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#!/usr/bin/env python3
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#TODO: show controls, restartable
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import readline, random, io, sys, time, os
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import curses
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from curses import wrapper
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NOTHING = 0
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MINE = -1
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FLAG = -2
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UNKNOWN = -3
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FLAG_MINE = -4
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score_x, score_y = 0, 0
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OFFSET = 11
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STARTTIME = 0
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SCREEN = 0
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firstmove = False
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FIELD_GENERATED = False
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CURSOR_POSITION=[0,0]
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FIELDS_CLEARED = 0
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width, height = 9, 9
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MINECOUNT = 10
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FLAGCOUNT = 0
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if len(sys.argv) > 1:
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if len(sys.argv) == 4:
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width = int(sys.argv[1])
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height = int(sys.argv[2])
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if int(sys.argv[3]) < width*height:
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MINECOUNT = int(sys.argv[3])
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else:
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print('Specify parameters as width height minecount (for example ./minebash.py 5 5 7)')
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sys.exit(0)
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playfield = [[UNKNOWN for x in range(width)] for y in range(height)]
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#stdscr = curses.initscr()
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#curses.noecho()
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#curses.cbreak()
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headline = '.'
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midline = '|'
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tailline = '\''
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def setup_strings(colcount):
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#setup lines to print
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for i in range(colcount):
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global headline, midline, tailline
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headline += '---.'
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midline += '---|'
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tailline += '---\''
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def endgame(msg=''):
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# curses.nocbreak()
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# stdscr.keypad(False)
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# curses.echo()
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#curses.endwin()
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if msg != '':
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print(msg)
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sys.exit(0)
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def calculate_hint(col, row):
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hint = 0
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if playfield[row][col] != MINE:
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for x in range(col-1, col+2):
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if x >= 0 and x < len(playfield):
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for y in range(row-1, row+2):
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if y >= 0 and y < len(playfield[0]):
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if playfield[y][x] == MINE or playfield[y][x] == FLAG_MINE:
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hint+=1
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else:
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hint = MINE
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return hint
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def setup_playfield(w, h, x, y):
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#do this only once [AFTER THE FIRST GUESS] -> Done
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#randomly distribute mines across the field
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global playfield, FIELD_GENERATED, STARTTIME
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minesleft = MINECOUNT
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while minesleft > 0:
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randx = random.randint(0, width-1)
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randy = random.randint(1, height-1)
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if playfield[randy][randx] != MINE and randx != x and randy != y:
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playfield[randy][randx] = MINE
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minesleft -= 1
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FIELD_GENERATED = True
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STARTTIME = time.time()
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def gameover(win):
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SCREEN.clear()
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if not win:
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SCREEN.addstr(0, 0, ' ________________')
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SCREEN.addstr(1, 0, ' ____/ ( ( ) ) \___')
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SCREEN.addstr(2, 0, ' /( ( ( ) _ )) ) )\ ')
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SCREEN.addstr(3, 0, ' (( ( )( ) ) ( ) )')
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SCREEN.addstr(4, 0, ' ((/ ( _( ) ( _) ) ( () ) )')
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SCREEN.addstr(5, 0, ' ( ( ( (_) (( ( ) .((_ ) . )_')
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SCREEN.addstr(6, 0, ' ( ( ) ( ( ) ) ) . ) ( )')
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SCREEN.addstr(7, 0, ' ( ( ( ( ) ( _ ( _) ). ) . ) ) ( )')
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SCREEN.addstr(8, 0, ' ( ( ( ) ( ) ( )) ) _)( ) ) )')
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SCREEN.addstr(9, 0, ' ( ( ( \ ) ( (_ ( ) ( ) ) ) ) )) ( )')
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SCREEN.addstr(10, 0, ' ( ( ( ( (_ ( ) ( _ ) ) ( ) ) )')
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SCREEN.addstr(11, 0, ' ( ( ( ( ( ) (_ ) ) ) _) ) _( ( )')
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SCREEN.addstr(12, 0, ' (( ( )( ( _ ) _) _(_ ( (_ )')
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SCREEN.addstr(13, 0, ' (_((__(_(__(( ( ( | ) ) ) )_))__))_)___)')
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SCREEN.addstr(14, 0, ' ((__) \\||lll|l||/// \_))')
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SCREEN.addstr(15, 0, ' ( /(/ ( ) ) )\ )')
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SCREEN.addstr(16, 0, ' ( ( ( ( | | ) ) )\ )')
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SCREEN.addstr(17, 0, ' ( /(| / ( )) ) ) )) )')
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SCREEN.addstr(18, 0, ' ( ( ((((_(|)_))))) )')
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SCREEN.addstr(19, 0, ' ( ||\(|(|)|/|| )')
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SCREEN.addstr(20, 0, ' ( |(||(||)|||| )')
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SCREEN.addstr(21, 0, ' ( //|/l|||)|\\ \ )')
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SCREEN.addstr(22, 0, ' (/ / // /|//||||\\ \ \ \ _)')
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SCREEN.addstr(23, 0, ' You lose! Press q to quit.')
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else:
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now = time.time()
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elapsed = now - STARTTIME
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mins = elapsed / 60
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secs = elapsed % 60
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winstr = 'You win! It took you {}:{} to bash the field!'.format(int(mins), str(round(secs, 2)).zfill(5))
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SCREEN.addstr(0, 0, ' /$$ /$$ /$$ /$$ /$$$$$$$ /$$')
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SCREEN.addstr(1, 0, '| $$ /$ | $$ | $$| $$ | $$__ $$ | $$')
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SCREEN.addstr(2, 0, '| $$ /$$$| $$ /$$$$$$ | $$| $$ | $$ \ $$ /$$$$$$ /$$$$$$$ /$$$$$$ | $$')
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SCREEN.addstr(3, 0, '| $$/$$ $$ $$ /$$__ $$| $$| $$ | $$ | $$ /$$__ $$| $$__ $$ /$$__ $$| $$')
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SCREEN.addstr(4, 0, '| $$$$_ $$$$| $$$$$$$$| $$| $$ | $$ | $$| $$ \ $$| $$ \ $$| $$$$$$$$|__/')
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SCREEN.addstr(5, 0, '| $$$/ \ $$$| $$_____/| $$| $$ | $$ | $$| $$ | $$| $$ | $$| $$_____/ ')
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SCREEN.addstr(6, 0, '| $$/ \ $$| $$$$$$$| $$| $$ | $$$$$$$/| $$$$$$/| $$ | $$| $$$$$$$ /$$')
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SCREEN.addstr(7, 0, '|__/ \__/ \_______/|__/|__/ |_______/ \______/ |__/ |__/ \_______/|__/')
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SCREEN.addstr(10, 0, winstr)
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SCREEN.addstr(11,0, 'Press q to quit!')
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while True:
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key = SCREEN.getch()
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if key == ord('q'):
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endgame()
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#if key == ord('r'):
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# os.execl(sys.executable, sys.executable, *sys.argv)
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def print_playfield(playfield, screen):
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global score_x, score_y
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currentline = 0
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screen.addstr(currentline, 10, headline, curses.color_pair(1))
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currentline +=1
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#print headline
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for rowindex, row in enumerate(playfield):
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screen.addstr(currentline, 10, '|')
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pos = OFFSET
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for colindex, cell in enumerate(row):
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# is the cell selected?
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selected = False
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if [colindex, rowindex] == CURSOR_POSITION:
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screen.addstr(currentline, pos, '[')
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selected = True
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else:
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screen.addstr(currentline, pos, ' ')
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pos += 1
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# did we find a hint?
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if cell > 0:
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if cell == 1: color = curses.color_pair(3) #cyan
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elif cell == 2: color = curses.color_pair(4) #blue
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else: color = curses.color_pair(5) #yellow
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screen.addstr(currentline, pos, str(cell), color)
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elif cell == 0:
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screen.addstr(currentline, pos, ' ')
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elif cell == UNKNOWN or cell == MINE:
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screen.addstr(currentline, pos, '#', curses.color_pair(7)) #rowstring+= '#'
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elif cell == FLAG_MINE or cell == FLAG:
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screen.addstr(currentline, pos, 'P', curses.color_pair(2)) #rowstring += 'P'
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#elif cell == MINE:
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# rowstring += 'X'
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pos += 1
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if selected:
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screen.addstr(currentline, pos, ']|')
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else:
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screen.addstr(currentline, pos, ' |')
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pos += 2
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currentline +=1
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if(rowindex < len(row)-1):
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screen.addstr(currentline, 10, midline)
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currentline +=1
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screen.addstr(currentline, 10, tailline)
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currentline +=1
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score_y = currentline
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score_x = int(pos/2)
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#print tailline
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def hit(x, y, recursive_call=False):
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global playfield, FIELDS_CLEARED
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if playfield[y][x] == UNKNOWN:
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hint = calculate_hint(x, y)
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playfield[y][x] = hint
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FIELDS_CLEARED += 1
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if not recursive_call and hint == NOTHING:
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for i in range(x-1, x+2):
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for j in range(y-1, y+2):
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if i >= 0 and i < width:
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if j >= 0 and j< height:
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if playfield[j][i] == UNKNOWN:
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hint = calculate_hint(i, j)
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if hint > 0 and hint<3:
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hit(i,j, True)
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if hint == 0:
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hit(i,j)
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elif playfield[y][x] == MINE:
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gameover(False)
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def check_score():
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if FIELDS_CLEARED == (width*height)-MINECOUNT:
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gameover(True)
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def place_flag(x, y):
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global playfield, FLAGCOUNT
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#playfield[y][x] = playfield[y][x]
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if playfield[y][x] == MINE:
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playfield[y][x] = FLAG_MINE
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FLAGCOUNT += 1
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elif playfield[y][x] == UNKNOWN:
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playfield[y][x] = FLAG
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FLAGCOUNT += 1
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elif playfield[y][x] == FLAG_MINE:
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playfield[y][x] = MINE
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FLAGCOUNT -= 1
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elif playfield[y][x] == FLAG:
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playfield[y][x] = UNKNOWN
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FLAGCOUNT -=1
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def handle_input(k):
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global CURSOR_POSITION, firstmove
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if k == curses.KEY_LEFT:
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if CURSOR_POSITION[0] > 0:
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CURSOR_POSITION[0] -=1
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elif k == curses.KEY_RIGHT:
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if CURSOR_POSITION[0] < width-1:
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CURSOR_POSITION[0] +=1
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elif k == curses.KEY_UP:
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if CURSOR_POSITION[1] > 0:
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CURSOR_POSITION[1] -=1
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elif k == curses.KEY_DOWN:
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if CURSOR_POSITION[1] < height-1:
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CURSOR_POSITION[1] +=1
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elif k == ord('f'):
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if FIELD_GENERATED:
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place_flag(CURSOR_POSITION[0], CURSOR_POSITION[1])
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elif k == ord(' '):
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if not firstmove:
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firstmove = True
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else:
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hit(CURSOR_POSITION[0], CURSOR_POSITION[1])
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def print_score(screen):
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scorestr = 'Mines: {} Flags: {}'.format(MINECOUNT, FLAGCOUNT)
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xpos = int((score_x) - (len(scorestr)/2)) + int(OFFSET/2)
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screen.addstr(score_y, xpos, scorestr)
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def setup_colors():
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curses.start_color()
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curses.init_pair(1, curses.COLOR_WHITE, curses.COLOR_BLACK)
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curses.init_pair(2, curses.COLOR_RED, curses.COLOR_BLACK)
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curses.init_pair(3, curses.COLOR_CYAN, curses.COLOR_BLACK)
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curses.init_pair(4, curses.COLOR_BLUE, curses.COLOR_BLACK)
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curses.init_pair(5, curses.COLOR_YELLOW, curses.COLOR_BLACK)
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curses.init_pair(7, curses.COLOR_WHITE, curses.COLOR_WHITE)
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def main(stdscr):
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global SCREEN
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SCREEN = stdscr
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stdscr.clear()
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setup_strings(width)
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setup_colors()
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#generate mines:
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#TODO: user input
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while(True):
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print_playfield(playfield, stdscr)
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key = stdscr.getch()
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handle_input(key)
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if (firstmove) and not (FIELD_GENERATED):
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setup_playfield(width, height, CURSOR_POSITION[0], CURSOR_POSITION[1])
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handle_input(key)
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STARTTIME = time.time()
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check_score()
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print_score(stdscr)
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stdscr.refresh()
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#stdscr.getkey()
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if __name__ == "__main__":
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wrapper(main)
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