WHITE)
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curses.init_pair(7, curses.COLOR_WHITE, curses.COLOR_WHITE)
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def reset():
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global firstmove, playfield, FIELD_GENERATED, FIELDS_CLEARED, CURSOR_POSITION
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firstmove = False
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playfield = [[UNKNOWN for x in range(width)] for y in range(height)]
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FIELD_GENERATED = False
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FIELDS_CLEARED = 0
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CURSOR_POSITION = [0,0]
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def main(stdscr):
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def main(stdscr):
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global SCREEN
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global SCREEN, firstmove, FIELD_GENERATED, FIELDS_CLEARED, playfield, CURSOR_POSITION
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SCREEN = stdscr
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SCREEN = stdscr
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stdscr.clear()
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stdscr.clear()
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setup_strings(width)
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setup_strings(width)
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@ -333,17 +338,29 @@ def main(stdscr):
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#generate mines:
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#generate mines:
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#TODO: user input
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#TODO: user input
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while(True):
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while(True):
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print_playfield(playfield, stdscr)
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reset()
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key = stdscr.getch()
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while(True): #game loop
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handle_input(key)
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print_playfield(playfield, stdscr)
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if (firstmove) and not (FIELD_GENERATED):
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key = stdscr.getch()
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setup_playfield(width, height, CURSOR_POSITION[0], CURSOR_POSITION[1])
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if handle_input(key):
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handle_input(key)
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restart = gameover(False) #user hit a mine
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STARTTIME = time.time()
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if restart:
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check_score()
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stdscr.clear()
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print_score(stdscr)
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break
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print_controls(stdscr)
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else: endgame()
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stdscr.refresh()
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if (firstmove) and not (FIELD_GENERATED):
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#stdscr.getkey()
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setup_playfield(width, height, CURSOR_POSITION[0], CURSOR_POSITION[1])
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handle_input(key)
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STARTTIME = time.time()
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if check_score():
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restart = gameover(True) # does user want restart?
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if restart:
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stdscr.clear()
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break
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else: endgame()
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print_score(stdscr)
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print_controls(stdscr)
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stdscr.refresh()
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#stdscr.getkey()
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if __name__ == "__main__":
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if __name__ == "__main__":
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wrapper(main)
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wrapper(main)
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